Martin Peach wrote:
What is [select] supposed to do with a list? Just select based on the first
element? I think it should reject lists altogether and suggest the use of
[route].
I think yes, reject it or output it untouched at the right inlet.
m.
got it. but it does not explain, the following:
[select 1 2 3]
has only one input. so no need to distribute anything. then send the
message
[4 4 4 4(
no bang on the first outlet, but on the last one, but why is still only
the first element on the list passed?
just want to point out, that select
I would say it also depends on what you want to do with the video.
if you want to do scratching/forward backward, not all codecs will be
able to do that. (am I wrong?)
at least make sure that you don't use keyframes for that.
marius.
IOhannes m zmoelnig wrote:
patrick wrote:
hi,
i am on
/Frameworks/Tcl.framework
rm -r /Library/Frameworks/Tk.framework
Or try the ones currently in use on the auto-build Intel Mac (they are
universal):
http://idmi.poly.edu/pdlab/TclTk4Pd-2007-11-16.zip
.hc
On Nov 29, 2007, at 1:16 AM, marius schebella wrote:
thank you, but the error
-extended...
marius.
Hans-Christoph Steiner wrote:
On Dec 2, 2007, at 8:16 AM, Claude Heiland-Allen wrote:
marius schebella wrote:
hi,
still not luck. here is the error I am getting now,
m.
[snip]
`test -f
/Users/marius/devel/pd-rsync/pd-extended/externals/hcs/lua.libs
cat /Users/marius
hey,
in max there is a nice feature called new from clipboard.
what it does is it opens a new patch and fills in the content of your
clipboard.
this is very useful when you have a patch in textform (like in an email)
and just select, copy and then create a new patch. you don't need to
copy
hi (hans),
I wonder how difficult it would be to add an open recent menu to the
menubar?
marius.
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I was using GEM for most of my projects in the past but run into
problems recently... otoh I got very good support from the jitter
community, so I switched to max for my current projects.
the problem with GEM is that there are not enough people working on the
development. someone has to step up
segmented patchcords can make patches less readable, but most of the
time they make patches more readable, and that is when you use so many
unsegmented cords that they hide the objects. also when you want to
connect an object at the bottom of the patch to an object at the top,
then you can lay
patch cords
and max users do not use them all the time.
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
segmented patchcords can make patches less readable, but most of the
time they make patches more readable, and that is when you use so many
I am trying to subsume what I read so far.
A - READABILITY:
readability means that when you look at a patch, you understand its
logic and dataflow. readability is important for programmers, when
looking at their own patches, but also when looking at other peoples
patches. readability is a
I think some inlets take both, dsp and messages (throw~ for example).
also, did you think about changing the look between edit and run mode?
marius.
Hans-Christoph Steiner wrote:
On Dec 5, 2007, at 4:46 PM, Phil Stone wrote:
Martin Peach wrote:
Hans-Christoph Steiner wrote:
Color really
Michal Seta wrote:
On Dec 4, 2007 10:09 AM, marius schebella [EMAIL PROTECTED] wrote:
a big problem in max is that there is no undo for segmented patchcords.
once segmented, you can only delete them and redraw to make them not
segmented.
That's not true. Ctl-click on a segmented patchcord
Hi Andrew,
I use both. I am in a graduate class at brooklyn polytech, where josh
goldberg teaches real time video interaction. it is an advanced class,
and there are only 6 people, 3 of them are passionate (professional?)
jitter users, and 2 people started using max in this program, but are
marius schebella wrote:
only iohannes and chris clepper are
working on it
and that means thank you very much!
I am not sure how to really support the work you are doing? if you ever
come up with a wishlist...
marius.
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oh! it depends WHERE you click. thanks!
marius.
vade wrote:
you have to command click on OS X - it works, and on patch coords with
only one knee too. (select the half towards the inlet).
On Dec 6, 2007, at 10:48 AM, marius schebella wrote:
Michal Seta wrote:
On Dec 4, 2007 10:09 AM
Kyle Klipowicz wrote:
I for one have donated to Hans' efforts directly on his
site via PayPal,
now it's out, YOU were the one...
marius.
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I have no idea how complicated this stuff really is. from the user's
viewpoint it looked like some lines of code, that needed to be added.
and I know that it is even harder if you are alone in your problem
solving...
marius.
chris clepper wrote:
On Dec 6, 2007 10:46 AM, marius schebella [EMAIL
oh, forgot
find last error, even if this does not work all the time, it really
helped me save a lot of time.
plus find feature is also not implemented in max.
marius.
marius schebella wrote:
hi,
after all the complaining, here is a list of features that are special
to pd.
* open source: you
hi,
after all the complaining, here is a list of features that are special
to pd.
* open source: you can always dig into the deep universe of code to see
how things are done. and change things according to your needs
* no licencing: that means you don't pay money to be allowed to program
in pd.
oops,
exactly the other way round. you have to set both explicitely to mode 0
see patch with added obects.
marius.
marius schebella wrote:
you have to attach a mode 1 to the left texture.
osx by default uses mode 0 (recangular)
and then set the mode for the framebuffer and the texture to 1
you have to attach a mode 1 to the left texture.
osx by default uses mode 0 (recangular)
and then set the mode for the framebuffer and the texture to 1,
or, change all sample2d to sample2dRect
marius.
vade wrote:
Thank you Cyrille - id love for this to work, but alas;
Under OS X 10.5.1 with
cyrille henry wrote:
yes. i faild to render in a framebuffer and using it as a texture for
next rendered frame (just like in my wawe exemple).
i think this should be more efficient than using pix_snap2tex.
if someone know how to do this...
maybe with pix_write_buffer, pix_read_buffer?
would it be possible to get the timestamp from the mailinglist server?
marius.
Roman Haefeli wrote:
no, here as well. and afaik, it's only andy's mails. probably not having
set the clock to utc?
roman
On Tue, 2007-12-11 at 19:04 +0100, Andre Schmidt wrote:
is this just me, or why are
coll uses a special format to store its data, it always uses an ID, then
a comma and then the message content. this has some advantages (sorting,
lookup) but does not work with all textfiles.
I suggest to use textfile or messagefile. or, if you want to use coll,
then look at the fileformat and
hi,
google earth uses a special format to save geo information data (kml
files). I am trying to build a (simple) gem earth projector and read
these files (and also some other file types...)
The conversion should be easy, but precision might become a problem.
this is a shape in kml file format
the idea (and watch out the max/jitter list during the next day for
announcements...) would be to integrate a whole gameengine module. it
would take care of character animation and scene management.
don't know about warp pointer, though...
marius.
Chris McCormick wrote:
Hi,
My dream of
Miller Puckette wrote:
If I'm doing it right, single precision float should be able to represent
latitude and longitude to within about two meters.
yes, a precision of 2m is just not enough for showing buildings or streets.
If more precision than that is needed, you'll want to use tr to
for now, I am ok with a precision of 1cm.
but what is highest positive integer number I can represent with the
current pd float precision? 16bit? 32.767? (btw., would be nice to have
this information in the float/number helppatch)
that would only give me a precision of around 3.4 meters...
hi,
I know this is max/jitter stuff, but the external is open source, so
maybe we can get this to work in GEM, too.
It is related to the recent discussion about animated models in gem.
marius.
Original Message
Subject: [jitter] the jit-ogre project (aka animated 3D models in
I think connections are slightly faster, but that is negligible. the
more important aspect is programming style/readability/layout/program
flow, and in this respect connections are definitely preferable. with
send/receive you end up with spaghetti code.
Maybe when working with a lot of
hi,
I'm not seeing your file. did you upload it to the mediapool? I know
that there are problems with special characters. for example tilde (~)
is afaik not working. (so that would be great to fix, seems to be a
major wiki issue). but besides that image upload should work.
the image upload for
there is a coll object in the cyclone external library.
marius.
Timmy wrote:
hi everyone,
is there a similar object to the coll object in pd ?
im trying to save preferences for a patch.. is this possible ??
also does anyone know of a way to have a specified folder
preselected in the
the name is makenote.png, no tilde etc. (for tilde one could use -
instead [inside of filenames]?)
with makefile.png / en i meant:
https://wiki.puredata.info/en/makenote
georg
marius schebella:
hi,
I'm not seeing your file. did you upload it to the mediapool? I know
that there are problems
you take a look on it and tell me if
this is the right direction i'm going? (if this is the case, i would
continue to upload screenshots - but i don't want it to be of no avail)
georg
marius schebella:
maybe this is related to the small cap first letter. which is buggy in
wiki.
I
Hi,
I am in a similar situation, working on a thesis project for end of next
semester and was also thinking about doing some GEM related work. the
thing that scared me, is that I would have to fix some things beforehand
to get something like an ogre external to work. and, yes, unfortunately
Mathieu Bouchard wrote:
but what is highest positive integer number I can represent with the
current pd float precision? 16bit? 32.767?
the highest positive integer is 340282346638528859811704183484516925440
but you really want to know which is the highest positive integer for
which it
Alexandre Quessy wrote:
Hi,
2007/12/21, chris clepper [EMAIL PROTECTED]:
Please stop saying this. These features do work apart from reading texture
coordinates from units other than zero.
Hmm, I have to dig a bit into this. Any example of a GLSL shader with
mutlitexturing ?
hmm, I think arduino can handle the ping range finder. but you need to
write your specific code.
use a code that you find online (the routine is something like: turn pin
to outlet, set pin high, wait some milliseconds, set pin low, turn pin
to inlet, measure the time until you receive the
I think we had a discussion in the beginning and we agreed to make the
wiki only writeable for registered users as soon as we have to deal with
spam.
so... I suggest to do that now.
marius.
Hans-Christoph Steiner wrote:
It's quite easy to delete spam on pdpedia, we just need people
willing
thanks very much!
I will look at the list in detail, and hope to be able to give comments
about the differences you found.
did you create it automatically or by hand? Because I have not found a
good solution to do create a list like this automatically. and it takes
so much time to do this
I just want to mention that a counter object does more than just adding
numbers...
marius.
Roman Haefeli wrote:
On Thu, 2008-01-10 at 02:27 +0900, hard off wrote:
but really, isn't it a bit silly that pd doesn't have a native counter
object?
save
[inlet]
|
[f ]X[+ 1]
|
[outlet]
, it also has an outlet that
tells you when you reached the maximum number and also when it reached
the minimum/starts recounting. the closest pd version is from cyclone.
and counter *is* useful.
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
Roman Haefeli wrote:
On Thu, 2008-01
very nice, indeed.
do you see any possibility to run this the other way round, so that we
can have patch output in graphical ascir format?
useful for examples in pdfs, web-browsers. would make patches searchable
and other stuff.
marius.
alex wrote:
Hi pders
Here's a way of PD patching in
have a look at the [dsp] object/abstraction. it uses [cputime]. you
should be able to feed this directly back to your patch.
for example, if dsp reaches a certain percentage, then turn off some
subpatches or reduce the refresh rate of your vu meters...
marius.
matteo sisti sette wrote:
Hi,
abstraction list?
counter would be an object that should be included in standard
abstractions folder.
or is everybody supposed to create his own version of useful
abstractions over and over again?
marius.
[EMAIL PROTECTED] wrote:
Quoting marius schebella [EMAIL PROTECTED]:
did I say something wrong
yes, the pdmtl-abs need to get better promoted. they are not widely
known outside the pd montreal community. and afaik there is not reason
not to include them in pd-extended. they have a fancy patching style,
but ok...
is pdmtl in a path that is searched by pd by default?
marius (yaotm*).
*
andy,
you must have relly good ears and understanding of sound synthesis
and/or good tutorials. this is really nice.
I got totally infected by the procedural sound creation virus... do you
have more stuff like this?
marius.
Andy Farnell wrote:
Something new to share for a bit of fun. It's for
I am not sure, if there are any scholarly articles about structured
programming style guidelines for visual programming languages.
I've seen only rules-of-thumb.
hey, there is not even a return command (to a main program?). only
inlets and outlets. I am not even sure about the analogy of
I think with pd-extended many decisions just happened. the goal was to
get a lot of libraries included to make installation and distribution of
an extended version of pd easy - not only for new users.
In the case of counter, there are at least two objectclasses, the one
from cyclone (cloning
what's that all about? chaining useless objects?
m.
IOhannes m zmoelnig wrote:
IOhannes m zmoelnig wrote:
[2(
[-1]
[abs]
extra intelligent proof.
i hope you understood what i mean.
fmgasdr
IOhannes
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jan 17 has one.
the reason why the machine is down isvery trivial. the autobuild process
was set up on a school machine which is in daily use by students and
good students turn off the machine during night. Afaik the machines got
totally reset for the beginning of the new semester (starting
no, I am not happy with it, either.
would it be possible to make this an option in the pd-settings.
pd-extended doesn't have this behaviour, at least not the old versions.
have not tested the latest.
marius.
naysayer wrote:
thats fine, i guess if everyone is happy with it, i'll get used to it.
Hans-Christoph Steiner wrote:
On Jan 28, 2008, at 3:45 AM, Frank Barknecht wrote:
Hallo,
Damian Stewart hat gesagt: // Damian Stewart wrote:
then there's the question of whether any and all Pd patches are
'derived
works' (derived from Pd) or '[a combination of] two modules into one
, 2008, at 12:14 PM, Georg Holzmann wrote:
marius schebella schrieb:
let me ask the other way? why has pd to behave different than every
other program on my computer?
Yes, I also don't understand this ...
Although there might be a workaround, newbies (and even me as not
so new
newbie) don't
--consistency. #1 rule for interface design... yea!
marius.
Hans-Christoph Steiner wrote:
On Jan 31, 2008, at 5:33 PM, Roman Haefeli wrote:
On Thu, 2008-01-31 at 17:02 -0500, Hans-Christoph Steiner wrote:
On Jan 27, 2008, at 12:14 PM, Georg Holzmann wrote:
marius schebella schrieb:
let
hey frank/list,
somehow I managed to get luagl working. (I did a fink install lua51 and
lua51-dev and the rest (luagl/opengl) was still there from one of my
earlier attempts - I am still trying to reconstruct the installation
process...
running the patch, that you posted some time ago (with the
did you try to sample what it sounds like? I got similar sounds also
from recordings in a wash basin using empty plastic bottles or hands, or
mouth sounds (like trumpet blowing, but under water).
or really try to rebuilt it synthetically, probably two amplitude
modulated waveshaped signals.
hey frank/list,
I tested the lua examples from the cvs and get errors with ldelay and
ldelay2. the rest is working fine.
error: lua: error in dispatcher:
[string ldelay]:34: attempt to index field 'clock' (a nil value)
do I miss something?
marius.
, and with luagl?
this 10:1 speed factor is surprising.
cyrille
marius schebella a écrit :
hey frank/list,
somehow I managed to get luagl working. (I did a fink install lua51
and lua51-dev and the rest (luagl/opengl) was still there from one of
my earlier attempts - I am still trying
msgltest is the lua script. the lua library is a loader that loads
masgltest.lua as an object.
which OS are you on? do you have pdlua installed?
marius.
cyrille henry wrote:
could you please post msgltest.pd abstraction?
thx
c
marius schebella a écrit :
hello cyrille,
drawing squares
there is not much information in that posting, but I would like to
participate, no question.
what they look for is a *composer*. so no explicit need for soundFX or
foley sound art.
as olme already wrote in his original mail, the game will use the
CrystalSpace sound engine. the specs are:
Sound
Roman Haefeli wrote:
yo, those are just a few reasons why the makers of Elephants Dream may
didn't want to go for FOSS for the sound part. i hope it's only a
question of waiting some years, until the audio world gets to similar
level as blender reached in the 3d world.
roman
Hmm, one
Frank Barknecht wrote:
Uhm, while Blender certainly is great, you aren't seriously trying to
tell me you really think its shortcuts are intuitive, are you?!? ;-)
how do you want to manage hundreds of commands intuitively? I would say
camera rotation is intuitive.
which other program with a
Roman Haefeli wrote:
btw, blender forum has about 30.000 registered users. pd maybe 1000-3000???
where do you want to go with this question? i like pd, otherwise i
wouldn't use it. the fact that i like pd for what it is doesn't
automatically turn it into an audio editing suite and i am not
hi,
I want to create an abstraction that can take an optional symbol as
argument.
if there is a symbol argument then use this, if not then use a default
symbol.
for example
[my_print hello_world!]
would print hello_world!
[my_print]
(without argument) would print default_text
[my_print 0] or
great! the [sel $1] did the trick. otoh, the route symbol does not do
anything... here is what I ended up using...
[loadbang]
|
[symbol $1]
|
[sel $1]
| |
| [default_symbol(
/
| /
|/
[symbol $1]
|
[print]
thanks, marius.
João Miguel Pais wrote:
here's a dirty one, but
hey,
with the latest autobuild of pd-extended for macosx intel (20080117) and
also with previous versions the signal comparators of zexy can't be
created. I also don't see them in the zexy external folder.
what is the trick to get them running?
marius.
hi andy,
the samples sound very complex already, how did you create them? I had
more the impression of explosions, though, than thunder.
regarding books, do you know if any of these books are available as pdfs
at all? otherwise do you want paper copies???
at least the second article is available
hi,
ew ended up using this compiled version instead of getting wesleys
opengl.so to run, which looked more recent?
also, a lot of new questions came up; jit.gl.lua for example benefits
from the fact to mix opengl calls with jitter objects. is this possible
with pdlua too (to instantiate gem
hi,
maybe this is related to the luagl version I am using, or this is some
other problem, but glTranslatef(0.0, 0.0, 1.0) or glScalef(2.0, 2.0,
2.0) give me an error
attempt to call global 'glTranslatef' (a nil value).
I call it a day,
marius.
___
it!
marius.
marius schebella wrote:
I was trying to google for other programs that have similar bugs, and
most of them are talking about rez.
maybe it is also related to fltk? does pd or gem use fltk?
http://www.mail-archive.com/[EMAIL PROTECTED]/msg02489.html
again, would it make a difference if I
Hi IOhannes,
is this still on your todo list? it would make interface building in gem
a lot easier.
marius.
IOhannes m zmoelnig wrote:
B. Bogart wrote:
Why not do [gemmouse 8 4] for 2:1 window?
but then the window must have an aspect ratio of in 2:1 (which is ok if
you do know it
hi hans,
does tcl/tk support transperency? is it possible to make the
backgroundcolor of the objectboxes semitransparent?
esp. in a case like this:
[bang]
|
[bang]
|
[bang]
you cannot tell if the middle bang is connected or not. also sometimes
you could hide parts of objects, and I would
, and that probably makes the loading process of new
objects faster. but I like the pd way more (although I think at some
point (with thousands of folders to search this might slow down the
system...)
marius.
Frank Barknecht wrote:
Hallo,
marius schebella hat gesagt: // marius schebella wrote:
I am
I am not sure if I agree with your (frank's) point. wouldn't it be
easier keep your pd searchpaths clean of non-pd related lua scripts than
to put a fancy file extension on every script?
anyway, I think 3 letters of file extension should be enough, *.pdl is
shorter.
or add an obligatory
afaik, xmlrpc is a little bit slower, because it uses a pull mechanism.
you send a request from a client to the server and that responds with
data. i think just sending osc over udp is faster. don't know about
securityissues...
marius.
Hans-Christoph Steiner wrote:
On Feb 11, 2008, at 9:43
true. it is apple's big secret where exactly this gets registered...
marius.
Hans-Christoph Steiner wrote:
Yup, fun fun fun. I have found that it'll only register a given copy of
Pd if you run it.
.hc
On Feb 12, 2008, at 5:27 PM, marius schebella wrote:
the latest on this topic. I
have a look at pix_record. it is a little bit challenging to use...
marius.
Dudley Brooks wrote:
I just recently started working with Pd/Gem. I'm applying for a grant
to combine it with my main art form (choreography). I need to send a
DVD of my experiments. Is there a way to have Gem
hey hans,
can you explain the new concept behind the libdir_loader. is this only
for osx? and does this conflict with plists files in
~/Library/Preferences? how can I add stuff to the libdir_loader? or use
declare? which pdX versions have this loader?
thnks,
marius.
what about a special pdlua_path variable? (don't know how easy this
would be to implement).
pdlua would then only search in the exlicitely given folders.
that would speed up loading process, too.
marius.
Frank Barknecht wrote:
Hallo,
Hans-Christoph Steiner hat gesagt: // Hans-Christoph
.
marius schebella wrote:
Yes, that is true, but it was the only possibility to get rid of the
double entries. at least the only one that I found.
marius.
Hans-Christoph Steiner wrote:
Watch out, I am pretty sure that it deletes all your associations as
well, and will prompt you again
Patrice Colet wrote:
marius schebella a écrit :
hi,... I am not sure how easy the whole thing is. you for example will
want to do all the sound/driver settings from within the game, which
means pd has to be able to change this by sending commands. as far as
I know this is not possible
() or
m_pollingscheduler() depending on which side of that religious divide
you want to occupy :)
M
On Tue, Feb 12, 2008 at 12:41:30PM -0500, marius schebella wrote:
hi,
I want to help with that project. I would have spend time on research
and development into that direction also without
hi,
I want to help with that project. I would have spend time on research
and development into that direction also without the apricot game (for
school), and was looking for a possibility like this. so the combination
with blender and working on a real project is perfect. who is
coordinating
thanks!
marius.
IOhannes m zmoelnig wrote:
marius schebella wrote:
Hi IOhannes,
is this still on your todo list? it would make interface building in
gem a lot easier.
in theory it was still on my todo list, in practice i have forgotten it...
i have changed the behaviour in CVS now
you could use msgfile from zexy and write your transaltions into a textfile
a 1;
b 2;
c 3;
...
and then
[r letter]
|
[rewind, find $1(
|
[msgfile]
|
[$2(
|
[s number]
pool (thomas grill) also has dictionary lookup features. but I am not
sure if any of these solutions is more elegant then
Dudley Brooks wrote:
marius schebella wrote:
have a look at pix_record.
Thanks for telling me about it.
it is a little bit challenging to use...
Do you mean that it's hard to figure out how to use it, or that it might
overload the computer's processing power?
yes, hard to figure
. The
registration happens when you start the app. The OS reads the
Contents/Info.plist that's inside the app when you launch it.
.hc
On Feb 12, 2008, at 6:46 PM, marius schebella wrote:
true. it is apple's big secret where exactly this gets registered...
marius.
Hans-Christoph Steiner wrote
another way to record your performances is to mirror your display and
feed the output with a dv camera or some other device.
recording your actions is brilliant but a lot of effort during patching.
marius.
Claude Heiland-Allen wrote:
Dudley Brooks wrote:
Meanwhile, what recommendations does
as the default
app to open *.pd (and *.pat) files. I think this would be helpful
marius.
Hans-Christoph Steiner wrote:
Can't hurt. Let us know what happens.
.hc
On Feb 13, 2008, at 2:08 PM, marius schebella wrote:
but the registration is system intern and I cannot access
the latest version is
Pd-0.40.3-extended-20080117-macosx104-i386.dmg
or Pd-0.40.3-extended-20080117-macosx104-powerpc.dmg
from http://autobuild.puredata.info/auto-build/2008-01-17
depending on whether you have a ppc or an intel machine.
the download section on puredata.info is not helpful with
Hans-Christoph Steiner wrote:
The part of this whole equation that is the problem is the name
clash. That's how this thread started. Frank said that if he had a
support lib with the same name as another Pd objectclass, then there
was a name clash.
Loading a file that is not meant
great, did you set up the intel mac, too?
marius.
Hans-Christoph Steiner wrote:
I switching the autobuilds to slurp from SVN. Let's hope things run
smoothly tonight, then we'll have up-to-date nightly builds again.
Also, I ran updates on all of the GNU/Linux boxes.
.hc
Miller Puckette wrote:
Hi all,
three more bug fixes, including one I forgot to throw in the release notes:
I figured out why cutting/pasting text into boxes didn't work on
MACOS or Windows.
thanks!!
I could think about other interface related changes:
for example when only one object
I have never used this startup flag, maybe it is not supported under osx?
I can only suggest to use another method to pass startup arguments for
patches. I usually do this with textfiles. I find this useful especially
when I develop patches for other people or if I want to use the patch in
hi martin,
not sure where you want to go with that, but if you want to create
visuals stuff, you should dive into glsl programming and do your
manipulations in shader language. this is extremely efficient and fast.
there are examples by cyrille and the pd montreal community (alexandre
etc).
hi,
I am working on dynamically created patches and just figured out (by
accident) a nice thing. it seems the $0 in pd-$0subpatch gets
substituted correctly by $0 even if it is not at the beginning of a symbol.
that means you can have a subpatch [pd $0subpatch] and use
[send pd-$0subpatch] to
thanks a lot!
Is there a recent windows autobuild? people asked me for pdlua for
windows, but I guess that is not included yet on windows?
marius.
Hans-Christoph Steiner wrote:
I manually built on Mac OS X/Intel if anyone is interested:
yes, that was me. I used python and the flickr api to do this. there is
an unofficial release at
http://www.parasitaere-kapazitaeten.net/Pd/pd_flickr. (I will have to
look into it again and have to clean up the code and give better
documentation.
I use python to talk to flickr, search for tags
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