wrote:
On Sat, 13 Oct 2007, marius schebella wrote:
I need to bounce objects against a border that is not running parallel
to x or y, but in a gradient angle.
What's a gradient angle? never heard that one.
_ _ __ ___ _ _ _ ...
| Mathieu
how many of the objects are linked to each
other...)
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
I need to bounce objects against a border that is not running parallel
to x or y, but in a gradient angle. actually I need to bounce
how would you call the angle/gradient that the equation has.
for example: f(x)=kx+b... if k=1, the line has a gradient angle of 45
degrees if k=2 the angle is ~63. angle=arctan(k).
marius.
Mathieu Bouchard wrote:
On Sat, 13 Oct 2007, marius schebella wrote:
I haven't heard it before
Hi David,
It depends very much on what you want to do with the program and what
the people around you know and use. My first reflex was to write max is
the better solution because it hase more users and better support. but I
think max is not so reliable and known to crash sometimes and a lot of
(x',y',vx',vy')
(x,y,vx,vy)=rotate_the_velocity_and_coordinate_of_the_particle(n*72,x',ynew',vx',vynew')
# I didn't try this of course, but seems plausible. Thanks for reading :-)
-uğur-
On 10/13/07, marius schebella [EMAIL PROTECTED] wrote:
hi,
I need to bounce objects against a border
Hi alex,
I am not sure what you're trying to do, but I am eager to help you...
do you want to project the video onto a wall/ceiling hemisphere inside a
real room? or are you talking about virtual projections?
I guess what you have to do first is distort the circled video back into
a square and
do you mean something like karaoke?
marius.
[EMAIL PROTECTED] wrote:
hello list,
I am looking for a way to annotate sound, so to associate text information
to sound files. Would it be a way in pd to do it?
I would need to create time stamps in a sound file and associate keywords
and
seems like mrpeach is not fully included in pd-extended or at least
[str] is missing. is this an abstraction or a library?
marius.
Martin Peach wrote:
Here's my unfinished attempt at a web server. It will send a file
index.html to a browser. It uses the string patch to pd and the str
On 10/15/07, marius schebella [EMAIL PROTECTED] wrote:
Hi alex,
I am not sure what you're trying to do, but I am eager to help you...
do you want to project the video onto a wall/ceiling hemisphere inside a
real room? or are you talking about virtual projections?
I guess what you have to do
I think webring is a generic term anyway, so I don't know what this
company wants. you cannot name a product salt when used in connection
with sodium chloride...
marius.
Andy Farnell wrote:
On Thu, 18 Oct 2007 11:56:35 -0400
marius schebella [EMAIL PROTECTED] wrote:
a. Use
Here's how I
02:30, marius schebella a écrit :
I cannot run the installer, it gives me an error
codec overrun.
this is intel mac os x.
marius.
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Hans-Christoph Steiner wrote:
* PDP/PiDiP work out-of-box on Mac OS X
live input should be renamed from pdp_v4l to pdp_ieee1394
* Gem has working shader support
which is almost not documented, but cyrille, chris already did some
documentation, and I am trying to write some tutorials,
Frank Barknecht wrote:
Well, yes, it was a pretty fundamental decision. Languages like
SuperCollider, Nova and Csound to some extent show, that dynamically
creating synthesis objects can work in a realtime system as well.
and not to forget
http://chuck.cs.princeton.edu/
marius.
Roman Haefeli wrote:
dynamic patching in pd is done by sending messages to canvasses
(patches, subpatches or abstractions). you don't need any externals for
dynamic patching.
but you _can_ use externals, too. [dyn] will give you the opportunity to
create objects dynamically and also
Hi,
I tried the latest autobuild for intel mac and still get errors. during
unpacking the dmg file. I tried the file from 10/24, called
Pd-0.39.3-extended-macosx104-i386.dmg. when I try to open the file I get
an error codec overrun.
does anybody else have this problem, or a solution???
here is
the installer directly from the
download, then it installs ok.
does anybody have similar problems?
marius.
2007/10/24, marius schebella [EMAIL PROTECTED]:
Hi,
I tried the latest autobuild for intel mac and still get errors. during
unpacking the dmg file. I tried the file from 10/24, called
Pd-0.39.3
btw, I also get this error with
http://at.or.at/hans/pd/installers.html
and I checked my hardware (harddisk) for errors and permisssions ... no
errors.
Is there any other possibility to get the 10/13 autobuild? thanks.
marius.
marius schebella wrote:
It becomes even more strange, because I
hey,
it seems the latest gem version for windows is from 09/2006 (found on
gem.iem.at/release and also included in pd-extended)?
I tried some of my shader programs and gem crashed. the mac version is
from july 2007 and works (although that version has some other issues
(wrong colors...) and
ok, I just saw that pd-extended has a gem version from 12/2006. still,
loading a shader (fragment or vertex) crashes Pd...
marius.
2007/10/24, marius schebella [EMAIL PROTECTED]:
hey,
it seems the latest gem version for windows is from 09/2006 (found on
gem.iem.at/release and also included
--help.pd,
miadr-mjpeg.mov, nixon.aiff, lib_x_midi.dll, framespect~.dll,
pd.window.pd, list2int.dll
is that a problem of my internet connection, or has the server problems?
marius.
2007/10/24, marius schebella [EMAIL PROTECTED]:
btw, I also get this error with
http://at.or.at/hans/pd/installers.html
thanks steffen,
I tried to download with different browsers, but always have problems.
is it because of my internet connection?
I never had such problems before.
do you have any idea what the problem could be?
marius.
Steffen Juul wrote:
On 24/10/2007, at 21.38, marius schebella wrote
) =
74744b1b7818e50fc3f7c7d67d193507
Hans-Christoph Steiner wrote:
On Oct 24, 2007, at 5:52 PM, Steffen Juul wrote:
On 24/10/2007, at 21.38, marius schebella wrote:
marius-schebellas-computer:~/www/pd marius$ md5
Pd-0.39.3-extended-macosx104-i386.dmg
MD5 (Pd-0.39.3-extended-macosx104-i386.dmg
-macosx104-i386.dmg
roman
On Wed, 2007-10-24 at 19:17 -0400, marius schebella wrote:
well, I downloaded twice the same file and got different checksums.
are you sure the server is ok? I mean, please upload a file to another
place and let me try from there. or ftp ore even sftp or scp
Roman Haefeli wrote:
http://autobuild.puredata.info/auto-build/2007-10-24/Pd-0.39.3-extended-macosx104-i386.dmg
06f53fc551f28aa084815b63449692fc
here is what I get
3fbcda46e455a8c64b951685b06b3e59
I really think the problem is on the server side.
btw: why do you download 0.39-extended from
PM, marius schebella wrote:
Roman Haefeli wrote:
http://autobuild.puredata.info/auto-build/2007-10-24/Pd-0.39.3-extended-macosx104-i386.dmg
06f53fc551f28aa084815b63449692fc
here is what I get
3fbcda46e455a8c64b951685b06b3e59
I really think the problem is on the server side.
Which
...)
It also makes no difference if I download from wifi or over cable.
It can be the network connection, although I also had the problem when I
was on another net.
actually I have no idea...
marius.
Roman Haefeli wrote:
On Wed, 2007-10-24 at 21:10 -0400, marius schebella wrote:
Roman Haefeli wrote
hi,
I uploaded screenshots from the gem alpha color bug here:
http://www.parasitaere-kapazitaeten.net/Pd/Gem_bug
please help me to find the problem!
marius.
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IOhannes m zmoelnig wrote:
marius schebella wrote:
ok, I just saw that pd-extended has a gem version from 12/2006. still,
loading a shader (fragment or vertex) crashes Pd...
marius.
does your card and/or driver support shaders?
the Gem-binary for windows is somewhat optimistic as to which
ok,
driver upgrade did the job!
to come back to my problem:
this old windows version of gem does not support the multi texture
features of GEM (glsl) that were added after 12/2006... can you put a
more recent windows version online? thank you.
marius.
IOhannes m zmoelnig wrote:
marius
MacIntel.
I have an ATI graphics card, if that is relevant.
tim
On 25/10/2007, at 1:35 PM, Jack wrote:
I have the same problem. I think that [pix_alpha] has a bug somewhere
with MacIntel. On my other computer (PowerPc), no problem.
Jack
Le 25 oct. 07 à 04:05, marius schebella a écrit
Steffen Juul wrote:
Hence im afraid it's on your side, Marius. Have you got the
opportunity to dl (the 24/10 autobuild) via another internet connection?
Did the version Roman provided work?
I would be glad to find the error, even if it is on my side. the
sourceforge link worked perfectly.
Steffen Juul wrote:
Is there a way to limit the download speed?
`curl` can with the '--limit-rate' parameter. So something along the
line of:
$ curl --limit-rate 100K http://path/to/autobuild/dmg dmg # dl @ 100K/s
no, speed limit does not help either :(
marius.
what you do in your patch, is trigger pdp_qt~ with a zero before the
object has finished it's output.
what you should do, to get the loop working is to add a [delay] before
frame 0 is triggered. I don't know if it should be a [delay 0] or a
[delay 40]. the delay could be related to the
Hi,
I get this error on opening big files with msgfile.
error: msgfile: read error (headroom 1024 too small!)
textfile is working, though.
marius.
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Hi,
textfile can handle bigger files than msgfile, but there seems to be a
limit, too.
I tried to open a 250MB file, and Pd crashed.
marius.
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are not doing it right.' (I learned that
from the last blender camp).
marius.
Mathieu Bouchard wrote:
On Sat, 27 Oct 2007, marius schebella wrote:
textfile can handle bigger files than msgfile, but there seems to be a
limit, too. I tried to open a 250MB file, and Pd crashed. marius.
If you
that I have to clean out the associations system
from time to time because I am always trying many different versions.
I forgot how to do it now... I think it's done by deleting some file in
/Library/Caches and rebooting.
.hc
On Oct 2, 2007, at 11:45 AM, marius schebella wrote:
yes
run
before, run it? dialog.
.hc
On Oct 31, 2007, at 12:44 PM, Dafydd Hughes wrote:
boy. i'm gonna bookmark this one!
On 31-Oct-07, at 12:39 PM, marius schebella wrote:
I finally found the solution to this annoying problem.
you have to rebuild the launch service database (see
http
it says the attachement is a binary, but in fact it is a pd patch. so
you can open it with every texteditor.
(or just rename it and open it with pd)
you have to click on the link at the bottom of the posting (where it
says a non-text attachement... click on the Url) in the archive and
save as.
Hi alexandre,
I am not sure, if there is such a feature included, but I can help you
with what I think is the most recent build of os x 10.3;
http://sourceforge.net/project/showfiles.php?group_id=55736package_id=76013
marius.
Alexandre Quessy wrote:
Hi ! Nice to read you.
Talking about the
hi,
one possibility is, to open the patch with a texteditor
and edit the first line
the 5 numbers are offset x/y, size x/y, fontsize.
#N canvas 20 20 800 600 10;
marius.
hard off wrote:
i feel your pain mate,
i have a mac, and sometimes i get other people's patches, and the
bottom corner of
Hi Hans,
I saw that you filled the boxes now with grey.
actually I do not agree with roman, that this looks better, I think the
contrast is smaller and therefore text is less readable for me.
I would prefer white object background.
marius.
Hans-Christoph Steiner wrote:
On Nov 3, 2007, at 7:28
no, I think every i is automatically reformatted into f when passed to
next object. maybe I am wrong...
marius.
ilya .d wrote:
isn't it right, that we should use [i] instead of [f] every time making
a counter which won't ever think of something in between 0 and 1 or 2
and 3 ..!!
The gui has to be a mixture of both, 1) providing style options for
programmers who want to make use of it and 2) the possibility to view
patches also in old text-only black and white style for users that are
distracted by too much new technology and design. I think it is similar
to web
hey,
apple was so nice to send me a 10.5 install dvd, and I can confirm that
pd-extended crashes when I want to open the help menu. (pd-vanilla
0.40-2 works fine, hehe...)
all pd-e versions that I tested crashed (0.39.3, 0.40.3 from 08/31 and
even the one from oct26!)
marius.
Luke Iannini
Roman Haefeli wrote:
On Sun, 2007-11-04 at 13:36 -0500, marius schebella wrote:
The gui has to be a mixture of both,
bamm.. here i am and i know _exactly_, what needs to be done...
i like your diplomatic way ;-)
you think I am diplomatic? I take that as a compliment...
Use something
hi,
somehow gemwin does not take the focus anymore with the newest release
of the highly praised OS X. when I click on it, it just stays in the
back. I can't move it. also, topmost 1 does not work.
anything else I can try? I am using gem 0.91 from cvs (oct 26).
marius.
,
marius schebella hat gesagt: // marius schebella wrote:
The gui has to be a mixture of both, 1) providing style options for
programmers who want to make use of it and 2) the possibility to view
patches also in old text-only black and white style for users that are
distracted by too much new
Hi,
there is no macintel autobuild from today.
marius.
Hans-Christoph Steiner wrote:
On Nov 3, 2007, at 7:28 PM, Jamie Bullock wrote:
On Sat, 2007-11-03 at 14:24 -0400, Hans-Christoph Steiner wrote:
I think there is a lot that could be done to the look and feel of Pd
that would make it much
with apple click, I can move it, but it stays in the background.
m.
Hans-Christoph Steiner wrote:
woot... fun try cmd-click to move it.
And please file a bug report.
.hc
On Nov 4, 2007, at 3:45 PM, marius schebella wrote:
hi,
somehow gemwin does not take the focus anymore
hey mathieu,
in case you have not seen this yet.. (max toolbox)
http://video.google.com/videoplay?docid=9064204491926904985
marius.
Mathieu Bouchard wrote:
On Sat, 3 Nov 2007, Luke Iannini (pd) wrote:
I look at this as the equivalent of properly indented code; a feature
I'd really
hey,
I was working on shaders recently and put some stuff online
http://www.parasitaere-kapazitaeten.net/Pd/4shaders
shader #3 is the most advanced, uses a normal map texture.
but I am still running into problems when using multiple shaders. the
problem (again) is, that gl_MultiTexCoords1 does
I think tutorials could live on pdpedia too. but at the moment there are
none.
marius.
hard off wrote:
hans, i got the general impression that pdpedia has been made as a
kind of dictionary of pd objects.
at the moment there is no section for user-patches / tutorials etc...
so i set this
a bad hack... maybe there is a better solution.
marius.
Hans-Christoph Steiner wrote:
Please file a bug report in the tracker:
http://puredata.info/dev/bugtracker
.hc
On Nov 4, 2007, at 1:56 PM, marius schebella wrote:
hey,
apple was so nice to send me a 10.5 install dvd, and I can
I think that causes pd to crash. you have to send the message to some
parent patch, together with the name of the patch, that should be
closed, and do the menuclose from there with a dalay 0.
marius.
Hans-Christoph Steiner wrote:
I just thought of a very useful reason to be able to use
I would go for drupal, too. but there is already so much content on the
plone site we have now, that migration and porting would be a lot of work.
is it possible to build the site in parallel and then switch? because
taking the existing site offline for some days(?) is a bad idea.
marius.
A
works on 10.5?
On 11/4/07, marius schebella [EMAIL PROTECTED] wrote:
hi,
somehow gemwin does not take the focus anymore with the newest release
of the highly praised OS X. when I click on it, it just stays in the
back. I can't move it. also, topmost 1 does not work.
anything else I can try? I am
is here:
http://pure-data.cvs.sourceforge.net/pure-data/packages/darwin_app/mac.r
This might be relevant:
http://lists.apple.com/archives/xcode-users/2007/Jul/msg00475.html
.hc
On Nov 6, 2007, at 7:12 PM, marius schebella wrote:
what is Rez?
this problem is even more annoying than
pointers.
Thanks,
On Nov 4, 2007, at 7:38 PM, marius schebella wrote:
hey,
I was working on shaders recently and put some stuff online
http://www.parasitaere-kapazitaeten.net/Pd/4shaders
shader #3 is the most advanced, uses a normal map texture.
but I am still running into problems
out.
On Nov 6, 2007, at 9:13 PM, marius schebella wrote:
yes, I was referring to cyrille's mail
http://lists.puredata.info/pipermail/pd-list/2007-07/052026.html
but that is already included in the current version.
also, this mail seems to be related to the problem
http
you can start searching in 2002.
m.
Hans-Christoph Steiner wrote:
If there isn't a bug report for this, please file one and I'll take a
look when I get a chance.
.hc
On Nov 7, 2007, at 6:51 AM, João Miguel Pais wrote:
and one other detail: in windows, everytime you open up a window
that looks very cool.
one thing for object boxes, is it possible that they are blue when they
are created, and not red? red looks like an error, and makes no sense
during object creation.
otoh, when I open a patch and objects could not be created it is good,
if they show up red.
what is the tcl
whoever wants to change to Leopard, no good idea at the moment.
lots of crashes with pd here...
marius.
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actually, it seems pd-extended related. because plain pd-vanilla does
not crash.
hans?
marius.
marius schebella wrote:
well I have one patch, that crashes everytime I save it (it saves and
then pd crashes). I did not figure out what part of the patch causes the
crash, but after that patch
more, and have to restart my mac. leopard behaves like a virus
infected windows machine at the moment...
I don't see any ghost processes running but something must irritate pd.
marius.
chris clepper wrote:
What parts of Pd crash?
On Nov 7, 2007 4:43 PM, marius schebella [EMAIL PROTECTED] wrote
()
{
vec4 A = texture2D(texture, texcoord0);
A.a = pass_other[0];
if ((A.r = hithresh.r) || (A.r = lothresh.r))
{
A.a = pass_other[1];
}
gl_FragColor = A;
}
marius schebella wrote:
hi,
is it possible to ask shader related
hi,
is it possible to ask shader related questions on the pd list? I am
trying to write pix_alpha as a shader, but for now I have problems with
the glsl code. (maybe you can also point me to a shader forum or mailing
list that you know is good?)
I have a fragment shader, which is not working,
There seems to be a problem with tilde filenames. I don't know if I can
fix that quickly, maybe for now use only filenames that do not contain
special characters.
I will have a closer look at the if thing, but I think I tried this
when we set up the wiki and it did not work/needs some
hi,
no, I don't know how to use glsl for audio. I thought you were talking
about graphical things. for audio you somehow would have to copy a
buffer of audio data to the graphicscard (I don't know an object that
could do that, but maybe there is one?...), then do your computations
and then
hi,
pd-extended on OS X 10.5 is not funny. saving causes Pd to crash.
intel mac, 10.5, latest autobuild (11/10).
marius.
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I tried, but can't start. I need rosetta, or something???
marius.
Hans-Christoph Steiner wrote:
Try the PowerPC build, that seems to have less trouble on Intel/Leopard.
.hc
On Nov 10, 2007, at 5:16 PM, marius schebella wrote:
hi,
pd-extended on OS X 10.5 is not funny. saving causes
hmm, I tried it, because I thought, that's it, but somehow it is not
working.
the problem is, that pix_snap is not working as expected:
after do some stuff I am still on the graphics card, basically I
created a texture, that I can reference as ID. and pix_snap, I don't
know, does not create an
200% of cpu, so if someone wants to carry this on...
and, I know, I attach the files as files, but they sometimes appear as
text, don't know why.
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
hmm, I tried it, because I thought, that's it, but somehow it is not
working.
the problem
just a general question,
since I dig into glsl these days, I also came across cg and hlsl... how
common are they for real time apps? would it be easy/difficult to write
a gem object that can read cg/hlsl code or is there already one?
marius.
___
hi,
I will try to answer from my understanding, and then maybe iohannes and
chris can correct me.
usually when you turn gem rendering on, the following happens:
erase the buffer, draw all objects according to the order of gemheads
(every gemhead can have a sorting number 0-100 and negative
last attempt failed...
marius.
Hans-Christoph Steiner wrote:
On Nov 7, 2007, at 8:31 AM, IOhannes m zmoelnig wrote:
marius schebella wrote:
hi IOhannes,
ok, you're right, I am sorry. Is there anybody else working on GEM
besides you and chris?
well, hans has write access.
i think chris
the help bug only affects pd-extended. pd-vanilla is doing fine. I am
not sure if the workaround i posted for the help-crash really works. as
I see it in pd vanilla, the first entry is a mac OS 10.5 feature to
search inside help. the workaround basically renames the help section
to help! but
thanks, roman,
I misunderstood the question and posted an unrelated answer, sorry.
m.
Roman Haefeli wrote:
hi raphaël
i admit, this is not very obvious and it took me some time as well to
figure it out, but the solution you are looking for is the 'perspec'
method of [gemwin].
the default
yes, there is a list of bugs with 10.5. some of them are only related to
pd-extenden, but not to the pd version that can be downloaded from
miller's page. for example the help menu crash and the crash on save are
only related to pd-extended. if you want to go with that inbetween...
marius.
that sounds promising. I don't want to say this loud, but I had to
switch to max to do some work that needs to get done immediately. (the
problem is more related to Gem) at least I will be able to write good
documentation about the differences betw. gem/jitter pd/max and maybe
think about
, which is quite a bit slower.
.hc
On Nov 16, 2007, at 2:09 PM, marius schebella wrote:
that sounds promising. I don't want to say this loud, but I had to
switch to max to do some work that needs to get done immediately.
(the problem is more related to Gem) at least I will be able to
write good
hey,
I posted a pddp template some time ago which (I think) makes use of
automated scripting. it loads the pd patch as a textfile into [textfile]
and then scripts this into a subpatch. I am a little short of time right
now, so explanation has to follow at a later point, sorry. get it at
hi,
there was a discussion 3 years ago about the inlet of loadbang. I see
now that loadbang has lost its inlet, but actually it would be nice to
have it back and to make it react to a bang message. 3 years ago frank
and IOhannes said, they would vote for this feature too.
I think this feature
hi,
there is kind of a naming convention, that when two objects of different
libraries have the same name then we write the libraryname in
parantheses. like routeOSC (oscx) there are a lot of objects that need
disambiguation pages. one is http://wiki.puredata.info/en/counter. or
Hi,
in the rfft (as opposite to the fft) the missing dataset is supposed to
be 0, that means if you think of a stereo channel as input, the second
channel does not contain data/is muted. the missing data it is not
related to time or index.
the information in both domains (time and frequency) is
Mathieu Bouchard wrote:
this is actually cos^2+sin^2=1 in this context,
these are not unity vextors, if you square the cosine and sine part you
don't get one, but a square of the amplitudes, so it is more
cos^2+sin^2=amplitude^2
marius.
___
hi,
51% here, with mbp 2.33, osx 10.5.1. when I turn off audio I am at 22%.
I am using the osx native sound engine (no jack).
btw there is no difference if I use sphere or a model of a sphere.
marius.
cyrille henry wrote:
hello,
i just made a performance test on osX, using pmpd exemple 22 (i
(f1)^2=amplitude(f1)^2.
marius.
Georg Holzmann wrote:
marius schebella schrieb:
Mathieu Bouchard wrote:
this is actually cos^2+sin^2=1 in this context,
these are not unity vextors, if you square the cosine and sine part
you don't get one, but a square of the amplitudes, so it is more
cos^2
Hi,
I think over time more people will use the new look. but there is no
official release yet, and the new look may still change (and will even
change more with personalizing the look).
Of course, a uniform look would be nice to have, but this will not
happen anyway and therefore only work in
Hi alexandre,
why do you think it is not possible? or what exacactly do you want to do?
If you try to have several glsl programs like a filter bank, first do
glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model... then I
think this only works with gemframebuffer plus playing around with
for stream processing.
I still have heard nothing on the multitexture issue for GLSL however,
so there may be some gotchas.
On Nov 25, 2007, at 3:40 PM, marius schebella wrote:
Hi alexandre,
why do you think it is not possible? or what exacactly do you want to do?
If you try to have several
Alexandre Quessy wrote:
What do you mean by a quad ? You mean to render it to a texture ?
This would need to use something like pix_snap2tex ? (capturing the
whole window render)
that is what gemframebuffer should do. render a gemchain into a texture
on the graphics card. but as I mentioned
PM, marius schebella wrote:
Hi alexandre,
why do you think it is not possible? or what exacactly do you want
to do?
If you try to have several glsl programs like a filter bank, first
do
glsl-blur, then glsl-bloom, then glsl-apply-texture-to-model...
then I
think this only works
welcome to the pd-list!
I am not sure, if many people still use the audiobuf flag, but I think
it works... (another method would be to set the buffer in the audio
settings.)
and yes, it should stay stable during the whole time.
what where the problems you had? because if the audio buffer is too
hi (hans),
I am trying to compile a recent version of pdlua on my mac. I know that
last time I did this by putting lua.c into pd-extended and compile it
from there, but I don't know anymore, how that is done.
the makefile that comes with the tarball does not work for os x, and I
also don't know
to Pd-extended, and the
build system will automatically included the Lua dylib into the Pd.app.
It seems like externals/loaders/lua would be a good place for it.
.hc
On Nov 27, 2007, at 9:36 PM, marius schebella wrote:
hi (hans),
I am trying to compile a recent version of pdlua on my mac
would be a good place for it.
.hc
On Nov 27, 2007, at 9:36 PM, marius schebella wrote:
hi (hans),
I am trying to compile a recent version of pdlua on my mac. I know that
last time I did this by putting lua.c into pd-extended and compile it
from there, but I don't know anymore, how
/marius/devel/pd-rsync/pd-extended/pd/bin/pd
You need to build Pd first:
cd /Users/marius/devel/pd-rsync/pd-extended/pd/src
autoconf
./configure
make
now:
cd /Users/marius/devel/pd-rsync/pd-extended/externals/hcs
make
.hc
On Nov 28, 2007, at 4:30 PM, marius schebella wrote:
hi
hi,
I just found out, that [select] only throughputs floats and symbols, but
not lists.
[1 2 3 4 5(
|
[sel bla]
will only output 1 on the right outlet, but not a the whole list. that
is quite a limitation. but... ok.
marius.
___
PD-list@iem.at
Steiner wrote:
Hmm, I suppose it should pass thru every thing unmodified on the right
outlet. Can anyone think of any problems or disadvantages of [select]
just outputting the unmatched input intact on the right outlet?
.hc
On Nov 29, 2007, at 3:12 AM, marius schebella wrote:
hi,
I just
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