Jack escribió:
What about [pix_resize] after [pix_image] ?
Well I don't want to actually resize any image (i.e. actually modify
pixel data).
But maybe you mean one [pìx_resize] after the [pix_image] of the left
(not the ones on the right), resizing it with the size of the images
on the
Le mardi 05 janvier 2010 à 12:20 +0100, Matteo Sisti Sette a écrit :
Jack escribió:
What about [pix_resize] after [pix_image] ?
Well I don't want to actually resize any image (i.e. actually modify
pixel data).
But maybe you mean one [pìx_resize] after the [pix_image] of the left
Jack escribió:
[pix_set] ?
You have an example in examples Gem glsl 06.framebuffer_and_shader
++
Thanks a lot, that should do the trick. Both with and without rectangle
mode I think (have to try though).
Now how could I set sizes for multiple textures, that is for example,
how would
Matteo Sisti Sette a écrit :
Jack escribió:
[pix_set] ?
You have an example in examples Gem glsl 06.framebuffer_and_shader
++
Thanks a lot, that should do the trick. Both with and without rectangle
mode I think (have to try though).
Now how could I set sizes for multiple textures,
Le dimanche 03 janvier 2010 à 21:17 +0100, Matteo Sisti Sette a écrit :
Hi,
I guess if I had a deep understanding of openGL I could find the answer,
but I am obviously looking for a shortcut (at the moment) to solve the
specific problem I'm facing which should be pretty simple.
In the