On Tue, 2007-01-30 at 15:07 -0800, Rich E wrote:
Hi all,
I just had a look at Frank's data structure tutorial, in which he
suggests making a library abstraction for all structure templates.
This seems like something I have to do for some patches I'm working
on, but it would also be nice to
Hallo,
Rich E hat gesagt: // Rich E wrote:
I just had a look at Frank's data structure tutorial, in which he suggests
making a library abstraction for all structure templates. This seems like
something I have to do for some patches I'm working on, but it would also be
nice to just be able to
On 31/01/2007, at 6.38, Hans-Christoph Steiner wrote:
http://nime.org/2006/proc/nime2006_106.pdf
Nice. That would be cool to have in the articles section ;-)
On Mon, 29 Jan 2007 18:17:49 -0500
Hans-Christoph Steiner [EMAIL PROTECTED] wrote:
Cyrille and I started work on the mapping
hi thorolf,
now, no matter what i do, the positions of the moving
objects and their representations in the snapshots are
always slightly off.
i know the problem and it was also mentioned/discussed
in an exchange on the gem-dev list in august or september,
search under motion blur. fact is
Hallo,
Kim Taylor hat gesagt: // Kim Taylor wrote:
The structure I am implementing is basically a modified model of the
structure shown on this page -
http://ccrma.stanford.edu/~jos/swgt/Rigidly_Terminated_Ideal_String.html
I have this model working (by using a delay with length 0 and
Yeah, you're going to need to need to go with the small
blocksize to realise this in vanilla Pd. But a blocksize of one
isn't absolutely necessary, you'll probably get away with 8 or
16 for the frequency ranges of typical plucked/hammered strings.
Very true... blocksize 2 will give me a range
On 31/01/2007, at 13.53, Kim Taylor wrote:
Ok, here's an improvement
http://www-users.york.ac.uk/~kt503/PD/kt_PluckedString_23Jan.zip
Thanks for sharing this, it's much fun to play with - and potentially
learn from, i might add.
___
Hello List,
Is it possible to export the gemwin to other software in real-time. It seems
to there are other softwares that can screen record and send this on such as
Softcam, this uses up too much CPU and is highhly unstable. I just need
another programme on the same machine to accept gem's
Hello,
as I'm diving deeper and deeper into Pd and externals, I'm willing to do
some video works. One of my aims is to create a spectrum analyzer,
preferably with pdp and pidip, as I have just compiled those without any
problems. Now, that I'm reading about the different objects, I don't
have a
Hi, I'm a student at Sonology in The Hague, and I've started a
Dataflow Dictionary wiki for Max and PD users--so you can look up an
object in one program and find its equivalent in the other:
www.fox-gieg.com/dictionary
I was wondering if any list members would like to contribute to it?
Thanks,
Hi all,
I have the following error when I try to use pix_texture
GL: invalid enumerant
and also the texture is not loading.
(For anyone that is interested in order to build pd under Ubuntu Edgy Eft
with and Ati Mobility radeon X300 graphic card
I had first to follow the directions in the
Send a 'mode 0' to pix_texture. I find it hard to believe that ATI's
current Linux driver would not support rectangle textures though.
cgc
On 1/31/07, Fanouris Moraitis [EMAIL PROTECTED] wrote:
Hi all,
I have the following error when I try to use pix_texture
GL: invalid enumerant
and also
Hi,
I think that Tapestrea does something like this (and lots more).
http://taps.cs.princeton.edu/
Best,
Chris.
On Wed, Jan 31, 2007 at 08:36:29PM +0100, Thomas Mayer wrote:
Hello,
as I'm diving deeper and deeper into Pd and externals, I'm willing to do
some video works. One of my aims is
thanks very much for all the replies! and frank, thanks for the patch--i'm
enjoying your help a lot.
it's working now with steffen hc's
[r pd-patchname.pd]
|
[route editmode]
|
[nbx]
there's something i don't get though. i mapped capslock to [;pd-patch.pd
editmode $1( (good idea there). now,
On Thu Feb 01, 2007 at 07:46:39AM +0800, Chris McCormick wrote:
Hi,
I think that Tapestrea does something like this (and lots more).
http://taps.cs.princeton.edu/
..if you want to do a ton of concurrent analysis, and have openGL acceleration
working, Tapestrea might be cool (ATI hates me
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