On 08/18/2011 08:07 PM, abel.jer...@free.fr wrote:
Hi,
what about the
game you've talked about ?)
I will working on the 3D-game audio part the next two weeks.
If I have time, I will write some notes about my recent tests.
a) you shouldn't dynamically create abstractions while dsp is
On 08/19/2011 03:50 AM, peiman khosravi wrote:
Dear all,
I am new to pd (moving slowly from max to pd) so please forgive my ignorance.
It seems that either soundfiler or tabread4~ can't read 24 bit aif
tabread4 doesn't know anything about 24bit. in Pd, internally all
samples are handled as
2011/8/19 IOhannes zmölnig zmoel...@iem.at
On 08/18/2011 08:07 PM, abel.jer...@free.fr wrote:
b) do [; pd dsp 0; pd dsp 1( right after your creation to fix the
dsp-graph
But audio clics may occur for all sounds, not just for the new one, right
?
no, this is wrong.
(at least not,
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On 08/19/2011 10:18 AM, IOhannes zmölnig wrote:
...
if dsp is on, and you dyamincally create 10 objects in one go (in zero
logical time), then the dsp graph will be re-calculated 10 times.
if you turn dsp off, then dynamically create 10 objects as before, then
no dsp graph will be evaluated
On 08/19/2011 03:09 PM, Krzysztof Czaja wrote:
plus closing and reopening of the audio driver, which is induced by
`pd dsp', and not by object creation. So it is like sometimes it is
better to forget about an itching place, rather than scratch it.
ouch, your point.
mfgasdr
IOhannes
PS: any