Re: [PD] dynamic gui masking problem

2010-04-06 Thread Roman Haefeli
On Sat, 2010-04-03 at 19:40 -0400, Mathieu Bouchard wrote: By using [canvasdelete] from the iemguts. It allows to delete certain objects of a certain canvas by their index number (for instance, 'delete 12'). The canvas needs a [canvasdelete] in order to add the 'delete' method to the

[PD] dynamic gui masking problem

2010-04-03 Thread Mathieu Bouchard
By using [canvasdelete] from the iemguts. It allows to delete certain objects of a certain canvas by their index number (for instance, 'delete 12'). The canvas needs a [canvasdelete] in order to add the 'delete' method to the canvas and a [sendcanvas] to which the 'delete id' message is

Re: [PD] dynamic gui masking problem

2010-04-02 Thread Roman Haefeli
Hi again With the help of IOhannes and matju I was finally able to find a solution for this problem. There *is* actually a way of dynamically remove single objects without causing errors (thanks IOhannes): By using [canvasdelete] from the iemguts. It allows to delete certain objects of a

[PD] dynamic gui masking problem

2010-03-14 Thread Roman Haefeli
Hi all I'm trying to create a GOP abstraction for selecting an item from a list. The cool thing about GOP is, that iemguis are still visible, even if they are moved outside the GOP area. However, the problem I'm facing is that they are masked by other objects in the patch, when they are moved to

Re: [PD] dynamic gui masking problem

2010-03-14 Thread Jonathan Wilkes
That's a nice object. As for z order: The last object you create will be in front. I don't think there's a way to tweak this. -Jonathan --- On Mon, 3/15/10, Roman Haefeli reduzie...@yahoo.de wrote: From: Roman Haefeli reduzie...@yahoo.de Subject: [PD] dynamic gui masking problem To: pd