On Wed, 2009-03-11 at 00:37 +, Claude Heiland-Allen wrote:
Hans-Christoph Steiner wrote:
Anyone know of a patch that maps an FFT over time to something like a
curve3d in Gem? I remember a while back people posted something like
that, but I can't find it.
.hc
I just knocked
Hans-Christoph Steiner wrote:
Anyone know of a patch that maps an FFT over time to something like a
curve3d in Gem? I remember a while back people posted something like
that, but I can't find it.
[pix_sig2pix~] was originally created by gg to create waterfall diagrams
in combination
curve3d will be to slow.
here is mine, made with openGL primitive.
like Claude one, but with a log for the frequency + a time filter for the
curve to be better.
i think the best would be to add some feedback effect to create a kind of 3d
effect.
c
Hans-Christoph Steiner a écrit :
Anyone
I was thinking more about the look of it, rather than the speed of
it. Any of you mind if I turn these into Gem examples and commit them?
.hc
On Mar 11, 2009, at 4:57 AM, cyrille henry wrote:
curve3d will be to slow.
here is mine, made with openGL primitive.
like Claude one, but with a
Anyone know of a patch that maps an FFT over time to something like a
curve3d in Gem? I remember a while back people posted something like
that, but I can't find it.
.hc
All mankind is of one author, and is one
Hans-Christoph Steiner wrote:
Anyone know of a patch that maps an FFT over time to something like a
curve3d in Gem? I remember a while back people posted something like
that, but I can't find it.
.hc
I just knocked the attached together, doesn't use curve3d though..
Claude
--
That's quite nice, you are quite the Gem master. I was thinking of a
3D view that incorporates time. That's where the curve3d comes in.
.hc
On Mar 10, 2009, at 8:37 PM, Claude Heiland-Allen wrote:
Hans-Christoph Steiner wrote:
Anyone know of a patch that maps an FFT over time to