Re: [PD] How to avoid choppy midi outputs sounds using multi-user DIY music controllers ? (newbie question)

2010-12-08 Thread Robb Mitchell
Thanks again - it turns out that it was a synthesiser problem. 

In case anyone was wondering,  I went back to basics and attempted to play 
multiple notes through a simple patch. The synth (FM8) appears very much 
polyphony. However I noticed  by chance, the overlapping choppy problem with 
chords that do not start synchronously (if you know what I mean) occurred with 
only some of the preprogrammed sounds. So switching to a different sound on the 
synth solves the problem.


- Original Message 
From: Lorenzo Sutton lsut...@libero.it
To: pd-list@iem.at
Sent: Tue, 7 December, 2010 16:27:56
Subject: Re: [PD] How to avoid choppy midi outputs sounds using multi-user 
DIY 
music controllers ? (newbie question)

Hi,

Robb Mitchell wrote:
 Hi

 I am trying to make a musical instrument for two or three people to play at 
once
 (fuller details below).  Each person will have a controller, and I am 
outputting
 to a software synthesizier.
 It works fine (some very fun responses!) with one controller, but input from 
the
 second sensor cuts short the notes played by the first (and vice versa).
 Is there some way to make a MIDI note play for its full duration regardless or
 whether another overlapping note is being played ?
 (and if not, other suggested workarounds most welcome)
 I thought maybe Noteout channel numbers was the way, but I maybe
 misunderstanding how these work...
Indeed you'de probaly need to go for 1 midi channel per instrument (midi 
input).
Additionally you need a polyphony of at least 3 notes in this case, 
that is the synthesiser must be able to output at least 3 notes 
all-together.

Hope this helps.
Lorenzo
 Many thanks

 Robb




 Fuller Details:

 I am working towards a remake and electronic update of an earlier, fairly
 popular dance floor sculpture:
 http://www.chateau.eclipse.co.uk/robb/socialwhirl.htm
 but hoping to transform people's movements on the rotating discs into sound
 (though not expecting to wire up as many as 28 rotating discs for some time!
 Two or three is enough for now)

 So the basic set up is:
 Gyroscope sensor in each disc/controller
 Arduino
 xbee
 serial read in via a receiving Arduino (using Comport)
 Pure Data  (happy to share my patch if you like)  FM8 (currently just able 
to
 use the Demo mode, so very open to alternative synthesiser suggestions!)



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[PD] How to avoid choppy midi outputs sounds using multi-user DIY music controllers ? (newbie question)

2010-12-07 Thread Robb Mitchell
Hi

I am trying to make a musical instrument for two or three people to play at 
once 
(fuller details below).  Each person will have a controller, and I am 
outputting 
to a software synthesizier. 
It works fine (some very fun responses!) with one controller, but input from 
the 
second sensor cuts short the notes played by the first (and vice versa). 
Is there some way to make a MIDI note play for its full duration regardless or 
whether another overlapping note is being played ? 
(and if not, other suggested workarounds most welcome)
I thought maybe Noteout channel numbers was the way, but I maybe 
misunderstanding how these work...

Many thanks

Robb




Fuller Details:

I am working towards a remake and electronic update of an earlier, fairly 
popular dance floor sculpture:
http://www.chateau.eclipse.co.uk/robb/socialwhirl.htm
but hoping to transform people's movements on the rotating discs into sound
(though not expecting to wire up as many as 28 rotating discs for some time!  
Two or three is enough for now)

So the basic set up is: 
Gyroscope sensor in each disc/controller
 Arduino 
 xbee 
 serial read in via a receiving Arduino (using Comport) 
 Pure Data  (happy to share my patch if you like)  FM8 (currently just able 
 to 
use the Demo mode, so very open to alternative synthesiser suggestions!) 


  

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Re: [PD] How to avoid choppy midi outputs sounds using multi-user DIY music controllers ? (newbie question)

2010-12-07 Thread Lorenzo Sutton

Hi,

Robb Mitchell wrote:

Hi

I am trying to make a musical instrument for two or three people to play at once
(fuller details below).  Each person will have a controller, and I am outputting
to a software synthesizier.
It works fine (some very fun responses!) with one controller, but input from the
second sensor cuts short the notes played by the first (and vice versa).
Is there some way to make a MIDI note play for its full duration regardless or
whether another overlapping note is being played ?
(and if not, other suggested workarounds most welcome)
I thought maybe Noteout channel numbers was the way, but I maybe
misunderstanding how these work...
Indeed you'de probaly need to go for 1 midi channel per instrument (midi 
input).
Additionally you need a polyphony of at least 3 notes in this case, 
that is the synthesiser must be able to output at least 3 notes 
all-together.


Hope this helps.
Lorenzo

Many thanks

Robb




Fuller Details:

I am working towards a remake and electronic update of an earlier, fairly
popular dance floor sculpture:
http://www.chateau.eclipse.co.uk/robb/socialwhirl.htm
but hoping to transform people's movements on the rotating discs into sound
(though not expecting to wire up as many as 28 rotating discs for some time!
Two or three is enough for now)

So the basic set up is:
Gyroscope sensor in each disc/controller

Arduino
xbee
serial read in via a receiving Arduino (using Comport)
Pure Data  (happy to share my patch if you like)  FM8 (currently just able to
use the Demo mode, so very open to alternative synthesiser suggestions!)




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