Just got this message from Woodstockhausen...
Dear friends,
The unexpected torrential downpour caused numerous accidents on the
roads, has drenched the grotto, and destroyed the stage. All this has
caused us to cancel the festival for now. Patrons who show up will be
informed.
We are waiting
Last time they set up irc and webcam, any chance?
On 8/27/07, Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Sat, 25 Aug 2007, dafydd hughes wrote:
Yeah. You guys is breakin my heart:)
You broke ours too!:)
_ _ __ ___ _ _ _ ...
| Mathieu
I was just curious to know if there was any pd people going to
Siggraph in San Diego California next week? Or if there was any PD or
GEM user group meetings/workshops?
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B~
www.cypod.co.nr
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That looks great, I'll definitely try and make some of those performances
On 8/3/07, Miller Puckette [EMAIL PROTECTED] wrote:
Looks like the CALIT2 part of SIGGRAPH is described here:
http://www.siggraph.org/s2007/attendees/art/special.html
There are performances and installations going on
, 2007, 9pm, $5
Sariah Storm (Terpsichore)
The Luxury Tax (Budget Cuts Music)
SelfText (Budget Cuts Music)
Nisus (The Movement)
Visuals by:
Hunter (Budget Cuts Music)
Cypod (Drum Machine Museum)
Element Lounge, 1028 Geary Blvd, SF, CA
http://www.budgetcutsmusic.com
I don't have a [polygon] object, is it new or require some special abs? I'm
running Han's build of PD 0.39.2-extended-test6
On 7/23/07, Timon Botez [EMAIL PROTECTED] wrote:
Sorry, I do mean the [polygon] object in Gem - not curve. Curve
appears to be restricted to some 10 points. Ill look into
PD on my PSP would be totally awsome! as-long as it does not brick my
system. I recently bought traxxpad, but would willing trade it for a PD UMD.
similarly I think that 3dblender could be pretty cool as a PSP game.
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I found a webpage that has published some code for creating effects
with glsl, and I am trying to get them to work in pd
http://dem.ocracy.org/libero/photobooth/
There are some other cool effects, eventually it could be a cool patch idea.
Do yo need a vert? I am trying to plug this into the
Glad I finally got some time to start hacking on this stuff. Texturing and
model deformation in the same [glsl_program]
//vert
uniform float time;
void main(void)
{
// gl_FrontColor = gl_Color;
gl_TexCoord[0] = gl_MultiTexCoord0;
vec4 v = vec4(gl_Vertex);
v.z = v.z * sin(5.0*v.x + time*0.1);
GLSL
shader you find on the web can work in GEM without
modification.
In some
cases you might need to change something in the shader text
to
deal
with
rectangle vs 2D textures.
On 6/16/07, Cypod [EMAIL PROTECTED] wrote:
On the cycling74 webpage there is an interesting
shaders that
can be easially ported over to PD?
On 6/26/07, Cypod [EMAIL PROTECTED] wrote:
I am hoping to learn more about programming by using PD, but it would also
be nice to crank out some good looking shaders in a timely manner
On 6/25/07, Alexandre Quessy [EMAIL PROTECTED] wrote:
HI
: [glsl_program]: GL_FLOAT_VEC2_ARB
[glsl_program]: uvar#2: maxIterations: [glsl_program]: GL_FLOAT
[glsl_program]: uvar#3: gl_ModelViewProjectionMatrix:
[glsl_program]: GL_FLOAT_MAT4_ARB
On 6/23/07, cyrille henry [EMAIL PROTECTED] wrote:
Cypod a écrit :
These are really cool examples, thanks for sending
Main Display: Yes
Mirror: Off
Online: Yes
Quartz Extreme: Supported
On 6/25/07, cyrille henry [EMAIL PROTECTED] wrote:
Cypod a écrit :
GemwinMac: width - 500 height - 500
GemWindow Activate err = 0
GEM: Start rendering
error: [glsl_vertex]: need to load
need to change something in the shader text to deal
with
rectangle vs 2D textures.
On 6/16/07, Cypod [EMAIL PROTECTED] wrote:
On the cycling74 webpage there is an interesting article about
writing
shaders for jitter:
http://cycling74.com/story/2007/5/23/181113/507
On the cycling74 webpage there is an interesting article about writing
shaders for jitter:
http://cycling74.com/story/2007/5/23/181113/507
is there a similar function available for GEM? Has anyone had experience
with doing this?
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how do you create a whole image out of a list of numbers?
On 6/12/07, Claude Heiland-Allen [EMAIL PROTECTED] wrote:
Mike McGonagle wrote:
Hello all,
I was wondering if there is an object in GEM that will allow Pixel
level addressing in a Pixie (that is what GEM calls images, right?)?
I
mMm looks really cool, I can't wait to try it
thanks,
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Roman is right, just parenting down the chain, with small sphere (proxy
geometry) to change the pivot control, from the center to one end.
where separators come into play is to branch off arms and legs from the main
body. The body's transform will still control the arm, but sibling
hierarchies
One trick I found from rigging models in gem, is to create a small sphere at
the location of the pivot and then parent the geometry into that. Then if
you rotate the sphere it is rotate its child geos.
For the helicopter blade you don't need to do this, as long as the pivot is
in the center of
hi nosehair,
In GLBuffer it seems you are sending both geos to the same buffer.
GL_STENCIL_TEST. by changing them so they correspond to the GLend statements
you can get the cirlce masking out the square circle from the second gemhead
This code seams very foreign to me, I seem to be missing a
Hi,
I want to be able to play a collection of videos with pix_movies or
pix_film so that they loop back and forth and I can controle the
speed. The problem is that they are all different lenghts. Is there
any way to get the lenght of a video so that can read it backwards and
forwards?
Sort of
There are probably a few externals that can do this. I have successfully
brought in firewire video with Gem using the pix_video object
On 3/13/07, raul diaz [EMAIL PROTECTED] wrote:
Hi List!
I would like to process a live recording video with pure data.
I need to extract bright information
speaking of using www.processing.org to make java, is there anyway to load a
pd patch into processing?
On 3/8/07, Chris McCormick [EMAIL PROTECTED] wrote:
On Thu, Mar 08, 2007 at 02:06:38AM -0800, yukio kuroiwa wrote:
hi, sorry for this stupid question... is a way of making generative pd
I use a mini-dvi to svideo dongle on my powerbook for my pd-VJ
performances. With the main screen to control the patch and the second
screen as a video source. The way that I get rid of the title bar is by
using the gemwin initialization values to offset and resize the video so
that it comes in
In part 4 you demonstrate uv mapping with a bitmap. Have you successfully
got those uv mapped bitmaps onto geometry within gem? Do you just include
the bmp in the same folder with the obj and mtl?
On 3/2/07, Malte Steiner [EMAIL PROTECTED] wrote:
I made a while ago a 4 part wingstutorial which
Hi
Is it me, or is the Pd-0.39.2-extended-test6.app missing the alternate object?
--
B~
www.cypod.co.nr
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Date Time:Thursday, February 1, 2007 8:00 PM
Location:Luggage Store Gallery
1007 Market St. and Sixth
San Francisco, CA
More Info: 415-255-5971
9pm: Cypod Electro-Acoustic Multi-media Experience (Beau Casey -
Virtual Instruments, Margot Casey - Voice, Franz Keller - Video
Hi PD-World,
Does anybody know what happend to http://dynebolic.org/ I haven't been able
to connect to their server for weeks?
--
B~
www.cypod.co.nr
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hi Roman
If you toggle off the gem head it should at least shut down the
processing for that branch of the patch.
B~
On 11/30/06, Roman Haefeli [EMAIL PROTECTED] wrote:
hi all
[pix_video] works fine, but i couldn't figure out, how to close an
opened video-device. the only way to close a
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