Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote:
I thought about this a bit more: Maybe it would be sufficient if the
hit area of the slider's bar would be a bid bigger. Jump also
probably is cool. But I'm not
On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote:
I thought about this a bit more: Maybe it would be sufficient if the
hit area of the slider's bar would be a bid bigger. Jump also
probably is cool. But I'm not sure if it really would good if the
movement wouldn't stop when the
On Mon, Feb 26, 2007 at 11:25:14AM +0100, Frank Barknecht wrote:
It would be nice, if the sliders would somehow work a bit more like
Pd's sliders in that they also react to movements that are not
directly touching the slider's value indicator. I think, this 1px-line
is sometimes hard to hit
Hallo,
Chris McCormick hat gesagt: // Chris McCormick wrote:
KnobsAndSlidersDS allows you to use your Nintendo DS touchscreen to
control your Pure Data patches using the FUDI protocol over wifi. You
can build interfaces dynamically on the DS touchscreen from inside Pure
Data running on your
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
What do you recommend as a NDS build environemnt for Debian/Linux?
Never mind, I found and installed it from here:
http://devkitpro.org/setup.shtml
However the newest toolchain has some changes that break compiling
KnobsAndSlidersDS.