Am 18.02.2007 um 14:30 schrieb Patco:
Alexandre Quessy a écrit :
1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?
yes [find 'objectname', cut(
and [findagain, cut(
hi patco, list,
could you elaborate this a bit? how should that work?
not like this
Am 27.02.2007 um 16:59 schrieb Max Neupert:
Am 18.02.2007 um 14:30 schrieb Patco:
Alexandre Quessy a écrit :
1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?
yes [find 'objectname', cut(
and [findagain, cut(
hi patco, list,
could you elaborate this a
Max Neupert a écrit :
Am 27.02.2007 um 16:59 schrieb Max Neupert:
Am 18.02.2007 um 14:30 schrieb Patco:
Alexandre Quessy a écrit :
1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?
yes [find 'objectname', cut(
and [findagain, cut(
hi patco, list,
or the edit subpatch
of the iemgui help objects has some rgb-iemgui conversion stuff.
so, basically, make a canvas, right click on it, and select
help...then go into the 'edit subpatch'
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On Sun, 2007-02-18 at 01:55 -0500, marius schebella wrote:
try to create the gui objects with all its arguments. documentation
about how to create arguments is not easy to find, but exists. maybe
search the archieves.
or just have a look at the pd-file with a text-editor.
roman
Hi,
A few questions regarding dynamic patching using only Pd messages (or
internals) :
1) Is it possible to delete and disconnect objects without clearing
the whole canvas ?
2) Is it ok to create GUI objects with not even half the arguments it
could take ? Pd seems to be likely to crash when we
hi alexandre,
if you need a lot of dynamic patching, the object I recommend is [dyn~].
if you just want to edit real patches, then it is not really possible.
or at least not without bad hacks.
the use of [namecanvas $0] in this particular way is I think not
possible, because $0 will be