Re: [PD] [Gem] angles - vector translation

2007-02-28 Thread Patco
patrick a écrit : i agree! i tried the patch for multiple points of views (camera). it's really neat! but would it be possible to translate (moving) the camera position from point 1 to point 2. maybe with an ease-in / out or elastic effect (using msd or pmpd?!?). pat Hans-Christoph

Re: [PD] [Gem] angles - vector translation

2007-02-27 Thread Hans-Christoph Steiner
It would be very nice to have these bundled up into a reusable library. I think the view changing with the mouse should be a standard setup when working with Gem. .hc On Feb 25, 2007, at 3:53 AM, Kyle Klipowicz wrote: Wow you guys, these are great patches. Thanks for saving me all the

Re: [PD] [Gem] angles - vector translation

2007-02-27 Thread marius schebella
the problem is, that I have not solved all of the methematics behind it. I wanted to build an interface like in blender or maya, that also lets you shift the scene around and left/right. the problem I have is when the world switches to head down. then it screws/flips someway around... marius.

Re: [PD] [Gem] angles - vector translation

2007-02-27 Thread patrick
i agree! i tried the patch for multiple points of views (camera). it's really neat! but would it be possible to translate (moving) the camera position from point 1 to point 2. maybe with an ease-in / out or elastic effect (using msd or pmpd?!?). pat Hans-Christoph Steiner a écrit : It

Re: [PD] [Gem] angles - vector translation

2007-02-25 Thread Kyle Klipowicz
Wow you guys, these are great patches. Thanks for saving me all the mouse-clicks! ~Kyle On 2/24/07, Patco [EMAIL PROTECTED] wrote: marius schebella a écrit : one thing to improve that cameramodel, is to flip the view when one of the angles (usually called phi) gets to big or to small. so

Re: [PD] [Gem] angles - vector translation

2007-02-24 Thread Roman Haefeli
hello marius thanks for the hint. my first try went also in this direction, but i had troubles to understand what is really happening. but after reading your mail, i tried this approach again and it turned out, that this much easier than what i was trying to before by rotating and translating the

Re: [PD] [Gem] angles - vector translation

2007-02-24 Thread Roman Haefeli
On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote: what you want to do is change the perspective, resp. view. have a look at the help patch for gemwindow. I am working on a better help patch, because it took me a long time to figure out, what means what... hey, that would be nice.

Re: [PD] [Gem] angles - vector translation

2007-02-24 Thread Patco
Roman Haefeli a écrit : On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote: what you want to do is change the perspective, resp. view. have a look at the help patch for gemwindow. I am working on a better help patch, because it took me a long time to figure out, what means what...

Re: [PD] [Gem] angles - vector translation

2007-02-24 Thread Roman Haefeli
On Sat, 2007-02-24 at 14:11 +0100, Patco wrote: Roman Haefeli a écrit : On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote: what you want to do is change the perspective, resp. view. have a look at the help patch for gemwindow. I am working on a better help patch, because it

Re: [PD] [Gem] angles - vector translation

2007-02-24 Thread marius schebella
one thing to improve that cameramodel, is to flip the view when one of the angles (usually called phi) gets to big or to small. so that the cube does not flip around. see attached patch. m. Patco wrote: Roman Haefeli a écrit : On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote:

Re: [PD] [Gem] angles - vector translation

2007-02-24 Thread Patco
marius schebella a écrit : one thing to improve that cameramodel, is to flip the view when one of the angles (usually called phi) gets to big or to small. so that the cube does not flip around. see attached patch. m. Hello, with sending object 's coordinates, can choose where the camera is

[PD] [Gem] angles - vector translation

2007-02-23 Thread Roman Haefeli
hello everyone i am working on a gem-patch. i want to make the user feel like flying freely through the 3d-space (what an ugly old-schooled sentence, i know ;-). the problem i have is, that when i rotate the world, i would like the user to fly in the same direction, so that when moving the