cyrille henry wrote:
hello,
i don't understand everything on your mail.
i thought adjusting the contrast brightness needs to be done in the
frag file - with the update help example its clear!
my problem was by modifing the color argument in the frag file i also
loose opacity of the whole
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
it doesn't seem to work on my box. no matter, what shader i load, the
texture looks the same.
hello,
i don't understand everything on your mail.
with color = color * 0.1 , then every color component (R, G and B) will be 10
times smaller than the original texture color, so the images will be darker.
color value are between 0 and 1, so you can try curve like this :
color =
Roman Haefeli a écrit :
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
it doesn't seem to work on my box. no matter, what shader i
On Sat, 2008-10-18 at 13:12 +0200, cyrille henry wrote:
Roman Haefeli a écrit :
On Fri, 2008-10-17 at 18:25 +0200, cyrille henry wrote:
use shader!
you'll have to make your own shader, but adjusting color saturation is
quite easy.
see gem documentation/10.glsl/01.simple_texture
...Roman Haefeli a écrit :
having saturation processed on the gpu
would save oli's and my project.
I updated the svn in order to add brightness and contrast in the 1st example.
hope it will help
Cyrille
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On Sat, 2008-10-18 at 20:02 +0200, cyrille henry wrote:
...Roman Haefeli a écrit :
having saturation processed on the gpu
would save oli's and my project.
I updated the svn in order to add brightness and contrast in the 1st example.
hope it will help
hey, thank you so much. it's
hi
roman me are working on an videoinstallation using gem - only an
additional [pix_contrast] in the gem chain hits the processing limit of
our computer - is there a way to adjust color saturation in the gpu
instead of the cpu in Gem?
thanksgreets
olsen
--
Planet Pluto bleibt!
use shader!
you'll have to make your own shader, but adjusting color saturation is quite
easy.
see gem documentation/10.glsl/01.simple_texture
cyrille
olsen a écrit :
hi
roman me are working on an videoinstallation using gem - only an
additional [pix_contrast] in the gem chain hits the
hep cyrille
thanks for this hint - though it's my first time using shader - i
tweaked around a bit with the example. i changed color saturation
towards muchocolore in the texture.frag file. although removing color to
get a black white image i'm also loosing opacity f.e. with color =
color*
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