On Nov 2, 2006, at 4:16 AM, alexandre r. decoupigny wrote:You might be interested in [mapping/polar] which will convert yourx,y coords to polar coords (angle, radius). You could use the angle for the panning location, and the radius for some kind of distancealgorithm with reverb or
Hallo,
alexandre r. decoupigny hat gesagt: // alexandre r. decoupigny wrote:
first of all there was a light problem in frank's solution.. it did resolve
triggering problem, but that also created a new issue: since the
y value was stored in a [f] object and was triggered from an anything bang
I made this mistake again last thursday - I computed sound amplitude of
some kind of omnidirectional source as being r^-2 where r is the distance.
However, I believe that it's energy that should be r^-2, therefore
amplitude should be r^-1. That's assuming ideal 3-D dispersion (no
ceilings and no
On Wed, 25 Oct 2006, alexandre r. decoupigny wrote:
first i dont know what the r is in the following:
However, I believe that it's energy that should be r^-2, therefore
amplitude should be r^-1. That's assuming ideal 3-D dispersion (no
ceilings and no walls). Is that right?
r is for radius,