[PD] Object to handle OpenGL macros

2009-01-30 Thread PSPunch
Hi, I've made an object that eats macros listed in gl.h and outputs the integer value. Not sure if anyone else would make use of it but here it is. http://pspunch.com/pd/article/pd_glmacro/index_en.html. -- David Shimamoto ___ Pd-list@iem.at

[PD] Optimisation - Max PD

2009-01-30 Thread Daniel Bennett
There's been a lot of talk here of late about PD not being terribly well optimised in lots of ways - GUI drawing, and potentially other areas. I'd always assumed (naively) that being less impressive to look at, PD was probably quicker (in equivalent circumstances) than MAX. As such, (and not

Re: [PD] Optimisation - Max PD

2009-01-30 Thread João Pais
I've used only Max in XP in the first versions, and at that time, pd was much more reliable - you just had to make a metro-bang to have instant rubato in max. But that was 4 years ago, I don't know how it is now. for sure is better. max also crahed more often than pd at that time. but that

[PD] seq24 + pd

2009-01-30 Thread danomatika
In regards to the whole Ableton vs/compared to Ardour+pd+etc, I find I like using seq24 to do sequencing outside of pd and pd to make all audio. It is simple and does the job without getting in my way and trying to do too much for me. A few weeks ago I added midi song export to seq4 as a branch

Re: [PD] [ANN] disis_munger~ 1.3.2 released

2009-01-30 Thread Jamie Bullock
Hi Ivica, On 29 Jan 2009, at 16:53, Ivica Ico Bukvic wrote: Version 1.3.2 is now out in the wild. Includes source, project files, and binaries for Pd-linux, Max-Win32 (4 and 5), and Max-OSX (4 and 5). New version (apart from the naming scheme overhaul) fixes stability issues on Max5

Re: [PD] seq24 + pd

2009-01-30 Thread Kyle Klipowicz
Neat! Thanks for sharing your methodology and software. I hope it gets accepted. ~Kyle On Fri, Jan 30, 2009 at 8:16 AM, danomatika danomat...@gmail.com wrote: In regards to the whole Ableton vs/compared to Ardour+pd+etc, I find I like using seq24 to do sequencing outside of pd and pd to

Re: [PD] max for live

2009-01-30 Thread Kyle Klipowicz
Hans~ I have not tried Ardour+Jack+Pd+soft synths yet. I tried downloading Ardour one time to show my 7th grade math/audio tech student. However, it was with my G4 PowerBook running OSX 10.4 and was very shaky. He does like me showing him Ableton though, and even a bit of Pd! I'll give

[PD] Connection with UDP transport protocol using [netsend] or [udpsend]

2009-01-30 Thread Jack
Hello list, I have a problem to understand a behaviour with the UDP transport protocol. When i connect to computer together using : Host A - 802.3 - Router with bridge fonction - 802.11 - Host B On Host A : [100( | [until] | [f ]x[+ 1] | [send $1( | [netsend 1] or [udpsend] On Host B :

Re: [PD] seq24 + pd

2009-01-30 Thread Daniel Roviriego
thanks a lot for the hints..I was looking for similar approachs Daniel 2009/1/30 Kyle Klipowicz kylek...@gmail.com Neat! Thanks for sharing your methodology and software. I hope it gets accepted. ~Kyle On Fri, Jan 30, 2009 at 8:16 AM, danomatika danomat...@gmail.com wrote: In regards

Re: [PD] max for live

2009-01-30 Thread Hans-Christoph Steiner
Part of the problem is that the Ardour community is not as big as the Live community, so there aren't lots of people to ask questions or examples to see. Lluis Carbonell taught the basics of this kind of Ardour set up in a workshop in Gijon, Spain and I was really impressed. I had also

Re: [PD] [ANN] disis_munger~ 1.3.2 released

2009-01-30 Thread Ivica Ico Bukvic
There are no fundamental changes from the 1.3.1 munger1~ for the Pd side (apart from obvious change in object name). This release primarily targets Max side of things, namely Max5. As for changes in respect to original munger, I don't recall all of them but here are a few I do: 1) up to 64

Re: [PD] Connection with UDP transport protocol using [netsend] or [udpsend]

2009-01-30 Thread Jack
Sorry, i forgot to send this mesage to the list. ++ Jack Le 30 janv. 09 à 18:02, Jack a écrit : Hello, Le 30 janv. 09 à 17:39, Oded Ben-Tal a écrit : 1) When i click on [100(, [netreceive 1] or [udpreceive] receive only numbers between 48 and 69, so there is 78 number drop ! I know

[PD] [PD-announce] xxxxx_temporary_structure final actions CTM09 31 January 20:00+

2009-01-30 Thread Derek Holzer
Invitation for external observers to join the final actions and activation of x_temporary_structure CTM09 at 20:00 [31st January] in: KUNSTRAUM KREUZBERG BETHANIEN Mariannenplatz 2 10997 Berlin-Kreuzberg Public transport: U8 Kottbusser Tor S3, S4, S8, S9 S-BHF Ostbahnhof 10 minutes

Re: [PD] Object to handle OpenGL macros

2009-01-30 Thread Hans-Christoph Steiner
Looks useful. I wonder how hard it would be to make the GEMgl objects just direclty understand those macros. That might make it easier still .hc On Jan 30, 2009, at 4:09 AM, PSPunch wrote: Hi, I've made an object that eats macros listed in gl.h and outputs the integer value. Not

Re: [PD] Optimisation - Max PD

2009-01-30 Thread Hans-Christoph Steiner
With more recent version of Tcl/Tk, they have been big improvements on GUI drawing performance. I was just testing Pd-devel on Tcl/Tk 8.4.7 ( which I think pd-vanilla is still using) and Tcl/Tk 8.4.19 on Mac OS X. I opened a big patch, hit Select All, then moved the whole patch around.

Re: [PD] can not get working xsample in ubunutu 8.04

2009-01-30 Thread Fernando Godoy
Thanks for the link. xplay~ object works pretty well but xgroove~ and xrecord~ are not. I can create the objects, but when try to use them Pd just freezes. No messages in the console. any recomendation? thanks Fernando 2009/1/28 Thomas Grill g...@g.org Hi, have you read

Re: [PD] Object to handle OpenGL macros

2009-01-30 Thread Claude Heiland-Allen
Hans-Christoph Steiner wrote: Looks useful. I wonder how hard it would be to make the GEMgl objects just direclty understand those macros. That might make it easier still http://pd-gem.svn.sourceforge.net/viewvc/pd-gem?view=revrevision=2582 embedd GLconst-const interpreter, so now we can

Re: [PD] Optimisation - Max PD

2009-01-30 Thread Mathieu Bouchard
On Fri, 30 Jan 2009, Hans-Christoph Steiner wrote: With more recent version of Tcl/Tk, they have been big improvements on GUI drawing performance. I was just testing Pd-devel on Tcl/Tk 8.4.7 ( which I think pd-vanilla is still using) and Tcl/Tk 8.4.19 on Mac OS X. I opened a big patch, hit

[PD] copy-paste vs. duplicate behavior

2009-01-30 Thread Hans-Christoph Steiner
Hey all, I was thinking that it would be nice if copy-paste had the same response and duplicate, i.e. shifting the position over by 10 pixels in x and y, then pasting. I can't see a good reason why paste doesn't do that. Anyone know of any? Newbies get very frustrated by the current

Re: [PD] copy-paste vs. duplicate behavior

2009-01-30 Thread Miller Puckette
I think if pasting to the same window this would be reasonable - but I've always had in mind, instead, to paste the objects to a new place determined by current cursor position, which would be far better. Just haven't been able to think it through and do it. M On Fri, Jan 30, 2009 at 06:53:22PM

Re: [PD] copy-paste vs. duplicate behavior

2009-01-30 Thread Jaime Oliver
well, the current behavior is helpful when pasting into a different window if it has similar dimensions, but if we are copying a piece of a patch which was way down in a window into a new window, then the pasted code ends up in the same place too and one has to go look for it. This also happens