, Patrick p...@digitalworlds.ufl.edu
An: Etienne Landon landon.etie...@gmail.com
Cc: pd-list@iem.at pd-list@iem.at
Betreff: Re: [PD] Extended View toolkit : issue with masks
I found the same behavior, Marian and Peter wrote some amazing software
there but you have to have a really fast graphics
with streamlining it further :)
cheers, peter
Gesendet: Donnerstag, 10. Oktober 2013 um 15:07 Uhr
Von: Pagano, Patrick p...@digitalworlds.ufl.edu
An: Etienne Landon landon.etie...@gmail.com
Cc: pd-list@iem.at pd-list@iem.at
Betreff: Re: [PD] Extended View toolkit : issue with masks
I found
Hi list,
I'm working on an installation that makes intensive use of evt, so first
big thanks to the developpers for this incredible tool !
Still, during the development I faced a really strange issue with
ev_pro_22easy modules : it kills my framerate.
The patch uses more than 20 ev_pro_22
El jue, 10-10-2013 a las 11:52 +0200, Etienne Landon escribió:
Is there any reason why ev_pro_22easy is less efficient than
ev_pro_22 ?
I think ev_pro__22 uses OpenGl shaders so it uses the GPU in the graphic
card. ev_pro_22easy uses the main CPU to made the work, so is less
efficient, but it
Hi,
I understand the shader part of ev_pro_22 but I 'm not shure the problem is
here, the shader is only used to change texture coordinates and do
soft-edging. In both cases, ev_pro_22 or ev_pro_22easy, I send a texture
ID. So the chain with ev_pro_22 is not the one that does the work from
movie
I found the same behavior, Marian and Peter wrote some amazing software there
but you have to have a really fast graphics card for some of the fancier
modules. Go with the one that delivers for you. 22 is really nice as I recall.
I'll check my rates today and report back too
Patrick Pagano