On Fri, 26 Oct 2007, Roman Haefeli wrote:
a) it is very hard to do that in pd, since message to canvasses are
different from the lines in the pd-file?
No, they are not different. Lines in the pd-file are interpreted as
message to a canvas using #X, a message to [canvasmaker] using #N, or a
On 27 Oct 2007, at 9:35 AM, Mathieu Bouchard wrote:
The problem with that is that there is no way to figure out
beforehand that the dsp was on, so you can't know for sure that it
wasn't meant to be off, and I usually have it off.
I don't know how to use it, but the status of the 'compute
Hallo,
simon wise hat gesagt: // simon wise wrote:
I don't know how to use it, but the status of the 'compute audio'
checkbox in the pd window must be surely stored and could be
accessible somehow? and also the messages that get sent to change it?
[r pd]
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[route dsp]
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1/0
Ciao
--
On Sun, 2007-10-28 at 16:37 +0100, Frank Barknecht wrote:
Hallo,
simon wise hat gesagt: // simon wise wrote:
I don't know how to use it, but the status of the 'compute audio'
checkbox in the pd window must be surely stored and could be
accessible somehow? and also the messages that
On Sun, 28 Oct 2007, simon wise wrote:
On 28 Oct 2007, at 8:37 PM, simon wise wrote:
On 27 Oct 2007, at 9:35 AM, Mathieu Bouchard wrote:
The problem with that is that there is no way to figure out
beforehand that the dsp was on, so you can't know for sure that it
wasn't meant to be off, and I
On Sat, 27 Oct 2007, Roman Haefeli wrote:
there is no way in pd to tell how much behind schedule pd is with
computing, or is there?
Yes, use [realtime] and [timer] and [-].
ah ok. interesting. with that you could construct a 'dynamic patcher'
that just does NOT cause a drop-out, right?
No,
On Sat, 2007-10-27 at 02:12 -0400, Mathieu Bouchard wrote:
On Sat, 27 Oct 2007, Roman Haefeli wrote:
there is no way in pd to tell how much behind schedule pd is with
computing, or is there?
Yes, use [realtime] and [timer] and [-].
ah ok. interesting. with that you could construct a
On Ven Oct 26 1:26 , Roman Haefeli sent:
On Thu, 2007-10-25 at 16:22 -0400, Mathieu Bouchard wrote:
On Tue, 23 Oct 2007, Roman Haefeli wrote:
the main problem with dynamic patching is, that it is very likely, that
it causes audio drop-outs.
It wouldn't take much code to
Hi Jeff,
On Tue, 2007-10-23 at 14:37 +0200, Jeff Rose wrote:
Anyways, it would be great to hear
what experienced people have to say about dynamicity in PD.
You might want to take a look at Thomas Grill's [dyn]
http://www.parasitaere-kapazitaeten.net/ext/dyn/
Although, I think if you
On Tue, 2007-10-23 at 13:40 -0400, marius schebella wrote:
Frank Barknecht wrote:
Well, yes, it was a pretty fundamental decision. Languages like
SuperCollider, Nova and Csound to some extent show, that dynamically
creating synthesis objects can work in a realtime system as well.
and
On Fri, 2007-10-26 at 10:13 +0200, Enrique Erne wrote:
On Ven Oct 26 1:26 , Roman Haefeli sent:
On Thu, 2007-10-25 at 16:22 -0400, Mathieu Bouchard wrote:
On Tue, 23 Oct 2007, Roman Haefeli wrote:
the main problem with dynamic patching is, that it is very likely, that
On Fri, 26 Oct 2007, Roman Haefeli wrote:
that is what i do in netpd since last change. whenever a patch is
loaded, it is not openen per message anymore but created dynamically as
an abstraction. i found out, that it takes _much_ less time, if dsp is
turned off before and turned on after
On Fri, 26 Oct 2007, Enrique Erne wrote:
there was a thread: slowly load patches/abs without dropout
http://lists.puredata.info/pipermail/pd-list/2007-01/046107.html
the attached patch reads and creates a patch slowly triggered by a metro. as far
as i remember i didn't implemented a correct
On Fri, 2007-10-26 at 19:35 -0400, Mathieu Bouchard wrote:
On Fri, 26 Oct 2007, Roman Haefeli wrote:
that is what i do in netpd since last change. whenever a patch is
loaded, it is not openen per message anymore but created dynamically as
an abstraction. i found out, that it takes
On Wed, 24 Oct 2007, Chris McCormick wrote:
On Tue, Oct 23, 2007 at 03:03:22PM -0400, Mathieu Bouchard wrote:
On Tue, 23 Oct 2007, Jamie Bullock wrote:
BUT, I don't think dynamic patching in Pd as it currently stands is
officially supported (by Miller),
It's quite useless to say that, unless
On Tue, 23 Oct 2007, Roman Haefeli wrote:
the main problem with dynamic patching is, that it is very likely, that
it causes audio drop-outs.
It wouldn't take much code to introduce something that can wrap dynamic
patching in a way that prevents any DSP recompilation at the wrong moment.
On Wed, 24 Oct 2007, Jamie Bullock wrote:
http://lists.puredata.info/pipermail/pd-list/2007-09/053892.html
...unless you are interested in the philosophical aspects of whether
crashing is a feature of pd, and the meaning of unexpected in the
context of the following:
init is one of many
On Thu, 2007-10-25 at 16:22 -0400, Mathieu Bouchard wrote:
On Tue, 23 Oct 2007, Roman Haefeli wrote:
the main problem with dynamic patching is, that it is very likely, that
it causes audio drop-outs.
It wouldn't take much code to introduce something that can wrap dynamic
patching in a
On Tue, 2007-10-23 at 15:03 -0400, Mathieu Bouchard wrote:
On Tue, 23 Oct 2007, Jamie Bullock wrote:
BUT, I don't think dynamic patching in Pd as it currently stands is
officially supported (by Miller),
It's quite useless to say that, unless you are interested in the
philosophical
On Tue, Oct 23, 2007 at 03:03:22PM -0400, Mathieu Bouchard wrote:
On Tue, 23 Oct 2007, Jamie Bullock wrote:
BUT, I don't think dynamic patching in Pd as it currently stands is
officially supported (by Miller),
It's quite useless to say that, unless you are interested in the
philosophical
On Tue, 2007-10-23 at 01:00 +0200, Jeff Rose wrote:
My real question is how to work with arrays in this manner. I'd like
to use [line] objects to generate small sequences that I write into
short segments of an array. With a for loop this would be straight
forward, but I don't know how to
Hallo,
Jeff Rose hat gesagt: // Jeff Rose wrote:
So I was playing with the FFT example that lets you adjust the gain
for frequency bands that gets applied to a plain noise signal. In
messing around I found that I could actually make some cool sounds
that seemed like rushes of wind and birds
Whoah, great! Thanks a lot for the tips Frank and Jamie. footils.org
looks like a treasure trove of interesting stuff to learn from. I think
with this info I can put together the wind and birds patch.
I'd kind of like to dig a little more into the dynamic patch question
though. It seems
Hallo,
Jeff Rose hat gesagt: // Jeff Rose wrote:
I'd kind of like to dig a little more into the dynamic patch question
though. It seems like a pretty fundamental design decision or
constraint to not handle dynamic creation and deletion of objects within
the synthesis engine.
Well, yes,
Hi!
Frank Barknecht a écrit :
Hallo,
Jeff Rose hat gesagt: // Jeff Rose wrote:
I'd kind of like to dig a little more into the dynamic patch question
though. It seems like a pretty fundamental design decision or
constraint to not handle dynamic creation and deletion of objects within
On Tue, 23 Oct 2007, Patrice Colet wrote:
Also, Jeff, your project about birds sounds very intersting, you
certainly know the work of Olivier Messiaen,:).
hmm? how does that compare to, say, the work of Roger Whittaker?
_ _ __ ___ _ _ _ ...
|
On Tue, 23 Oct 2007 10:44:09 -0400 (EDT)
Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Tue, 23 Oct 2007, Patrice Colet wrote:
Also, Jeff, your project about birds sounds very intersting, you
certainly know the work of Olivier Messiaen,:).
hmm? how does that compare to, say, the work of
Frank Barknecht wrote:
Well, yes, it was a pretty fundamental decision. Languages like
SuperCollider, Nova and Csound to some extent show, that dynamically
creating synthesis objects can work in a realtime system as well.
and not to forget
http://chuck.cs.princeton.edu/
marius.
Hallo,
Andy Farnell hat gesagt: // Andy Farnell wrote:
On Tue, 23 Oct 2007 10:44:09 -0400 (EDT)
Mathieu Bouchard [EMAIL PROTECTED] wrote:
On Tue, 23 Oct 2007, Patrice Colet wrote:
Also, Jeff, your project about birds sounds very intersting, you
certainly know the work of Olivier
On Tue, 2007-10-23 at 14:37 +0200, Jeff Rose wrote:
Whoah, great! Thanks a lot for the tips Frank and Jamie. footils.org
looks like a treasure trove of interesting stuff to learn from. I think
with this info I can put together the wind and birds patch.
I'd kind of like to dig a little
On Tue, 23 Oct 2007, Jamie Bullock wrote:
BUT, I don't think dynamic patching in Pd as it currently stands is
officially supported (by Miller),
It's quite useless to say that, unless you are interested in the
philosophical aspects of whether dynamic patching is a feature of pd, what
is a
Roman Haefeli wrote:
dynamic patching in pd is done by sending messages to canvasses
(patches, subpatches or abstractions). you don't need any externals for
dynamic patching.
but you _can_ use externals, too. [dyn] will give you the opportunity to
create objects dynamically and also
Mathieu Bouchard a écrit :
On Tue, 23 Oct 2007, Patrice Colet wrote:
Also, Jeff, your project about birds sounds very intersting, you
certainly know the work of Olivier Messiaen,:).
hmm? how does that compare to, say, the work of Roger Whittaker?
_ _ __ ___ _
So I was playing with the FFT example that lets you adjust the gain
for frequency bands that gets applied to a plain noise signal. In
messing around I found that I could actually make some cool sounds
that seemed like rushes of wind and birds and animals chirping. So,
that's the goal. I want to
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