Yes, it was built from the master branch. The C# wrappers are used
across OSX, Android and Windows in Unity. Will test pd_045-4 next when I
get the time.
Cheers
Varun
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Varun Nair mailto:nothingtok...@gmail.com
5 March 2014 23:16
Hi all,
I extended Patrick Sebastien's work in libpd-4-unity on Windows and
now have it working on OSX and Android. iOS is pending but will happen
soon. The whole API hasn't been tested
Hi all,
I extended Patrick Sebastien's work in libpd-4-unity on Windows and now
have it working on OSX and Android. iOS is pending but will happen soon.
The whole API hasn't been tested, but basic functionality is in place
and works.
More info here
Andy Farnell has some interesting procedural techniques for engine
sounds in 'Designing Sound'. I've found better results combining some of
his techniques with actual engine recordings.
You could go the 'traditional' method and record engine sounds at
different RPMs and varispeed (read an
The software works by taking a 'feed' off your default playback device
on Windows so its really easy to setup (to clarify, I didn't work
SoundWire, I only used it for this project). Have Pd running as you
would and just make sure the the SoundWire client is running. On the
phone you can get
If you are looking at the audience carrying smart phones..
I recently worked a on a project where we wrote a custom OSC Android app
that sent control data to the patch and an app called SoundWire that
received audio on the phone and ran in the background. All communication
was over a WiFi