Re: [PD] sample based engine sound for racing game

2013-08-27 Thread Varun Nair
Andy Farnell has some interesting procedural techniques for engine sounds in 'Designing Sound'. I've found better results combining some of his techniques with actual engine recordings. You could go the 'traditional' method and record engine sounds at different RPMs and varispeed (read an

[PD] sample based engine sound for racing game

2013-08-26 Thread hghoyer
hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy ___ Pd-list@iem.at mailing list

Re: [PD] sample based engine sound for racing game

2013-08-26 Thread Jack
Le 26/08/2013 21:54, hghoyer a écrit : hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very happy

Re: [PD] sample based engine sound for racing game

2013-08-26 Thread Alexandros Drymonitis
Check Andy Farnell's website http://obiwannabe.co.uk/html/sound-design/sound-design-audio.html He's got quite some examples there. On 26 Αυγ 2013, at 22:54, hghoyer hgho...@gmail.com wrote: hi list, does anyone has experience or tips to patch a realistc motorsound for racing game

Re: [PD] sample based engine sound for racing game

2013-08-26 Thread Jack
Le 26/08/2013 22:48, Jack a écrit : Le 26/08/2013 21:54, hghoyer a écrit : hi list, does anyone has experience or tips to patch a realistc motorsound for racing game prototyping? i wants to experiment with some motorsound loops to create some real engine noise... for tips i'll be very