Hi List,
here i´ve tried a sample based method to generate engine Sound:
Concept: motorengine-sound with sampling
I´ve atached the patch including sample:
https://dl.dropboxusercontent.com/u/55618665/EngineSampler.zip
I´ve used only one sample from standing to max rpm... within a
Thank you for sharing this! Particulary the links at the end of the page, the
shaders proposed at https://www.shadertoy.com
are easy to transpose for Gem, attached is an experiment with the fireball
shader.
Colet Patrice
- Mail original -
De: Benjamin ~ 01xy ben...@free.fr
À: Pd List
Thank you Roman
That seemed to do the trick!
ali
On Tue, Sep 10, 2013 at 5:28 PM, Roman Haefeli reduz...@gmail.com wrote:
I vaguely remember that you need only the 'externals' folder from svn,
but also 'packages' for compiling the externals from svn.
Checkout 'packages' and try again.
On Tue, 2013-09-10 at 21:34 -0400, Epic Jefferson wrote:
The modified version of the arduino sketch is included in the .zip in
my first email if you want to have a go at it. i haven't changed
anything on the pd side. I would rather sacrifice duty cycle
resolution and be able to control 64
Hi Everyone,
Can anyone recommend a multichannel sound card that works well under linux.
Hoping to have 8 in/out + adat if possible.
Do the latest RME cards (fire face UCX, UC, UFX) work under Linux? alsa/ffado?
Does anyone use the fireface 800 successfully with ffado?
If anyone can recommend