Re: [PD] libpd and Unity

2014-03-07 Thread Varun Nair
Yes, it was built from the master branch. The C# wrappers are used across OSX, Android and Windows in Unity. Will test pd_045-4 next when I get the time. Cheers Varun -- @ntkeep http://twitter.com/ntkeep re-sounding.com http://re-sounding.com designingsound.org http://designingsound.org

Re: [PD] libpd and Unity

2014-03-06 Thread Varun Nair
-99752164 Mobile: +49-(0)1520-4004143 Skype: fbpsound Varun Nair mailto:nothingtok...@gmail.com 5 March 2014 23:16 Hi all, I extended Patrick Sebastien's work in libpd-4-unity on Windows and now have it working on OSX and Android. iOS is pending but will happen soon. The whole API hasn't been tested

[PD] libpd and Unity

2014-03-05 Thread Varun Nair
Hi all, I extended Patrick Sebastien's work in libpd-4-unity on Windows and now have it working on OSX and Android. iOS is pending but will happen soon. The whole API hasn't been tested, but basic functionality is in place and works. More info here

Re: [PD] sample based engine sound for racing game

2013-08-27 Thread Varun Nair
Andy Farnell has some interesting procedural techniques for engine sounds in 'Designing Sound'. I've found better results combining some of his techniques with actual engine recordings. You could go the 'traditional' method and record engine sounds at different RPMs and varispeed (read an

Re: [PD] direct connection from pd to webrowser, low latency

2013-04-30 Thread Varun Nair
The software works by taking a 'feed' off your default playback device on Windows so its really easy to setup (to clarify, I didn't work SoundWire, I only used it for this project). Have Pd running as you would and just make sure the the SoundWire client is running. On the phone you can get

Re: [PD] direct connection from pd to webrowser, low latency

2013-04-27 Thread Varun Nair
If you are looking at the audience carrying smart phones.. I recently worked a on a project where we wrote a custom OSC Android app that sent control data to the patch and an app called SoundWire that received audio on the phone and ran in the background. All communication was over a WiFi