Re: [PD] built-in text editor WAS: Google SoC: call for mentors and project ideas

2008-03-27 Thread marius schebella
I always vote for bringing more objects into vanilla. with cyclone it is a little bit different, because many cyclone objects can be created as abstractions and some of the objects are nameclashers (Append, gate, counter...). what ever happened to the cyclone object class? I remember there used

Re: [PD] built-in text editor WAS: Google SoC: call for mentors and project ideas

2008-03-22 Thread Hans-Christoph Steiner
I think that #2 would be the best bet. You could just rename the symbols in question. Didn't Krzysztof mostly use prefixes like hammer and sickle on his shared functions, etc.? You could just remove those. .hc On Mar 21, 2008, at 9:58 PM, Miller Puckette wrote: Hi all, there's

[PD] built-in text editor WAS: Google SoC: call for mentors and project ideas

2008-03-21 Thread Hans-Christoph Steiner
I think this is an interesting idea, and it is feasible if the text editor was editing the copy of the patch that is in memory. It would not be easy, but doable. .hc On Mar 21, 2008, at 12:33 PM, Chuckk Hubbard wrote: This sounds like a great idea to me. If I add a dozen or so GUI

Re: [PD] built-in text editor WAS: Google SoC: call for mentors and project ideas

2008-03-21 Thread Miller Puckette
Hi all, there's text-editor code in Krzysztof Chaya's library, that I've wanted to glom into the vanilla Pd source for some time now (exactly so that people can pop up text editor windows for any 'binbuf' contents). Only thing holding me back is two minor issues: 1. I can't decide whether it's