Hello all,
I am making a patch for an installation using GEM and have several questions
regarding image processsing.
The 'visual' patch consists of many GL polygons (expecting about a 1000 per
computer) over which I am texturing images.
The basic building blocks (abstractions) are:
gemhead
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On Thu, Apr 24, 2008 at 4:16 AM, Jaime Oliver [EMAIL PROTECTED]
wrote:
-Right now, my computer (old powerbook OSX 10.4.11 - one processor,
built-in graphics (ATY,RV360M11 it claims)) displaying at 1280 * 960, with
23 polygons being rendered at 30fps and nothing else being done in pd,
claims