Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-03-01 Thread Frank Barknecht
Hallo, Chris McCormick hat gesagt: // Chris McCormick wrote: On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote: I thought about this a bit more: Maybe it would be sufficient if the hit area of the slider's bar would be a bid bigger. Jump also probably is cool. But I'm not

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-28 Thread Chris McCormick
On Wed, Feb 28, 2007 at 08:39:46AM +0100, Frank Barknecht wrote: I thought about this a bit more: Maybe it would be sufficient if the hit area of the slider's bar would be a bid bigger. Jump also probably is cool. But I'm not sure if it really would good if the movement wouldn't stop when the

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-27 Thread Chris McCormick
On Mon, Feb 26, 2007 at 11:25:14AM +0100, Frank Barknecht wrote: It would be nice, if the sliders would somehow work a bit more like Pd's sliders in that they also react to movements that are not directly touching the slider's value indicator. I think, this 1px-line is sometimes hard to hit

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-26 Thread Frank Barknecht
Hallo, Chris McCormick hat gesagt: // Chris McCormick wrote: KnobsAndSlidersDS allows you to use your Nintendo DS touchscreen to control your Pure Data patches using the FUDI protocol over wifi. You can build interfaces dynamically on the DS touchscreen from inside Pure Data running on your

Re: [PD] [PD-announce] KnobsAndSlidersDS

2007-02-26 Thread Frank Barknecht
Hallo, Frank Barknecht hat gesagt: // Frank Barknecht wrote: What do you recommend as a NDS build environemnt for Debian/Linux? Never mind, I found and installed it from here: http://devkitpro.org/setup.shtml However the newest toolchain has some changes that break compiling KnobsAndSlidersDS.