Well I must give a +1 to all the members of this list for being so
civil, constructive, polite and friendly.
The answers one usually get to that kind of subject are much less friendly.
Who wants smooth, curvy, creamy, glossy, mild, silky audio anyway?
Happy - rough - Pd to all :)
PS: I guess
Roman Haefeli wrote:
you can find the major7.pd patch and its depencencies here:
http://www.romanhaefeli.net/software/pd/
i could not find major7.pd there, but i have tried the
bandlimited_oscilators (sinesum), which sounded quite a lot
better/smoother than other methods for making
bandlimited
On Mon, 2010-03-29 at 15:59 +0200, martin brinkmann wrote:
Roman Haefeli wrote:
you can find the major7.pd patch and its depencencies here:
http://www.romanhaefeli.net/software/pd/
i could not find major7.pd there,
sorry, here it is:
http://www.romanhaefeli.net/software/pd/major7.pd
On Fri, Mar 26, 2010 at 10:07:29AM +0100, Roman Haefeli wrote:
Is it time for having a pool for Pd-made music? There was the Pd radio
which I quite liked. Would it require a lot of effort to bring it up
again?
Not quite the same, but as you know, http://rjdj.me has hours and hours of
Pd-made
On Sun, 2010-03-28 at 11:44 +0200, Frank Barknecht wrote:
On Fri, Mar 26, 2010 at 10:07:29AM +0100, Roman Haefeli wrote:
Is it time for having a pool for Pd-made music? There was the Pd radio
which I quite liked. Would it require a lot of effort to bring it up
again?
Not quite the same,
On Sat, 2010-03-27 at 20:35 +0100, martin brinkmann wrote:
i am just listening to hinsichtlich, and i really like
the pad-sound which starts at about 3:00 (right after this
'distortion accident'). can you tell me what patch it is?
It's a never-released a bit naive saw based synth with
Frank wrote:
It's not so much the tool, as it is the skills that makes music
sound good.
That is true for really good tools. Needless to say that Pd is one of them.
But there are a lot of tools out there with which it is not so much the
skills as it is the tool that makes music sound good -
On 3/28/10 2:05 PM, Matteo Sisti Sette wrote:
[phasor~] is not the right object to use as a sawtooth oscillator?? In
the latter case, what should you use instead??
Because it has DC offset...the signal is only in the positive domain. If
you don't care about aliasing, you can do this:
[*~
Matteo Sisti Sette a écrit :
Frank wrote:
It's not so much the tool, as it is the skills that makes music
sound good.
That is true for really good tools. Needless to say that Pd is one of them.
But there are a lot of tools out there with which it is not so much the
skills as it is the
On Sun, 2010-03-28 at 14:14 +0200, Derek Holzer wrote:
Generate bandlimited waveforms. Works for lower frequencies, however
higher frequencies will still alias...
Why is that? I thought, when just playing so many partials of the
waveform, so that all of them fit in below the nyquist
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to generate the waveforms, but if
you eliminated all of them them you would just have a sine wave again
;-) So what you get is
Yes that would work!!!
D.
On 3/28/10 3:24 PM, Roman Haefeli wrote:
On Sun, 2010-03-28 at 15:04 +0200, Derek Holzer wrote:
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to
On Sun, 2010-03-28 at 15:04 +0200, Derek Holzer wrote:
Well, that is only if all the partials remain under the Nyquist
frequency. The idea is to limit the higher harmonics to the ones
described by whatever formula you use to generate the waveforms, but if
you eliminated all of them them you
Roman Haefeli escribió:
On Sun, 2010-03-28 at 14:14 +0200, Derek Holzer wrote:
Generate bandlimited waveforms. Works for lower frequencies, however
higher frequencies will still alias...
Why is that? I thought, when just playing so many partials of the
waveform, so that all of them fit in
I realize that I should have written however higher playback
frequencies of the arrays will still alias--meaning that if any of the
partials went above Nyquist, you'd still have aliasing. Sorry for the
confusion.
D.
On 3/28/10 4:03 PM, Roman Haefeli wrote:
On Sun, 2010-03-28 at 15:37 +0200,
On Sun, 2010-03-28 at 15:37 +0200, Matteo Sisti Sette wrote:
Roman Haefeli escribió:
On Sun, 2010-03-28 at 14:14 +0200, Derek Holzer wrote:
Generate bandlimited waveforms. Works for lower frequencies, however
higher frequencies will still alias...
Why is that? I thought, when just
On Sun, 2010-03-28 at 16:09 +0200, Derek Holzer wrote:
I realize that I should have written however higher playback
frequencies of the arrays will still alias--meaning that if any of the
partials went above Nyquist, you'd still have aliasing. Sorry for the
confusion.
No problem at all.
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use [tabread4] to interpolate graphical
On Sun, Mar 28, 2010 at 02:05:01PM +0200, Matteo Sisti Sette wrote:
Frank wrote:
If you use a [phasor~] as a sawtooth oscillator source,
you're wrong in both Max and Pd.
...
(ohhh, I see maybe: it is because of aliasing isn't it? indeed I always
wondered: how do you simulate a sawtooth
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use [tabread4] to interpolate graphical
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible noise. If you use
cyrille henry wrote:
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste programming),
you get horrible
Claude Heiland-Allen a écrit :
cyrille henry wrote:
Claude Heiland-Allen a écrit :
Alexandre Porres wrote:
I feel Max produce a smoother audio than Pd. Didit
Well, if you use [tabread4~] or any of the many other Pd objects that
use the same broken interpolation algorithm (copy/paste
But I wonder how this can be different in Max (note that I don't know
Max at all (almost))
i cannot comment on max, but comparing the implementations of
supercollider's unit generators and pd's tilde objects shows a big
different in the handling of parameter changes. pd uses new
On Mar 25, 2010, at 9:34 PM, Roman Haefeli wrote:
but just demonstrate that in despite a lot of efforts to have tools for
making music with pd, there's no way to make something smooth enough to be
commercial, unless cheating with some steinberg or direct x stuff, of
knowing by heart all
On Fri, 2010-03-26 at 09:18 +0100, Dan Wilcox wrote:
Well I am no pd king either, but it's been working quite well for me
after the initial investment of learning and building patches.
Here's a song recorded with multiple tracks from pd directly to Ardour
on an old single core Linux
On 26.03.2010 09:18, Dan Wilcox wrote:
SubOptimal Demo
http://musicdump.danomatika.com/New%20robotcowboy/SubOptimal/SubOptimal-demo2_mastered.mp3
nice Devo feeling!
--
media art + development
http://www.block4.com
follow me on Twitter:
http://twitter.com/herrsteiner
or face the book:
Here's a minimal track also made with Pd, for the sake of diversity:
http://www.netpd.org/sessions/2007-11-08_antiwecker.mp3
I really liked that track. Thanks for posting.
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On Wed, Mar 24, 2010 at 8:20 PM, Alexandre Porres por...@gmail.com wrote:
I feel Max produce a smoother audio than Pd. Didit
So, did anybody get to this and finished up the discussion (I didn't see it,
sorry)?
Anyway, it doesn't make sense to me.
yeah, this an interesting discussion that
So, I think this is an important myth to get over...
Well that seems a kinda biased approach :)
Whenever anybody says that Max sounds smoother than Pd (or viceversa
of course) we should force him to answer these three questions:
1) define smoother, what the hell does it mean (is it less
--- On Thu, 3/25/10, Matteo Sisti Sette matteosistise...@gmail.com wrote:
From: Matteo Sisti Sette matteosistise...@gmail.com
Subject: Re: [PD] Max Smoother Audio than Pd?
To: por...@gmail.com
Cc: PD list pd-list@iem.at
Date: Thursday, March 25, 2010, 6:17 PM
So, I think
Envoyé: Jeudi 25 Mars 2010 18h17:11 GMT +01:00 Amsterdam / Berlin / Berne /
Rome / Stockholm / Vienne
Objet: Re: [PD] Max Smoother Audio than Pd?
So, I think this is an important myth to get over...
Well that seems a kinda biased approach :)
Whenever anybody says that Max sounds smoother than Pd
colet.patr...@free.fr escribió:
in despite a lot of efforts to have tools for making music with pd,
there's no way to make something smooth enough to be commercial,
unless cheating with some steinberg or direct x stuff,
That doesn't seem strange to me: I guess all the sound processing
matteosistisette wrote:
colet.patr...@free.fr escribió:
in despite a lot of efforts to have tools for making music with pd,
there's no way to make something smooth enough to be commercial,
unless cheating with some steinberg or direct x stuff,
That doesn't seem strange to me: I guess all
On 25.03.2010, at 19:55, martin.pe...@sympatico.ca martin.pe...@sympatico.ca
wrote:
matteosistisette wrote:
colet.patr...@free.fr escribió:
in despite a lot of efforts to have tools for making music with pd,
there's no way to make something smooth enough to be commercial,
unless
Not a DSP guy (video guy), but I've heard the same exact complaints of Max/MSP
- that other commercial apps have a smoother sound generally, even with simple
patches.
Since Max used a version of PD at some point for the DSP stuff, I'd imagine
they would be in general about the same, but what
vboehm wrote:point)
oha, myth-alarm! max (still) uses 32-bits.
Yeah I guess you're right. In the Max sdk docs they sometimes refer to 32-bit
floats as 'doubles'.
e.g. The other options are A_FLOAT for doubles, A_SYM for symbols, and
A_GIMME,...
but the Max atom is essentially identical to
Hi Patko
I'm so sad to hear that you don't seem to like those sounds at all. But
thanks for the feedback.
On Thu, 2010-03-25 at 19:36 +0100, colet.patr...@free.fr wrote:
In fact I've no clue about how max instrument patches sounds, only using it
for livelooping, but I and other musicians
colet.patr...@free.fr wrote:
didn't like the sonority of netpd for example, because rendered
texture are poor, only one sytnh sound good
the reason might be that netpd is 'pd-vanilla', and there are
not so much techniques used for getting smooth(er) sound (afair),
like bandlimited oscs and
mnb wrote:
colet.patr...@free.fr wrote:
didn't like the sonority of netpd for example, because rendered
texture are poor, only one sytnh sound good
the reason might be that netpd is 'pd-vanilla', and there are
not so much techniques used for getting smooth(er) sound (afair),
like
martin.pe...@sympatico.ca wrote:
If a basic [osc~] sounds like 8 bits I think maybe you need a better sound
card. ;)
i did not mean that literally ;) and i like 'lo-fi-sound'.
bis denn!
martin
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On Thu, 2010-03-25 at 21:05 +, martin.pe...@sympatico.ca wrote:
mnb wrote:
colet.patr...@free.fr wrote:
didn't like the sonority of netpd for example, because rendered
texture are poor, only one sytnh sound good
the reason might be that netpd is 'pd-vanilla', and there are
not
mnb wrote:
. (not so much
like 'ice-cold fm-pads', more like '8-bit lofi with aliasing'.)
If you intentionally want that 8-bit lofi aliasing feeling, then yeah.
Roman
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Roman Haefeli wrote:
Actually, there vanilla-based bandlimited oscillators and some
netpd-synths are using them.
maybe the one good-sounding synth is one of them.
and i remember some synths which use just phasor~-0.5
(which i also use quite often).
bis denn!
martin
* I'd like to hear something composed by a king of pd patches, for the fun.*
have fun http://www.youtube.com/watch?v=XA4PbPKZuwk
Oh, by the way, as I said, usually, programmers work in partnership with
composers, as the case above. Both worked together in the 80's at IRCAM
(with max) and still do
in despite a lot of efforts to have tools for making music with pd,
there's no way to make something smooth enough to be commercial,
unless cheating with some steinberg or direct x stuff,
That doesn't seem strange to me: I guess all the sound processing
involved in creating _fullu_
On Thu, 2010-03-25 at 22:45 +0100, Tim Blechmann wrote:
in despite a lot of efforts to have tools for making music with pd,
there's no way to make something smooth enough to be commercial,
unless cheating with some steinberg or direct x stuff,
That doesn't seem strange to me: I guess
>From my experience, I think the main issue that distinguishes these
apps is the source material. Csound, for example, comes with a boatload
of signal generators, many of which take care of difficult issues like
aliasing internally. Though I don't use Reaktor much, it has some nice
sounding
I feel Max produce a smoother audio than Pd. Didit
So, did anybody get to this and finished up the discussion (I didn't see it,
sorry)?
Anyway, it doesn't make sense to me. For starters, the sound is made by
your sound card (and whatever you feed it) and your speakers actually. It's
al numbers
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