While in the biquad subject, max to pd translating, I learned that the
order and values of coefficients in both don't match... I checked mmb's
patches and I see they match pd's native biquad~, but both don't agree to
max...
Max does suggest a different order of the coefficients in its help file,
hi steve, welcome!
frank forgot to mention his excellent spectral delay.
http://footils.org/cms/weblog/2007/feb/20/beginners-guide-fft-objects-pd/
also search for the following for a bit of fun:
netpd , rjlib , diy2
just google pure data plus those words and yoU'll find them all.
heaps more
For really good comprehensive documentation also there's:
http://en.flossmanuals.net/puredata
and
http://www.pd-tutorial.com/ - which has useful sequencing tips
cheers
On 23 Apr 2009, at 08:41, hard off wrote:
hi steve, welcome!
frank forgot to mention his excellent spectral delay.
Hi everyone. This is my first posting to the list. I'm pretty new to PD, but
I know Max/Msp pretty well. Sadly, my Max demo ran out and I don't have much
money, but thank goodness for PD. I was wondering if there exists a sort of
Max/PD lexicon that gives the name of certain objects in Max (like
On Thu, 6 Dec 2007, Hans-Christoph Steiner wrote:
Objectclasses in object-oriented languages like Java, etc. accept
many messages, but I think that Max is more like a functional
language than an object-oriented one, (but somewhere in between).
On average, Pd/Max are more
Hi Andrew,
I use both. I am in a graduate class at brooklyn polytech, where josh
goldberg teaches real time video interaction. it is an advanced class,
and there are only 6 people, 3 of them are passionate (professional?)
jitter users, and 2 people started using max in this program, but are
marius schebella wrote:
only iohannes and chris clepper are
working on it
and that means thank you very much!
I am not sure how to really support the work you are doing? if you ever
come up with a wishlist...
marius.
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PD-list@iem.at mailing list
On Thu, 6 Dec 2007, marius schebella wrote:
the most obvious and useful things are the tons of @arguments that each
objects accepts.
Having tons of @arguments is not necessarily a blessing. Wherever Jitter
has four @arguments named red,green,blue,alpha, GridFlow has only one,
which is a
Nicely said, hopefully you can drum up more support for Gem. One
thing I think it really great about Gem is that is remains strongly
visual. When getting heavy into jitter, the patches look like you
are writing in C++ with boxes around it. What I would really like to
see is all those
well, FYI in Jitter you do [jit.someobject @color r g b a] (for
example), or can use a message named color.
Ive never seen or used [jit.someobject @red r @green g @blue b @alpha a]
and jitter also has just about every colorspace conversion possible,
that I have ever seen or dealt with
You can do both within jitter, anything that is an attribute is by
virtue of being an attribute also a message - so you can send it via
loadbang, loadmess or whenever/however you want, so its up to you to
choose how you want your patch to work :)
On Dec 6, 2007, at 2:16 PM, Hans-Christoph
On Thu, 6 Dec 2007, vade wrote:
well, FYI in Jitter you do [jit.someobject @color r g b a] (for
example), or can use a message named color. Ive never seen or used
[jit.someobject @red r @green g @blue b @alpha a]
I forgot to say that it applies only to some of the classes in Jitter.
For
I also think that megaobjects that accept many messages/attributes
become more like application preferences rather than programming, and
that usually limits the possibilities. For example, in C, a function
with more than 5 parameters starts to get quite ugly and unwieldy.
In LISP, which
On Dec 6, 2007 10:46 AM, marius schebella [EMAIL PROTECTED]
wrote:
no real multitexture support for opengl. that is a must, if you want to
work with shader languages like glsl.
Multitexturing works fine. The only drawback is that only texcoords from
the texture unit in the chain with the
This is an interesting viewpoint -
at what point does providing all of these options just get in my way
and make me not think about creating my own solutions - and thus
really really making it mine - while extending my knowledge
Im not sure, I can tell you ive had to make plenty of my own
I have no idea how complicated this stuff really is. from the user's
viewpoint it looked like some lines of code, that needed to be added.
and I know that it is even harder if you are alone in your problem
solving...
marius.
chris clepper wrote:
On Dec 6, 2007 10:46 AM, marius schebella [EMAIL
So now the next step is building a system that lets you have the ease
of jitter with the flexibility of Pd :D
.hc
On Dec 6, 2007, at 5:42 PM, vade wrote:
This is an interesting viewpoint -
at what point does providing all of these options just get in my
way and make me not think about
Hello Pd and Max folks,
I am doing a presentation (tomorrow!... so this request is a bit late!) on
differences between Max and Pd as tools for music and media art.
I am interested in hearing:
1. from people who actively use both
2. about less-obvious advantages/disadvantages of one or the
At 23:41 05.12.2007, Andrew Brouse wrote:
Hello Pd and Max folks,
I am doing a presentation (tomorrow!... so this request is a bit late!) on
differences between Max and Pd as tools for music and media art.
I am interested in hearing:
1. from people who actively use both
2. about less-obvious
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