Hmm, strange i had only warning but no error.
I change 0 to 0.0 (to use float instead int in 'if ((color.g -
colorToDiscard.g) = 0.0)') and now i have no warning (i join the
new .frag) : all works fine here.
I think, the problem could come from the GPU (and so the version of GLSL
supported ? I am
it works now. the GLSL in OS X is very picky about all floats beeing
defined with a decimal dot.
(here i use a NVIDIA GeForce 9400M w/ os x)
to make these patches really useful you have to use a camera with
manual focus and manual exposure. auto-* will wreck the results.
in order to optimize
Le jeudi 17 septembre 2009 à 13:37 +0200, Max a écrit :
it works now. the GLSL in OS X is very picky about all floats beeing
defined with a decimal dot.
Super !
(here i use a NVIDIA GeForce 9400M w/ os x)
to make these patches really useful you have to use a camera with
manual focus and
;o)
you may want to look into those patches:
http://damm-net.org/wiki/index.php?title=Bewegungsmelder
Am 12.09.2009 um 16:48 schrieb bra...@subnet.at:
Very nice, thank you
do you mind if I use that patch for future projects?
;-)
der.brandt
bra...@subnet.at wrote:
Hi list
anybody
Hi list
anybody having an idea of building a bluebox in pd/gem?
thank you in advance
der.brandt
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bra...@subnet.at wrote:
Hi list
anybody having an idea of building a bluebox in pd/gem?
very simple, see attached patch.
fmdasdr
IOhannes
you can also have a look at [pix_chroma_key]
#N canvas 119 99 602 408 10;
#X obj 63 82 gemwin;
#N canvas 0 0 450 300 bluegreenbox 0;
#X obj 121 71 inlet
Very nice, thank you
do you mind if I use that patch for future projects?
;-)
der.brandt
bra...@subnet.at wrote:
Hi list
anybody having an idea of building a bluebox in pd/gem?
very simple, see attached patch.
fmdasdr
IOhannes
you can also have a look at [pix_chroma_key]