Re: [PD] Face tracking

2014-01-29 Thread Jean-Marie Adrien
Great ! i love the video, and the patch seems to be kind of what I need, from within PD. Will try to get it work on my mac Thanks ! JM Le 28 janv. 2014 à 23:48, pured...@11h11.com a écrit : i don't know if it's exactly what you need: Make me (opencv / gem):

[PD] cosinesum vs sinesum in arrays

2014-01-29 Thread Peter P.
Dear List, not sure if I am getting something wrong here, but it seems that sending the message ; cosinesum array999 1 does something different (besides an obvious phase shift between sine and cosine functions) to the resulting contents of that table: the first partial on cosinesum seems to

Re: [PD] Face tracking

2014-01-29 Thread Dan Wilcox
Is [pix_opencv_facetracker] threaded? If not, I'd suggest using FaceOSC to avoid the 30fps it's locked too when tracking and lower framerate when searching. On Jan 29, 2014, at 6:00 AM, pd-list-requ...@iem.at wrote: From: Antoine Villeret antoine.ville...@gmail.com Subject: Re: [PD] Face

Re: [PD] Face tracking

2014-01-29 Thread Antoine Villeret
Is [pix_opencv_facetracker] threaded? no it's not If not, I'd suggest using FaceOSC to avoid the 30fps it's locked too when tracking and lower framerate when searching. On Jan 29, 2014, at 6:00 AM, pd-list-requ...@iem.at wrote: *From: *Antoine Villeret antoine.ville...@gmail.com

[PD] MobMuPlat update

2014-01-29 Thread Daniel Iglesia
Hi all, MobMuPlat (open-source tools for running Pd patches with custom interfaces on iOS, via libpd) has a significant update with some fixes and new features. Major additions include a 2D graphics widget, an implementation of the LANdini networking protocol (allowing direct network

Re: [PD] Pd GUI freeze with error message(Tcl)

2014-01-29 Thread Ivica Ico Bukvic
I've seen these also happen when something tries to address a non-existent widget (e.g. when it is being closed or something similar). There is an easy way to prevent this from ever stopping GUI from working by encapsulating all commands streaming from pd-gui with a simple catch{command}. This is

Re: [PD] Pd GUI freeze with error message(Tcl)

2014-01-29 Thread Jonathan Wilkes
On 01/29/2014 01:08 PM, Ivica Ico Bukvic wrote: I've seen these also happen when something tries to address a non-existent widget (e.g. when it is being closed or something similar). There are a few things: 1) Weird treatment of the tk error window in OSX. It looks like sometimes it causes

Re: [PD] cosinesum vs sinesum in arrays

2014-01-29 Thread Alexandros Drymonitis
When sending the cosinesum message to an array, don't you have to specify the number of points too? And specifically a power of two? Plus, for a cosine you have to specify the first partial to have zero amplitude and the second an amplitude of 1 (or less). So the message should be something like

Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-29 Thread Charles Z Henry
What you seem to be doing is creating a spectrum which has magnitude 1 everywhere, and the phase is varying at a constant rate vs frequency. That means it has a constant group delay. So... my guess is that you'd get an impulse in each block, whose timing depends on the rate of the phasor. When

Re: [PD] get sinusoid from a sine and a cosine oscillator

2014-01-29 Thread Alexandros Drymonitis
Yeah, well I'm trying to create shapes in Gem (say a circle) and create the sound they make. So, to make a circle, I'm making a ramp from 0 to 1, multiply it by 2pi and send it to [cos] and [sin] and store these values in two tables, which I then read for every instance of a [circle] (using

Re: [PD] cosinesum vs sinesum in arrays

2014-01-29 Thread Peter P.
* Alexandros Drymonitis adr...@gmail.com [2014-01-29 21:02]: When sending the cosinesum message to an array, don't you have to specify the number of points too? And specifically a power of two? Plus, for a cosine you have to specify the first partial to have zero amplitude and the second an

Re: [PD] Data structures and their clickable area

2014-01-29 Thread Roman Haefeli
On Mon, 2014-01-27 at 21:34 -0500, Jonathan Wilkes wrote: On 01/27/2014 05:35 PM, Roman Haefeli wrote: Hi I'm using a template consisting of a rectangle done with [filledpolygon] and a number [drawnumber] in it. While mouse clicks anywhere in the area of the rectangle are detected, it's

Re: [PD] Data structures and their clickable area

2014-01-29 Thread Roman Haefeli
On Mon, 2014-01-27 at 21:34 -0500, Jonathan Wilkes wrote: On 01/27/2014 05:35 PM, Roman Haefeli wrote: Similarly, I'd like to be able to mouse-drag anywhere in the rectangle in order to change the value of the number. You could probably do it if you use a field variable to define

Re: [PD] Data structures and their clickable area

2014-01-29 Thread Roman Haefeli
On Die, 2014-01-28 at 12:40 +0100, João Pais wrote: there might be a complicated and confuse way of doing it - by clicking the scalar, you activate a click message to the drawing window, that clicks in the drawed number. For that you would have to look around the click messages in the pd

Re: [PD] Data structures and their clickable area

2014-01-29 Thread Roman Haefeli
On Mon, 2014-01-27 at 23:35 +0100, Roman Haefeli wrote: Hi I'm using a template consisting of a rectangle done with [filledpolygon] and a number [drawnumber] in it. While mouse clicks anywhere in the area of the rectangle are detected, it's only possible to change the number with the

Re: [PD] Data structures and their clickable area

2014-01-29 Thread Jonathan Wilkes
On 01/29/2014 05:40 PM, Roman Haefeli wrote: On Mon, 2014-01-27 at 21:34 -0500, Jonathan Wilkes wrote: On 01/27/2014 05:35 PM, Roman Haefeli wrote: Hi I'm using a template consisting of a rectangle done with [filledpolygon] and a number [drawnumber] in it. While mouse clicks anywhere in the