Re: [PD] audio dropout when switching between workspaces or bringing the patch in front

2013-11-08 Thread jamal crawford
hey Py



thanks for the fast reply. thats a very good idea!

massive thanks and have a wonderfull weekend



best







On Fri, Nov 8, 2013, at 05:42 AM, Py Fave wrote:

afaik,

it's always better to split interface and signal to avoid dropouts.
 making 2 instances of pd solved the problem for me

yoiu can use -noaudio on interface thread and communicate via osc on
localhost or other

the problem seems to come from the drawing of heavy interfaces

perhaps pd~ object is usefull ,
but i never tried it



2013/11/7 jamal crawford [1]three...@ml1.net

hi list



im having problems with audio when switching between workspaces or

bringing the patch in front (

[2]http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and

msw. the only workaround i figured, is to minimize the patch window,
but

slicing samples without visual feedback is like pointing randomly in
the

sky. i tried different minimal window managers (using fluxbox myself),

but the problem persists. i also tried different flag combination

without mercy.



any suggestions or workarounds would be highly appreciated!



im on 0.43.4-extended



best regards

/.jc



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[PD] audio dropout when switching between workspaces or bringing the patch in front

2013-11-07 Thread jamal crawford
hi list

im having problems with audio when switching between workspaces or
bringing the patch in front (
http://dyret.menneske.dk/shots/sampler_shot.png ), both on linux and
msw. the only workaround i figured, is to minimize the patch window, but
slicing samples without visual feedback is like pointing randomly in the
sky. i tried different minimal window managers (using fluxbox myself),
but the problem persists. i also tried different flag combination
without mercy.

any suggestions or workarounds would be highly appreciated!

im on 0.43.4-extended

best regards
/.jc

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Re: [PD] Missing pdp objects in pd-extended

2013-03-13 Thread jamal crawford
hi

in terminal:
locate pdp_ | grep pd-extended

look after your missing objects/externals folder and add it to pd's
path (in prefs)
or
move them to pdp folder

./jc 


I was browsing the help and looking at pdp/examples/example01.pd (and
others) I am missing:

pdp_conv_sobel_edge
pdp_motion_phase
pdp_gradient
pdp_blur
pdp_grey
pdp_saturation
pdp_cheby3o
pdp_save_png_sequence
pdp_diff
pdp_agc
pdp_contrast
pdp_motion_fade
pdp_pps

I don't know if these where ever part of pd-extended. Have they been
removed?
This makes most of the examples pretty useless.

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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread jamal crawford
hi

thank you for the advise. I think I'll go practicing and experimenting
on boxes before I figure what gpu I want to invest in.
If its not too confidential, may I ask you to share your systems
(OS/hardware) specs, when you are working/performing with Gem.

./jc 

On Wed, Feb 27, 2013, at 12:46 AM, Cyrille Henry wrote:
 
 
 Le 27/02/2013 00:42, jamal crawford a écrit :
  hi Cyrille and list
 
  yes i found some configuration tools and maxed them up and yes i can see
  the smoothing now (which still is grainy, but its ok), but it seems like
  polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
  (but something called ati radeon express m200 from somewhere 2006 on
  this win box). i guess so far i will be left in a dust (of smoothly
  rendered boxes), until i'll buy an nvidia gpu.
  Can anyone advise an nvidia gpu (or some tech specifications) which will
  be powerfull enough to render the edges as smoothly (cirka) as on that
  picture, i linked.

 any nvidia gpu will do antialiasing with no problem.
 but if you wish to render 1 big square, you probably need something a
 bit better than the cheapest GPU available.
 
 cheers
 c

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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread jamal crawford
hi 

alpha did the trick
thanks


From: IOhannes m zmoelnig zmoel...@iem.at
Subject: Re: [PD] Gem newbee question/antialiasing of edges on boxes
To: pd-list@iem.at
Message-ID: 512dd598.3050...@iem.at
Content-Type: text/plain; charset=ISO-8859-15

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

darn, my mailer ate the content of my last mail. so here we go again...

On 2013-02-27 00:42, jamal crawford wrote:

but it seems like polygon_smooth does nothing. 


obviously, you have to insert [polygon_smooth] *before* your Geos
(e.g. your boxes).
less obviously, you also might want to insert [alpha].

gamsdr
IOhannes

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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread jamal crawford
it does help indeed, big thanks for the reply
i also use linux, but on a another box (with intel gma something
stoneage) which i optimized strictly for sound. so i borrowed this box
to play around with. Does anyone know how are the ati drivers with
linux/GEM combination?
best
./jc
 

On Wed, Feb 27, 2013, at 09:39 AM, Cyrille Henry wrote:
 I use linux. in this OS, driver is more a problem than hardware.
 so i used Nvidia because that was the only one that provide good driver
 (proprietary).
 
 2 years ago, i was not able to choose the computer to use for a
 performance, so i had to use a ADM GPU. Driver did improve a lot and
 things where usable.
 i did not try since.
 
 since few years, nvidia had the optimus system for laptop that allow 2
 GPU: intel and nvidia to work on the same time.
 The intel GPU is for everyday use, the nvidia for graphical demanding
 application.
 No real good drivers allow to use this on linux. So most of the time the
 nvidia is slower than the intel.
 
 So i've got a optimus latop. I use the intel gpu most of the time for
 Gem. Even for performances.
 but sometimes it's good to have the nvidia, for testing, and for non real
 time rendering.
 
 So, looking only at the hardware :
 nvidia and amd build low / medium and high end GPU.
 intel did only do low end gpu.
 but i'm still surprised by my intel HD4000 : working with shader, it's
 lot's faster than the mid range nvidia i used 3 years ago.
 
 hope that help
 
 cheers
 Cyrille

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[PD] Gem newbee question/antialiasing of edges on boxes

2013-02-26 Thread jamal crawford
hi list

i found this picture
http://daimi.au.dk/~vectral/html_gallery_1/pics/Image_00227.jpg which is
done in max/jitter on osx and i wonder how do you get them soft
edges/lines on them boxes, if its possible at all. when I create a
cube or any other 3d object it has that grainy look. Does it have
anything to do with the OS/hardware its been running on?

best regards
./jc

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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-26 Thread jamal crawford
hi Cyrille and list

yes i found some configuration tools and maxed them up and yes i can see
the smoothing now (which still is grainy, but its ok), but it seems like
polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
(but something called ati radeon express m200 from somewhere 2006 on
this win box). i guess so far i will be left in a dust (of smoothly
rendered boxes), until i'll buy an nvidia gpu. 
Can anyone advise an nvidia gpu (or some tech specifications) which will
be powerfull enough to render the edges as smoothly (cirka) as on that
picture, i linked.
thank you for very fast reply
best regs
./jc

On Tue, Feb 26, 2013, at 01:50 PM, Cyrille Henry wrote:
 hello,
 if you use a nvidia GPU, you can set antialiasing on the rendering using
 a FSAA message to gemwin (see gemwin help), before window creation.
 if you use nvidia or amd gpu, you can force the antialiasing using
 drivers configuration tools (if available on your os)
 whatever gpu you are using, you can set per primitive antialiasing using
 the polygon_smooth object after a gemhead
 
 on my experience, this last option can be slower than the 1st one.
 
 cheers
 c

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Re: [PD] linux, elka ek22, sysexin dump unpacking (82 bytes)

2012-12-11 Thread jamal crawford
hi list

thanks IOhannes, [list]s are pretty neat. 
now im trying to repack 82 bytes and send them to elka. but i need the
sum of 74 values, so i can modulo the second last checksum byte. is
there an object which can calculate the sum of 74 values (number boxes)?
or is there a another way to do it?
thanks in advance
best regs
~/j



 Date: Mon, 10 Dec 2012 21:47:59 +0100
 From: IOhannes m zm?lnig zmoel...@iem.at
 Subject: Re: [PD] linux, elka ek22, sysexin dump unpacking (82
   bytes)
 To: pd-list@iem.at
 Message-ID: 50c64a7f.9040...@iem.at
 Content-Type: text/plain; charset=ISO-8859-15; format=flowed
 
 On 12/10/2012 18:53, jamal crawford wrote:
  hi list.
 
  im working on editor for Elka ek/em 22 analogue synth. when i request a
  parameter dump i get 82 bytes from sysexin. i can see the dump by
  [print] monitor, but I have no idea how to unpack these 82 bytes. when
  trigger banging the dump i only get 8 bangs, so i cant put a counter on
  it.
  is there anyone who has an idea how to unpack this dump.
 
 check the [list] family of objects for re-grouping of your data.
 
 fgmasdr
 IOhannes

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[PD] linux, elka ek22, sysexin dump unpacking (82 bytes)

2012-12-10 Thread jamal crawford
hi list.

im working on editor for Elka ek/em 22 analogue synth. when i request a
parameter dump i get 82 bytes from sysexin. i can see the dump by
[print] monitor, but I have no idea how to unpack these 82 bytes. when
trigger banging the dump i only get 8 bangs, so i cant put a counter on
it.
is there anyone who has an idea how to unpack this dump.

im on debian, pd-extended 0.43.4 

kind regs
~/j
  

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Re: [PD] cq2midi ? Polyphonic MIDI notes from audio

2012-11-07 Thread jamal crawford
hi Thomas and list

everything went smooth with compiling constantq~. when i open cq2midi.pd
i get [list-map], [list-drip], [pyx. 1 2 noteflt] couldnt create.
cq2midi is added to path.

best
./j


On Wed, Nov 7, 2012, at 10:56 AM, lamar odom wrote:
 hi Thomas
 
 thanks for the reply.
 best regards
 ./j 
 
 On Tue, Nov 6, 2012, at 03:09 PM, Thomas Grill wrote:
  Hi Jamal,
  it is certainly possible.
  It is best done by first downloading flext (http://g.org/flext)
  and using the flext build system (see readme.txt and build.txt) to
  compile and install flext and then the two externals (constantq~ and
  py/pyext) needed.
  Let me know if you need further assistance in the process.
  gr~~~
  
  2012/11/6 jamal crawford three...@ml1.net:
   hi Thomas
  
   i would love to try it on linux.
   is it possible to compile it on linux? and how would you do that?
  
   best
  
  
   Message: 1
   Date: Fri, 2 Nov 2012 10:28:02 +0100
   From: Thomas Grill g...@g.org
   Subject: [PD] cq2midi ? Polyphonic MIDI notes from audio
   To: pd-list list Pd-list@iem.at
   Message-ID: 5ef303e4-4893-4849-95cd-12bc188ba...@g.org
   Content-Type: text/plain; charset=windows-1252
  
   Hi all,
   I just added the cq2midi project to my list of software publications.
   This project tries to analyze a stream of digital audio data into MIDI
   notes. It does so not from a traditional musicological perspective (f0
   analysis or the likes), but rather in a raw fashion, so that ?all?
   predominant frequencies of the spectrum at a certain time are interpreted
   as MIDI notes. Some filtering options are available to reduce noise.
   I originally designed this software to realize the composition luscinia
   megarhynchos for computer-controlled carillon, premiered at the Pure Data
   convention 2011 in Weimar.
  
   http://g.org/research/software/cq2midi
  
   gr~~~
  
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