Hi,
Ok, so Charles Henry has been working on this, good.
Anybody else would have something to propose ? I'd love to help but my
technical background is far from sufficient. Bringing this to the attention
of the RPi foundation is about all I could do I think.
@Hardoff : the patch i'm using in the
10ms or less would be totally acceptable.
wow, i really wanna give this a go
___
Pd-list@iem.at mailing list
UNSUBSCRIBE and account-management -
http://lists.puredata.info/listinfo/pd-list
Hi Pierre,
There has been intensive discussion about GPU processing on RPI:
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=33t=6188
Did you read it? In the light of this discussion, I wonder what Eben means
when writing We have a bunch of GPU compute available on the device just
waiting for
Object cursor don´t work in 0.43.4 / Windows 7,
===
(maybe its in a special library not included now in
the new version? Might it be a crappy installation I did? For instance I
keep the old 0.42.3 installation, might that interfere with the newer?)
I filled in an
Hi Katja,
I wasn't aware of this at all. Thanks for the link !
I'll read it this afternoon.
Thank you!
Pierre.
2013/2/9 katja katjavet...@gmail.com
Hi Pierre,
There has been intensive discussion about GPU processing on RPI:
http://www.raspberrypi.org/phpBB3/viewtopic.php?f=33t=6188
On Sat, Feb 9, 2013 at 7:31 AM, Fero Kiraly fero.kir...@gmail.com wrote:
ok. I get working pd-vanilla, pdx, pd-l2ork on one archlinux system.
https://aur.archlinux.org/packages/pd-l2ork/
Fantastic that you've made these available. Thanks a lot.
Unfortunately, the build for pd-l2ork is
honestly I dont know where could be problem with compiling disis wiimote,
on my system it builds. I just tried example disis_wiimote-help.pd
and the object is not available. In console are errors:
/usr/lib/pd-l2ork/extra/disis_wiimote.pd_linux:
/usr/lib/pd-l2ork/extra/disis_wiimote.pd_linux:
Iam trying to rotate GEM object with my android phone, sending from acc
sensor througth OSC
Gem object rotateXYZ is not the solution for that, maybe because of gimbal
lock effect...
Did anybody similar working patch in pd ? Or can somebody hel me ?
many thanks.
fk.
On Sat, Feb 9, 2013 at 9:02 PM, Fero Kiraly fero.kir...@gmail.com wrote:
honestly I dont know where could be problem with compiling disis wiimote,
on my system it builds. I just tried example disis_wiimote-help.pd
and the object is not available. In console are errors:
Hi All,
I've been a silent observer for some time now, but since GPU processing is
'close to my heart', I thought I'd jump in... So there goes my first post
in the pd-list...
In general, GPUs are really beneficial for parallelisable algorithms
involving heavy-computations, such as FFTs, fast
On Sam, 2013-02-09 at 13:07 +0100, Fero Kiraly wrote:
Iam trying to rotate GEM object with my android phone, sending from
acc sensor througth OSC
Gem object rotateXYZ is not the solution for that, maybe because of
gimbal lock effect...
Did anybody similar working patch in pd ? Or
Hi again Katja,
I just read through it. Couldn't find anything about having the GPU process
some audio. It's really mostly about why it's a bad (or good) thing to keep
the GPU closed-source (at least that's what I understand [?]).
So I guess there isn't must we can do on our own to access the
maybe should be packaged as cwid-pd-l2ork.
I have no time now.
fk.
2013/2/9 michael noble loop...@gmail.com
On Sat, Feb 9, 2013 at 9:02 PM, Fero Kiraly fero.kir...@gmail.com wrote:
honestly I dont know where could be problem with compiling disis wiimote,
on my system it builds. I just
I have 3 axis accelerometer and 3 axis orientation sensor in my device.
So i can get 0 - 360 deg on X, Y and Z.
When I draw in GEM a rectangle, I am able to rotate it with each of 3 axes,
but only separately. When I try it with all three axes together
it has strange movements, so I guess it has
hello,
rotateXYZ is doing : rotation X then rotation Y then rotation Z
this is not the same than :
rotation Z
rotation Y
rotation X
So, depending on how works your orientation sensors, you could have to change
the rotation order.
you can try, using 3 rotateXYZ object.
cheers
c
Le
I believe it is (unfortunately) not as simple as that. When you rotate
with [rotateXYZ], the three axis are not always perpendicular to each
other. For instance, if you set Y to 90, the X and the Z rotate around
the same axis.
However, the gyroscope (at least the one from Wiimote MotionPlus and
Roman, thank you, that is exactly what I mean.
Google said to me that it has something with:
kalman or complementary filter,
gimbal lock,
quaternions
arithmetic with matrixes ( there I can use iemmatrix library)
my input data are:
accX, accY, accZ, pitch yaw, roll (from HTC desire)
how to get
Le 09/02/2013 15:49, Fero Kiraly a écrit :
Roman, thank you, that is exactly what I mean.
Google said to me that it has something with:
kalman or complementary filter,
gimbal lock,
quaternions
arithmetic with matrixes ( there I can use iemmatrix library)
translate/rotate/scale/shear are
Le 09/02/2013 15:39, Roman Haefeli a écrit :
I believe it is (unfortunately) not as simple as that. When you rotate
with [rotateXYZ], the three axis are not always perpendicular to each
other. For instance, if you set Y to 90, the X and the Z rotate around
the same axis.
every rotation keep
GPUs are not made for very low latency processing of tiny chunks of data.
Trying to run the GPU at 5k to 100k FPS on 256 bytes of data is not going
to work well at all. Processing a few seconds of audio at once would show
massive gains though.
Just ask yourself - how many professional DAWs use
Just a comment on Chris's last point:
Also, I don't get the obsession with the Pi. There are now lots and lots
of under $100 ARMv7 dual core (!) boards that run Linux and have way more
I/O options. Why not get something not totally out of date to begin with?
My personal reasons for being
hi,
the only realtime audio tool which use GPU I knew is the one from
LiquidSonic
http://www.liquidsonics.com
it uses CUDA to compute reverb with convolution
This is the only application I found when I was interested in 3 years ago
for my master thesis
but it was the very first steps of CUDA,
Le 08/02/2013 22:05, Pagano, Patrick a écrit :
When Running Gem in 0.43.4-extended on Windows 7 64 bit I gets
L: invalid enumerant
GL: invalid enumerant
GL: invalid enumerant
GL: invalid enumerant
GL: invalid enumerant
GL: invalid enumerant
GL: invalid enumerant
GL: invalid
Just as a side-note, and although this does not seem feasible on the RPi
(at least yet), anybody generally interested in audio DSP on GPUs may want
to have a look at:
Savoija, Lauri, Vesa Valimaki, and Julius O. Smith. Audio Signal
Processing Using Graphics Processing Units. *Journal of the Audio
From: Jonathan Sheaffer j...@jonsh.net
To: pd-list@iem.at
Sent: Saturday, February 9, 2013 12:55 PM
Subject: [PD] Raspberry Pi : DSP on the GPU ? (WAS : Message from the boss of
Raspberry Pi Foundation !)
[...]
In my experience, doing scientific computations
Le 09/02/2013 18:55, Jonathan Sheaffer a écrit :
Just as a side-note, and although this does not seem feasible on the RPi (at
least yet), anybody generally interested in audio DSP on GPUs may want to have
a look at:
Savoija, Lauri, Vesa Valimaki, and Julius O. Smith. Audio Signal Processing
- Original Message -
From: Miller Puckette m...@ucsd.edu
To: chris clepper cgclep...@gmail.com
Cc: pd-list pd-list@iem.at
Sent: Saturday, February 9, 2013 11:51 AM
Subject: Re: [PD] Raspberry Pi : DSP on the GPU ? (WAS : Message from the
boss of Raspberry Pi Foundation !)
Just a
i read that whole discussion thread on the RPi board, and based on that it
certainly sounds murky at best that GPU processing is going to become a
reality on the RPi anytime soon, without Broadcom's support/permission.
JamesH, one of their main hardware dev guys, seems pretty determined you
can't
http://www.geocities.ws/billy_stiltner/music/pd/xensynth9.01.7.zip
it ought to load and play with the builtin virtual keyboard on windows
without having midi routed.
done some stuff with the delay and other stuff i don't remember at the
moment.
recording done today testing out microphone to
I/O options. Why not get something not totally out of date to begin with?
My personal reasons for being attracted to the Pi are, 1, that it's vastly
better engineered and supported than other linux+ARM solutions I've seen;
and 2, although I'm not sure about this, it seems to dissipate
On Sam, 2013-02-09 at 16:41 +0100, Cyrille Henry wrote:
Le 09/02/2013 15:39, Roman Haefeli a écrit :
I believe it is (unfortunately) not as simple as that. When you rotate
with [rotateXYZ], the three axis are not always perpendicular to each
other. For instance, if you set Y to 90, the X
It's every Gem patch.
Sent from my iPhone
On Feb 9, 2013, at 12:27 PM, Jack j...@rybn.orgmailto:j...@rybn.org wrote:
Le 08/02/2013 22:05, Pagano, Patrick a écrit :
When Running Gem in 0.43.4-extended on Windows 7 64 bit I gets
L: invalid enumerant
GL: invalid enumerant
GL: invalid enumerant
Dear all
I know 2 works on GPU and PD. André developed something with PD and GPU.
http://www.ime.usp.br/~ajb/wiki/artigos/article-icmc2012-ajb-mqz.pdf
Chuck (Charles Henry) also developed something and he helped Andre to
develop his code.
On 02/08/2013 05:32 PM, Jonathan Wilkes wrote:
- Original Message -
From: Ivica Ico Bukvic i...@vt.edu
To: 'Hans-Christoph Steiner' h...@at.or.at; pd-list@iem.at
Cc:
Sent: Friday, February 8, 2013 4:18 PM
Subject: Re: [PD] Fwd: absolute vs relative filepath on oggread~
But it doesn't
Hello
I hav a big problem : I have read thread about the integration of language in
text3d but it does not work
I try to use
[number
I
[string(
I
[text3d]
but I have no result in the other languages than english or french.
I try to use japanese and no result too ?
I m in OSX 10.7.5
and
On Fri, Feb 8, 2013 at 5:38 AM, Marco Donnarumma de...@thesaddj.com wrote:
That's awesome Pierre!
Charles (Henry) was working on GPU related computation with Pd.
Some pretty cool stuff. It would be relevant to see how his work developed
so far, and whether it might be useful in this context.
36 matches
Mail list logo