Hallo,
padawan12 hat gesagt: // padawan12 wrote:
I guess just because they drift off. Or at least you cant be sure of
keeping them together.
Sometimes you want a whole bunch of things to all happen synchronously, to
all happen in the same phase every time. An example is the paf~
On Sat, 2006-12-02 at 13:21 +0100, Frank Barknecht wrote:
Also I don't see how it
could solve the problem of two different latencies, if the audio-Pd's
latency is set high while the Gem-Pd's graphical latency is still the
standard one.
if separating gem- and audio-part in two instances of
A question has come up on the forum which has me scratching my
head. Once again, the differences between abstractions and
subpatches...
In a nutshell, is Pd reenterant? In using an abstraction, is
the code loaded only once and used in all instances? Or,
in other words, is it more space
Georg Holzmann wrote:
Hallo!
i never heard about, so you may explain about gem debian packages and
where i can find it... thanks for help. gruss joh
apt-get install gem
@georg holzmann: do you need a special repository to make apt find that?
in debian not - I don't know how it is
well i ended up doing a metro and vline~ job. this patch is still
unfinished, but it's working enough that i could take a rest from
patching and have a mess round with it today. i posted the workign
draft on the forum:
http://puredata.hurleur.com/viewtopic.php?pid=2494#p2494
Hallo,
padawan12 hat gesagt: // padawan12 wrote:
Is it just me though or is [expr ] really slow? I try to avoid it
because almost every patch that uses [expr] on my machine runs about
50% slower than the equivilent arithmetic using atomic ops.
Attached is a simple benchmark patch, which
On Sun, 3 Dec 2006, padawan12 wrote:
In a nutshell, is Pd reenterant?
In using an abstraction, is the code loaded only once and used in all
instances? Or, in other words, is it more space efficient to use
abstractions?
No, it's more space-efficient to use abstractions, it's just
yo list,
i was installing gem and libmpeg1,
but i still got this problem when starting pd,
the pd window shows now:
/dev/dsp (read/write): Device or resource busy
(now will try write-only...)
/dev/dsp (writeonly): Device or resource busy
/usr/local/pd/lib/pd/extra/Gem.pd_linux:
Hallo,
padawan12 hat gesagt: // padawan12 wrote:
Cool! We've discovered something very wrong.
Maybe not, read on.
Here I get
number bcalcecalcbcplxecplx
4 70 80 110
Did someone compile the new comport object for osx yet?
Is there a link to it?
-eva
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marius schebella ha scritto:
Hi,
I made a tetris like game with pd and called it bangtris. maybe you
will like it. but it is version 0.1!
http://parasitaere-kapazitaeten.net/Pd/bangtris.tar
feel free to send comments or bugreports.
marius.
___
[hidin] is included in the Pd-extended nightly builds. Work has just
started on [hidio], which is the next generation of [hid] It will
support Windows. No release date yet, we are working on it.
.hc
On Dec 1, 2006, at 10:26 AM, oliver wrote:
hi, list
sorry if this has been asked
I just got to throw in that Paris did some really nice visuals. It
was a video game music festival, and the graphics fit in well with
that aesthetic. They started out slowly and quite simple, but then
new layers would fold in, building up more intricate behaviors. Then
there was
On Dec 2, 2006, at 4:59 PM, Federico wrote:
marius schebella ha scritto:
Hi,
I made a tetris like game with pd and called it bangtris. maybe you
will like it. but it is version 0.1!
http://parasitaere-kapazitaeten.net/Pd/bangtris.tar
feel free to send comments or bugreports.
marius.
You mention before that DD will be 99% compatible with Pd. I am
wondering what the 1% that is incompatible. It would be good to know
what the differences will be.
.hc
On Dec 1, 2006, at 2:52 PM, Mathieu Bouchard wrote:
just to say that the DesireData CVS is back to being its own
thanks!
Hans-Christoph Steiner wrote:
Its in the Pd-extended builds, either the test build:
http://at.or.at/hans/pd/installers.html
or a nightly build:
http://autobuild.puredata.info
.hc
On Dec 2, 2006, at 3:38 PM, eva sjuve wrote:
Did someone compile the new comport object for osx yet?
On Sat, 2 Dec 2006, Hans-Christoph Steiner wrote:
You mention before that DD will be 99% compatible with Pd. I am
wondering what the 1% that is incompatible. It would be good to know
what the differences will be.
The percentages are very debatable. Data structure renderers are currently
Igor Medeiros wrote:
i was installing pidip from cvs and got this error msg starting pd:
/usr/local/lib/pd/extra/pidip.pd_linux:
/usr/local/lib/pd/extra/pidip.pd_linux: undefined symbol: theora_clear
pidip: can't load library
any help? i'm using libtheora-1.0alpha7-i486-1 from slackware cd.
On Sat Dec 02, 2006 at 07:42:15PM -0500, Mathieu Bouchard wrote:
Tired of all pd windows just disappearing suddenly, without explanation?
Look at this:
http://artengine.ca/desiredata/gallery/oops.png
And then, after you click Oops, you can still select all objects in your
patch,
okay, maybe it got incompatible with libtheora now,
all's drifting you know?
i might check it if i have the time...
( but working really tires me and i think i'll turn to crime )
who's got the line?
suerte,
sevy
Igor Medeiros wrote:
or is there a libtheora-dev package for slackware?
am i
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