Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread Cyrille Henry



Le 27/02/2013 00:42, jamal crawford a écrit :

hi Cyrille and list

yes i found some configuration tools and maxed them up and yes i can see
the smoothing now (which still is grainy, but its ok), but it seems like
polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
(but something called ati radeon express m200 from somewhere 2006 on
this win box). i guess so far i will be left in a dust (of smoothly
rendered boxes), until i'll buy an nvidia gpu.
Can anyone advise an nvidia gpu (or some tech specifications) which will
be powerfull enough to render the edges as smoothly (cirka) as on that
picture, i linked.

any nvidia gpu will do antialiasing with no problem.
but if you wish to render 1 big square, you probably need something a bit 
better than the cheapest GPU available.

cheers
c


thank you for very fast reply
best regs
./jc

On Tue, Feb 26, 2013, at 01:50 PM, Cyrille Henry wrote:

hello,
if you use a nvidia GPU, you can set antialiasing on the rendering using
a FSAA message to gemwin (see gemwin help), before window creation.
if you use nvidia or amd gpu, you can force the antialiasing using
drivers configuration tools (if available on your os)
whatever gpu you are using, you can set per primitive antialiasing using
the polygon_smooth object after a gemhead

on my experience, this last option can be slower than the 1st one.

cheers
c




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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread IOhannes m zmoelnig
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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread IOhannes m zmoelnig
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

darn, my mailer ate the content of my last mail. so here we go again...

On 2013-02-27 00:42, jamal crawford wrote:
 but it seems like polygon_smooth does nothing.

obviously, you have to insert [polygon_smooth] *before* your Geos
(e.g. your boxes).
less obviously, you also might want to insert [alpha].

gamsdr
IOhannes
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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread Cyrille Henry

damned!
i forget the alpha!
thanks

cheers
c


Le 27/02/2013 10:44, IOhannes m zmoelnig a écrit :

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

darn, my mailer ate the content of my last mail. so here we go again...

On 2013-02-27 00:42, jamal crawford wrote:

but it seems like polygon_smooth does nothing.


obviously, you have to insert [polygon_smooth] *before* your Geos
(e.g. your boxes).
less obviously, you also might want to insert [alpha].

gamsdr
IOhannes
-BEGIN PGP SIGNATURE-
Version: GnuPG v1.4.12 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/

iEYEARECAAYFAlEt1ZcACgkQkX2Xpv6ydvTx2ACg2e+7rYj83+Sp3lFqOgRpcNeK
ArkAn2Q1eVn1jMfArPymeu8eMS8evFRu
=Cona
-END PGP SIGNATURE-

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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread jamal crawford
hi

thank you for the advise. I think I'll go practicing and experimenting
on boxes before I figure what gpu I want to invest in.
If its not too confidential, may I ask you to share your systems
(OS/hardware) specs, when you are working/performing with Gem.

./jc 

On Wed, Feb 27, 2013, at 12:46 AM, Cyrille Henry wrote:
 
 
 Le 27/02/2013 00:42, jamal crawford a écrit :
  hi Cyrille and list
 
  yes i found some configuration tools and maxed them up and yes i can see
  the smoothing now (which still is grainy, but its ok), but it seems like
  polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
  (but something called ati radeon express m200 from somewhere 2006 on
  this win box). i guess so far i will be left in a dust (of smoothly
  rendered boxes), until i'll buy an nvidia gpu.
  Can anyone advise an nvidia gpu (or some tech specifications) which will
  be powerfull enough to render the edges as smoothly (cirka) as on that
  picture, i linked.

 any nvidia gpu will do antialiasing with no problem.
 but if you wish to render 1 big square, you probably need something a
 bit better than the cheapest GPU available.
 
 cheers
 c

-- 
http://www.fastmail.fm - Access all of your messages and folders
  wherever you are


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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread jamal crawford
hi 

alpha did the trick
thanks


From: IOhannes m zmoelnig zmoel...@iem.at
Subject: Re: [PD] Gem newbee question/antialiasing of edges on boxes
To: pd-list@iem.at
Message-ID: 512dd598.3050...@iem.at
Content-Type: text/plain; charset=ISO-8859-15

-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

darn, my mailer ate the content of my last mail. so here we go again...

On 2013-02-27 00:42, jamal crawford wrote:

but it seems like polygon_smooth does nothing. 


obviously, you have to insert [polygon_smooth] *before* your Geos
(e.g. your boxes).
less obviously, you also might want to insert [alpha].

gamsdr
IOhannes

-- 
http://www.fastmail.fm - Same, same, but different...


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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread Cyrille Henry

I use linux. in this OS, driver is more a problem than hardware.
so i used Nvidia because that was the only one that provide good driver 
(proprietary).

2 years ago, i was not able to choose the computer to use for a performance, so 
i had to use a ADM GPU. Driver did improve a lot and things where usable.
i did not try since.

since few years, nvidia had the optimus system for laptop that allow 2 GPU: 
intel and nvidia to work on the same time.
The intel GPU is for everyday use, the nvidia for graphical demanding 
application.
No real good drivers allow to use this on linux. So most of the time the nvidia 
is slower than the intel.

So i've got a optimus latop. I use the intel gpu most of the time for Gem. Even 
for performances.
but sometimes it's good to have the nvidia, for testing, and for non real time 
rendering.

So, looking only at the hardware :
nvidia and amd build low / medium and high end GPU.
intel did only do low end gpu.
but i'm still surprised by my intel HD4000 : working with shader, it's lot's 
faster than the mid range nvidia i used 3 years ago.

hope that help

cheers
Cyrille


Le 27/02/2013 18:12, jamal crawford a écrit :

hi

thank you for the advise. I think I'll go practicing and experimenting
on boxes before I figure what gpu I want to invest in.
If its not too confidential, may I ask you to share your systems
(OS/hardware) specs, when you are working/performing with Gem.

./jc

On Wed, Feb 27, 2013, at 12:46 AM, Cyrille Henry wrote:



Le 27/02/2013 00:42, jamal crawford a écrit :

hi Cyrille and list

yes i found some configuration tools and maxed them up and yes i can see
the smoothing now (which still is grainy, but its ok), but it seems like
polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
(but something called ati radeon express m200 from somewhere 2006 on
this win box). i guess so far i will be left in a dust (of smoothly
rendered boxes), until i'll buy an nvidia gpu.
Can anyone advise an nvidia gpu (or some tech specifications) which will
be powerfull enough to render the edges as smoothly (cirka) as on that
picture, i linked.



any nvidia gpu will do antialiasing with no problem.
but if you wish to render 1 big square, you probably need something a
bit better than the cheapest GPU available.

cheers
c




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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-27 Thread jamal crawford
it does help indeed, big thanks for the reply
i also use linux, but on a another box (with intel gma something
stoneage) which i optimized strictly for sound. so i borrowed this box
to play around with. Does anyone know how are the ati drivers with
linux/GEM combination?
best
./jc
 

On Wed, Feb 27, 2013, at 09:39 AM, Cyrille Henry wrote:
 I use linux. in this OS, driver is more a problem than hardware.
 so i used Nvidia because that was the only one that provide good driver
 (proprietary).
 
 2 years ago, i was not able to choose the computer to use for a
 performance, so i had to use a ADM GPU. Driver did improve a lot and
 things where usable.
 i did not try since.
 
 since few years, nvidia had the optimus system for laptop that allow 2
 GPU: intel and nvidia to work on the same time.
 The intel GPU is for everyday use, the nvidia for graphical demanding
 application.
 No real good drivers allow to use this on linux. So most of the time the
 nvidia is slower than the intel.
 
 So i've got a optimus latop. I use the intel gpu most of the time for
 Gem. Even for performances.
 but sometimes it's good to have the nvidia, for testing, and for non real
 time rendering.
 
 So, looking only at the hardware :
 nvidia and amd build low / medium and high end GPU.
 intel did only do low end gpu.
 but i'm still surprised by my intel HD4000 : working with shader, it's
 lot's faster than the mid range nvidia i used 3 years ago.
 
 hope that help
 
 cheers
 Cyrille

-- 
http://www.fastmail.fm - Choose from over 50 domains or use your own


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[PD] Gem newbee question/antialiasing of edges on boxes

2013-02-26 Thread jamal crawford
hi list

i found this picture
http://daimi.au.dk/~vectral/html_gallery_1/pics/Image_00227.jpg which is
done in max/jitter on osx and i wonder how do you get them soft
edges/lines on them boxes, if its possible at all. when I create a
cube or any other 3d object it has that grainy look. Does it have
anything to do with the OS/hardware its been running on?

best regards
./jc

-- 
http://www.fastmail.fm - mmm... Fastmail...


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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-26 Thread Cyrille Henry

hello,
if you use a nvidia GPU, you can set antialiasing on the rendering using a FSAA 
message to gemwin (see gemwin help), before window creation.
if you use nvidia or amd gpu, you can force the antialiasing using drivers 
configuration tools (if available on your os)
whatever gpu you are using, you can set per primitive antialiasing using the 
polygon_smooth object after a gemhead

on my experience, this last option can be slower than the 1st one.

cheers
c



Le 26/02/2013 22:25, jamal crawford a écrit :

hi list

i found this picture
http://daimi.au.dk/~vectral/html_gallery_1/pics/Image_00227.jpg which is
done in max/jitter on osx and i wonder how do you get them soft
edges/lines on them boxes, if its possible at all. when I create a
cube or any other 3d object it has that grainy look. Does it have
anything to do with the OS/hardware its been running on?

best regards
./jc



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Re: [PD] Gem newbee question/antialiasing of edges on boxes

2013-02-26 Thread jamal crawford
hi Cyrille and list

yes i found some configuration tools and maxed them up and yes i can see
the smoothing now (which still is grainy, but its ok), but it seems like
polygon_smooth does nothing. i have no nvidia gpu, so no FSAA for me
(but something called ati radeon express m200 from somewhere 2006 on
this win box). i guess so far i will be left in a dust (of smoothly
rendered boxes), until i'll buy an nvidia gpu. 
Can anyone advise an nvidia gpu (or some tech specifications) which will
be powerfull enough to render the edges as smoothly (cirka) as on that
picture, i linked.
thank you for very fast reply
best regs
./jc

On Tue, Feb 26, 2013, at 01:50 PM, Cyrille Henry wrote:
 hello,
 if you use a nvidia GPU, you can set antialiasing on the rendering using
 a FSAA message to gemwin (see gemwin help), before window creation.
 if you use nvidia or amd gpu, you can force the antialiasing using
 drivers configuration tools (if available on your os)
 whatever gpu you are using, you can set per primitive antialiasing using
 the polygon_smooth object after a gemhead
 
 on my experience, this last option can be slower than the 1st one.
 
 cheers
 c

-- 
http://www.fastmail.fm - The professional email service


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