During the New Music Festival in Istanbul, SolarDuo Project (by Koray
Tahiroglu and Joni Lyytikainen) will run three days long Composing
with PureData workshop at Music Department, Istanbul Bilgi
University. Workshop will start on Monday 30.4 and it will end on
Thursday 3.5. At the end
Does anyone have a working version of Gridflow for os x PPC. Has any
one been able to successfully compile it? I have read of people
trying to build Gidflow for os x but it seems like no one has got it
working.
Thanks,
Alain
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Hans-Christoph Steiner wrote:
I am trying to get pidip working in the Mac OS X auto-builds. It is now
building beautifully, and automatically including all of the needed dylibs into
the Pd.app. But when I try to use it, I get this error
Hans-Christoph Steiner wrote:
I am trying to get pidip working in the Mac OS X auto-builds. It is
now building beautifully, and automatically including all of the
needed dylibs into the Pd.app. But when I try to use it, I get this
error
Hans-Christoph Steiner wrote:
So the first results are not so promising. It didn't build on either
Debian/stable or Mac OS X. Can anyone give me some of the hidden
secrets to building FTGL?
if i remember correctly, i have checked in the project-files which were
working with some current
yukio kuroiwa wrote:
is there any 64 pd binary for linux? and gem binary for 64 bit linux
machines ?
aptitude install pure-data gem
on your favourite 64bit debian or ubuntu machine.
(or compile it yourself; i don't know whether the 64bit debian pd has
the fixes from pd-0.41 incorporated, but
Hans-Christoph Steiner wrote:
We could check in FTGL into GemLibs, then it would be pretty
we could.
but then we could also check whether it is already there ;-)
mfna.sdr
IOhannes
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Hello,
I have compiled gridflow-0.8.4 on OSX ppc with a huge help from
Mathieu last october, and it is working fine, but I guess not as good
as linux version. We needed to change couple of things in some of the
installation files. I would suggest to follow the installation manual
at
Yep, there's loads of great stuff on PlanetCCRMA although it's worth
noting that you don't need a RH distro to enjoy CCRMA packages..
I have successfully converted a few using alien to .deb packages which can
then be installed with dpkg.
On Fri, 20 Apr 2007 14:14:38 +0200
patrice colet [EMAIL
quite some time ago (2005) i compiled it for osx 10.3.9 and then 10.4.2
ppc on a few machines but am no longer on that platform.
i ran into one problem but it was solved with help of james tittle in
this post:
http://lists.puredata.info/pipermail/pd-list/2005-09/031122.html
good luck,
p
Has anyone done a long term (90 days or more) installation using GEM and
Windows (XP)? I can't get a machine to not freeze every two weeks or less.
The freeze is basically the GPU stops rendering and Pd stops responding but
other apps and the OS work. This affects both ATI and NV GPUS. Even
This is true. I remember being able to use pdp (but not with any sense
of understanding) with X11 for OSX a year or two back. I had compiled
it from source. I'll try this with the version in rc1.
~Kyle
On 4/20/07, marius schebella [EMAIL PROTECTED] wrote:
same here. hmm, at least, when X11 is
Have you tried some other GPU program for a while? That could help
determine whether it's drivers/OS or Gem related. In my experiences
with Windows, I generally find it worthwhile to have an automatic
nightly reboot. Is there anything in the Event Log?
.hc
On Apr 20, 2007, at 11:47
PowerPC is very clean when mixing 32 and 64 bits. Any 32 bit code
will run at full speed. There might be issues when mixing 32 and 64
bit libraries and applications though.
On 4/20/07, Kevin McCoy [EMAIL PROTECTED] wrote:
Now I am running Pd on a PowerPC G5 (64-bit) Debian install; will I
Thanks man, nice to know.
best,
Kevin
On 4/20/07, chris clepper [EMAIL PROTECTED] wrote:
PowerPC is very clean when mixing 32 and 64 bits. Any 32 bit code
will run at full speed. There might be issues when mixing 32 and 64
bit libraries and applications though.
On 4/20/07, Kevin McCoy
There is an object called pix_multitexture that allows this. Also you can
upload textures to two different texture units using the 'texunit $1'
message for pix_texture and have a pixel shader combine them.
On 4/20/07, yukio kuroiwa [EMAIL PROTECTED] wrote:
is it possible to have more than one
On Apr 20, 2007, at 8:38 PM, Hans-Christoph Steiner wrote:
On Apr 20, 2007, at 8:19 PM, Hans-Christoph Steiner wrote:
On Apr 20, 2007, at 4:51 AM, IOhannes m zmoelnig wrote:
Hans-Christoph Steiner wrote:
So the first results are not so promising. It didn't build on
either
we want to read from multiple cameras, tile them into one image, then
feed it to pix_multiblob. i had thought of rendering to a few rectangles
and then using pix_snap, but i think that might be slow and it might not
work
unless the gem window is on-screen (as the graphics card sometimes
takes
Ok, last email on the topic ;). I forgot to include in description
in the ftgl.info file. Here is an updated version:
ftgl.info
Description: Binary data
.hc
On Apr 20, 2007, at 10:11 PM, Hans-Christoph Steiner wrote:
On Apr 20, 2007, at 8:38 PM, Hans-Christoph Steiner wrote:
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