Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-29 Thread Jack
Le dimanche 29 novembre 2009 à 12:07 +0100, IOhannes m zmölnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! ah right. that

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-29 Thread Jack
i forgot the patch. ++ Jack Le dimanche 29 novembre 2009 à 15:41 +0100, Jack a écrit : Le dimanche 29 novembre 2009 à 12:07 +0100, IOhannes m zmölnig a écrit : -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Matteo Sisti Sette wrote: Ohhh, ok!!! [env ( is the way the

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-29 Thread Matteo Sisti Sette
Jack escribió: i forgot the patch. Excellent (as Miller would say... or Mr Burns) That's exactly what I was trying to do. I thought I could simply send [symbol GL_BLEND( (and other constant names) to the GL objects. Also, I was missing the necessary [alpha] object. By the way, in your

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-29 Thread Matteo Sisti Sette
By the way, it seems to me that with this approach I can achieve: - additive blending (by setting both sfactor and dfactor to GL_ONE) - multiplicative blending (by setting for example sfactor=GL_ONE and dfactor=GL_SRC_COLOR) but NOT for example subtraction or difference... or am I missing

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-29 Thread Matteo Sisti Sette
Errata corrige: Matteo Sisti Sette escribió: - multiplicative blending by setting for example sfactor=GL_ONE and dfactor=GL_SRC_COLOR I meant sfactor=GL_ZERO However the question remains: but NOT for example subtraction or difference... or am I missing something? -- Matteo Sisti Sette

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Max
make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control the alpha 0...1 Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette: Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Max escribió: make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control the alpha 0...1 Well that only gives me alpha blending, I cannot do additive nor multiplicative nor difference blending etc with that, can I -- Matteo Sisti Sette

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Btw I am specially interested in add and multiply, and maybe difference and subtraction Max escribió: make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control the alpha 0...1 Am 28.11.2009 um 17:53 schrieb Matteo Sisti Sette: Hi, Now, I

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Max
well, you've asked for the simple way other than that the solution is pretty much outlined in your question already. Am 28.11.2009 um 18:07 schrieb Matteo Sisti Sette: Max escribió: make the rectangle transparent with the alpha channel [alpha] [colorRGB] - use last inlet to control

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Max escribió: well, you've asked for the simple way Ok I just hoped there was a simple way to achieve add and multiply as well. So can I assume ther isn't? other than that the solution is pretty much outlined in your question already. Do I have to learn glsl programming? Would that

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Is it what you are looking for ? ++ Jack Le samedi 28 novembre 2009 à 17:53 +0100, Matteo Sisti Sette a écrit : Hi, Now, I don't know if this is possible at all. Suppose I have a [rectangle] (or whatever primitive indeed) with a texture, and something behind the rectangle. Is it

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Jack escribió: Is it what you are looking for ? Well, since I use Windows pix_share_write and read don't work, but I guess I could do the same without those objects. Yes, this is one approach. I was looking for another approach that wouldn't involve taking snapshots of the scene and adding

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Matteo Sisti Sette
Matteo Sisti Sette escribió: A) Use several [rectangle]s on a plane, get a snapshot of the framebuffer and put it into a texture B) manipulate the camera input as pix, or as texture, and compose a bigger pix, so only at the very end, for displaying, you would use a rectangle ? H I

Re: [PD] [GEM-dev] Blending mode directly on objects, not pixes?

2009-11-28 Thread Jack
Send us the patch ! ;) ++ Jack Le dimanche 29 novembre 2009 à 02:01 +0100, Matteo Sisti Sette a écrit : Ohhh, ok!!! [env ( is the way the texture blends with the color of the survace (i.e. the one set by [color])!!! That's useless to my purpose: by blending mode I meant the way the