That means:
the only workaround is to use pd-vanilla for now ??
This leads to anoher question: What is the best way then to use pd-
vanilla but with the externals and documentation from pd-extended ???
was that discussed before ??
Grüße
Luigi
Am 10.02.2009 um 03:34 schrieb Hans-Christoph
Hallo,
Matt Barber hat gesagt: // Matt Barber wrote:
I only see two options:
I see a third option: $0 is not only different from the $-variables in
message boxes, but it's also different from the $-variables used as
object arguments.[1] So another way out would be to replace only $0
with
Hallo,
Andrew Faraday hat gesagt: // Andrew Faraday wrote:
Hey guysI'm trying to create a patch that play samples 'at speed'
but which is then variable. I need an equation to turn the number of
samples in a table into the length of the sound file in seconds.
Using this I should be able to
Quoting Frank Barknecht f...@footils.org:
Hallo,
Matt Barber hat gesagt: // Matt Barber wrote:
I only see two options:
I see a third option: $0 is not only different from the $-variables in
message boxes, but it's also different from the $-variables used as
object arguments.[1] So another
On Mon, Feb 2, 2009 at 7:44 PM, Miller Puckette
mpuck...@imusic1.ucsd.edu wrote:
Thanks -- that was just what I needed to find it... here's a patch that
should fix it. I'll be puttint up a new bugfix release after I manage to
clean up another couple of problems.
Hi Miller, a little late, but
Hi,
look at this: http://www.keithmcmillen.com/stringport/index.html It's
Miller's pd~conv Montreal paper in hardware. Congratulation!
Actually I found this URL in a comment of bonk~.c when trying to make
it use canvas_open()
Ciao
--
Frank BarknechtDo You RjDj.me? _
hey'aw.
Can anyone give me hand on handling Japanese character encodings in PD.
I feel like I've read every document on character encodings and still
don't understand the messeven for my own pragrams that work with
text.
Is there a way to handle UTF-8 in PD?
thanks -august.
Frank Barknecht wrote:
I see a third option: $0 is not only different from the $-variables in
message boxes, but it's also different from the $-variables used as
object arguments.[1] So another way out would be to replace only $0
with something like #0.
Yes. This, at least, would end the
On Sat, 7 Feb 2009, Claude Heiland-Allen wrote:
I don't know why, but it makes parsing Pd patches 1000x less
straightforward than required (you need a two-phase parser that has a
special exception to detect message boxes and not expand dollars,
allowing the message box objects to parse them
On Sat, 7 Feb 2009, Frank Barknecht wrote:
Messages don't have anything comparable to the canvas' $0.
A possible alternative use for $0 in messages would be the selector
(list, symbol, ...) as that is the thing before $1, but
implementing that could be even more confusing to beginners.
Why
On Mon, 9 Feb 2009, zmoel...@iem.at wrote:
i think it is simple, if the users understand the philosophical idea
behind $args in message-boxes vs objects. hence my long explanations.
once you understand what you are doing, it becomes quite simple to make
Pd what you want (and why it does make
Hallo,
Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote:
On Sat, 7 Feb 2009, Frank Barknecht wrote:
Messages don't have anything comparable to the canvas' $0.
A possible alternative use for $0 in messages would be the selector
(list, symbol, ...) as that is the thing before $1, but
On Sun, 8 Feb 2009, Jonathan Wilkes wrote:
Thanks a lot for the explanation. Would it be possible to add a help
patch to pd, something like the one attached? div, mod, and % currently
default to otherbinops-help.pd but aren't included in that patch.
It would be better if you used [*] and
On Tue, 10 Feb 2009, Frank Barknecht wrote:
Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote:
On Sat, 7 Feb 2009, Frank Barknecht wrote:
Messages don't have anything comparable to the canvas' $0.
A possible alternative use for $0 in messages would be the selector
(list, symbol, ...) as
There is already [route] to get the selectors bang, symbol, list,
float and only 'other'. But it would be nice to have something like
this :
[33 hello -4.5 world(
|
[$0(
|
[print]
and get print: list
not 0 as now
or
[open mytext.txt 45(
|
[$0(
|
[print]
and get print: open
not 0 as now
On Tue, Feb 10, 2009 at 11:57:06AM -0500, Mathieu Bouchard wrote:
But it does
make a lot more sense if we don't think about how else it could have
been and instead just accept it as it is...
the winter sunshine,
cold hands connecting boxes;
Pd crashed again.
[bang(/[until],
Chris.
Frank Barknecht wrote:
Hallo,
Mathieu Bouchard hat gesagt: // Mathieu Bouchard wrote:
On Sat, 7 Feb 2009, Frank Barknecht wrote:
Messages don't have anything comparable to the canvas' $0.
I missed this the first time it went by, and I think it's central to
(my) confusion
From: Frank Barknecht f...@footils.org
[1] Actually the $-variables 1,2,3,... in message boxes and those in
object boxes aren't that different, because the contents of object
boxes also are messages to Pd's objectmaker and they are used
explicitely as messages when doing dynamic patching.
On Wed, 11 Feb 2009, Chris McCormick wrote:
the winter sunshine,
cold hands connecting boxes;
Pd crashed again.
[bang(/[until],
#N canvas 599 200 450 300 10;
#X obj 30 49 t a;
#X obj 0 0 loadbang;
#X obj 0 19 t a a;
#X connect 0 0 2 0;
#X connect 1 0 2 0;
#X connect 2 0 0 0;
#X connect 2 1 0
Hello, i was experimenting with gem combining diferent generatives techniques
to create 3d iterative complex shapes. I would like to use these structures for
architecture and I was wondering if its possible to export the generated
structures to other 3d modelling software or maybe to autocad,
august wrote:
hey'aw.
Can anyone give me hand on handling Japanese character encodings in PD.
I feel like I've read every document on character encodings and still
don't understand the messeven for my own pragrams that work with
text.
Is there a way to handle UTF-8 in PD?
hmm,
Mathieu Bouchard wrote:
if (!s-s_name) s = gensym(file.%d);
vs
if (!*s-s_name) s = gensym(file.%d);
Because Pd uses s_ as default value for a symbol arg, not a null
pointer, so s-s_name is never considered false... same bug, really.
btw, this has been fixed in some bugfix release
Jack wrote:
What do you think ?
s
this is basically what frank has been suggesting and what matju and me
have kind-of supported.
it would have been good if it was like that in the first place.
the rest frank, matju and me have written about it is, that it would be
a bad idea to add this to Pd as
punchik punchik wrote:
Hello, i was experimenting with gem combining diferent generatives
techniques to create 3d iterative complex shapes. I would like to use these
structures for architecture and I was wondering if its possible to export the
generated structures to other 3d modelling
Hi , i would like to use one gui to control diferent gem subpatches, one per
time, for example i have 5 gem subpatches each one with a different gemhead but
4 of them are turned off, each one of these subpatches has a set of recievers
from the gui, so with the gui i just control the values of
Hi,
How can I play MIDI sounds from PD in OSX? It is necessary to have another
MIDI software running? Can I just play General MIDI from PD?
Cheers,
--
Enrique Franco
Telefono/Phone: +572 5552334 ext 388
Webpage: http://richie.idc.ul.ie/~enrique/
http://www.iua.upf.es/~ffranco/pfm.htm
hello,
i did use the same kind of technic to create .obj file, that i open and convert
in blender.
here is an extern i make to speed things up and exemple how to export to a obj
file...
(works only with cubes)
cyrille
Claude Heiland-Allen a écrit :
punchik punchik wrote:
Hello, i was
IOhannes m zmölnig wrote:
- build your own synthesizer which could be controlled by MIDI. if you
are truely lazy, there's an object called [fluid~] that let's you import
soundfonts...
to be more precise:
i meant that you can build your own software synthesizer in Pd (you can
also build your
hi,
there was some talk about exporting gem to obj files on the gem-dev
list. but afaik nobody got it working. I think the closest was an object
by cyrille, which probably never made it into the svn...
http://lists.puredata.info/pipermail/gem-dev/2008-02/003303.html
there are also some
there is a wrapper application which lets you use the general midi
instruments in quicktime
http://notahat.com/simplesynth/
it's only 204 KB big. this is the simplest solution afaik.
Am 10.02.2009 um 19:45 schrieb enrique franco:
Hi,
How can I play MIDI sounds from PD in OSX? It is
august wrote:
hey'aw.
Can anyone give me hand on handling Japanese character encodings in PD.
I feel like I've read every document on character encodings and still
don't understand the messeven for my own pragrams that work with
text.
Is there a way to handle UTF-8 in
Pure Data Basics: a Project-Oriented Workshop with Derek Holzer
Wednesday 11 March - Sunday 15 March 2009
11.00-19.00 daily with one hour lunch break
Final presentation Sunday 15 March, 19.00
Location: eNKa / ElsenStr. 52 (2.Hof) Berlin, Germany
Telephone: +49 (0)176 20626386
Course
On Feb 10, 2009, at 3:14 PM, august wrote:
august wrote:
hey'aw.
Can anyone give me hand on handling Japanese character encodings
in PD.
I feel like I've read every document on character encodings and
still
don't understand the messeven for my own pragrams that work with
text.
Beautiful objects!!!
On Tue, Feb 10, 2009 at 7:38 AM, Frank Barknecht f...@footils.org wrote:
Hi,
look at this: http://www.keithmcmillen.com/stringport/index.html It's
Miller's pd~conv Montreal paper in hardware. Congratulation!
Actually I found this URL in a comment of bonk~.c when trying
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