patrick a écrit :
i agree!
i tried the patch for multiple points of views (camera). it's really
neat! but would it be possible to translate (moving) the camera position
from point 1 to point 2. maybe with an ease-in / out or elastic effect
(using msd or pmpd?!?).
pat
Hans-Christoph
It would be very nice to have these bundled up into a reusable
library. I think the view changing with the mouse should be a
standard setup when working with Gem.
.hc
On Feb 25, 2007, at 3:53 AM, Kyle Klipowicz wrote:
Wow you guys, these are great patches. Thanks for saving me all the
the problem is, that I have not solved all of the methematics behind it.
I wanted to build an interface like in blender or maya, that also lets
you shift the scene around and left/right.
the problem I have is when the world switches to head down. then it
screws/flips someway around...
marius.
i agree!
i tried the patch for multiple points of views (camera). it's really
neat! but would it be possible to translate (moving) the camera position
from point 1 to point 2. maybe with an ease-in / out or elastic effect
(using msd or pmpd?!?).
pat
Hans-Christoph Steiner a écrit :
It
Wow you guys, these are great patches. Thanks for saving me all the
mouse-clicks!
~Kyle
On 2/24/07, Patco [EMAIL PROTECTED] wrote:
marius schebella a écrit :
one thing to improve that cameramodel, is to flip the view when one of
the angles (usually called phi) gets to big or to small.
so
hello marius
thanks for the hint. my first try went also in this direction, but i had
troubles to understand what is really happening. but after reading your
mail, i tried this approach again and it turned out, that this much
easier than what i was trying to before by rotating and translating the
On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote:
what you want to do is change the perspective, resp. view.
have a look at the help patch for gemwindow.
I am working on a better help patch, because it took me a long time to
figure out, what means what...
hey, that would be nice.
Roman Haefeli a écrit :
On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote:
what you want to do is change the perspective, resp. view.
have a look at the help patch for gemwindow.
I am working on a better help patch, because it took me a long time to
figure out, what means what...
On Sat, 2007-02-24 at 14:11 +0100, Patco wrote:
Roman Haefeli a écrit :
On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote:
what you want to do is change the perspective, resp. view.
have a look at the help patch for gemwindow.
I am working on a better help patch, because it
one thing to improve that cameramodel, is to flip the view when one of
the angles (usually called phi) gets to big or to small.
so that the cube does not flip around.
see attached patch.
m.
Patco wrote:
Roman Haefeli a écrit :
On Fri, 2007-02-23 at 14:46 -0500, marius schebella wrote:
marius schebella a écrit :
one thing to improve that cameramodel, is to flip the view when one of
the angles (usually called phi) gets to big or to small.
so that the cube does not flip around.
see attached patch.
m.
Hello,
with sending object 's coordinates, can choose where the camera is
hello everyone
i am working on a gem-patch. i want to make the user feel like flying
freely through the 3d-space (what an ugly old-schooled sentence, i
know ;-).
the problem i have is, that when i rotate the world, i would like the
user to fly in the same direction, so that when moving the
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