Re: [PD] literal $0 from message to gui send and gui receive

2014-04-17 Thread Billy Stiltner
http://puredata.hurleur.com/sujet-6417-dollar-signs-objects-messages On Sun, Nov 17, 2013 at 1:32 PM, Billy Stiltner billy.stilt...@gmail.comwrote: thnx i go bananas, the idea is to not use SSSAD or mmb's state saving abstractions On Fri, Nov 15, 2013 at 11:12 PM, i go bananas

Re: [PD] literal $0 from message to gui send and gui receive

2013-11-17 Thread Billy Stiltner
thnx i go bananas, the idea is to not use SSSAD or mmb's state saving abstractions On Fri, Nov 15, 2013 at 11:12 PM, i go bananas hard@gmail.com wrote: and here's the same patch expanded a bit to include your $0 sends to oscillators the only step that i haven't added here, is state

[PD] literal $0 from message to gui send and gui receive

2013-11-15 Thread Billy Stiltner
hey, I have been trying to rename sends and receives of dials at runtime they need actual literal $0 in their name. so I tried this with sending a 0 to $$4 in a message it worked for the literal renaming but the patch gets messed up after saving and reloading. somehow the patch does need to be

Re: [PD] literal $0 from message to gui send and gui receive

2013-11-15 Thread Roman Haefeli
On Fri, 2013-11-15 at 09:06 -0500, Billy Stiltner wrote: hey, I have been trying to rename sends and receives of dials at runtime they need actual literal $0 in their name. so I tried this with sending a 0 to $$4 in a message it worked for the literal renaming but the patch

Re: [PD] literal $0 from message to gui send and gui receive

2013-11-15 Thread Billy Stiltner
hell yeah Roman, thanks that works great. Your solution is brilliant. I'm using it to switch a set of controls so that I can load more synthesizers up and not have that TCL screen redrawing processor hog activity. for instance a synth currently consists of osc, osc2, env1,env2,lfo1,lfo2. If

Re: [PD] literal $0 from message to gui send and gui receive

2013-11-15 Thread i go bananas
hi Billy, do you know that the gui's have a 'set' function. So, if you send [set 0.4( to a slider, for example, it will be set at that value, but the value is not actually passed on. If you store all your values for osc1, env1, lfo1 and osc2, env2, lfo2 in separate tables or float objects, then

Re: [PD] literal $0 from message to gui send and gui receive

2013-11-15 Thread i go bananas
and here's the same patch expanded a bit to include your $0 sends to oscillators the only step that i haven't added here, is state saving. But now that all your values are stored in the table, it is not too difficult to read/write them using SSSAD or mmb's state saving abstractions, or whatever