On Sat, 2010-04-03 at 19:40 -0400, Mathieu Bouchard wrote:
By using [canvasdelete] from the iemguts. It allows to delete certain
objects of a certain canvas by their index number (for instance, 'delete
12'). The canvas needs a [canvasdelete] in order to add the 'delete'
method to the
By using [canvasdelete] from the iemguts. It allows to delete certain
objects of a certain canvas by their index number (for instance, 'delete
12'). The canvas needs a [canvasdelete] in order to add the 'delete'
method to the canvas and a [sendcanvas] to which the 'delete id'
message is
Hi again
With the help of IOhannes and matju I was finally able to find a
solution for this problem.
There *is* actually a way of dynamically remove single objects without
causing errors (thanks IOhannes):
By using [canvasdelete] from the iemguts. It allows to delete certain
objects of a
Hi all
I'm trying to create a GOP abstraction for selecting an item from a
list. The cool thing about GOP is, that iemguis are still visible, even
if they are moved outside the GOP area. However, the problem I'm facing
is that they are masked by other objects in the patch, when they are
moved to
That's a nice object.
As for z order: The last object you create will be in front. I
don't think there's a way to tweak this.
-Jonathan
--- On Mon, 3/15/10, Roman Haefeli reduzie...@yahoo.de wrote:
From: Roman Haefeli reduzie...@yahoo.de
Subject: [PD] dynamic gui masking problem
To: pd