Re: [PD] Dynamic patching with audio - review

2011-08-19 Thread IOhannes zmölnig
On 08/18/2011 08:07 PM, abel.jer...@free.fr wrote: Hi, what about the game you've talked about ?) I will working on the 3D-game audio part the next two weeks. If I have time, I will write some notes about my recent tests. a) you shouldn't dynamically create abstractions while dsp is

Re: [PD] 24 bit if files distorted

2011-08-19 Thread IOhannes zmölnig
On 08/19/2011 03:50 AM, peiman khosravi wrote: Dear all, I am new to pd (moving slowly from max to pd) so please forgive my ignorance. It seems that either soundfiler or tabread4~ can't read 24 bit aif tabread4 doesn't know anything about 24bit. in Pd, internally all samples are handled as

Re: [PD] Dynamic patching with audio - review

2011-08-19 Thread Olivier B
2011/8/19 IOhannes zmölnig zmoel...@iem.at On 08/18/2011 08:07 PM, abel.jer...@free.fr wrote: b) do [; pd dsp 0; pd dsp 1( right after your creation to fix the dsp-graph But audio clics may occur for all sounds, not just for the new one, right ? no, this is wrong. (at least not,

Re: [PD] 24 bit if files distorted

2011-08-19 Thread peiman khosravi
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Re: [PD] Dynamic patching with audio - review

2011-08-19 Thread Krzysztof Czaja
On 08/19/2011 10:18 AM, IOhannes zmölnig wrote: ... if dsp is on, and you dyamincally create 10 objects in one go (in zero logical time), then the dsp graph will be re-calculated 10 times. if you turn dsp off, then dynamically create 10 objects as before, then no dsp graph will be evaluated

Re: [PD] Dynamic patching with audio - review

2011-08-19 Thread IOhannes zmölnig
On 08/19/2011 03:09 PM, Krzysztof Czaja wrote: plus closing and reopening of the audio driver, which is induced by `pd dsp', and not by object creation. So it is like sometimes it is better to forget about an itching place, rather than scratch it. ouch, your point. mfgasdr IOhannes PS: any