Re: [PD] Re: multi-speaker panning.. problamtic maths

2006-11-09 Thread Hans-Christoph Steiner
On Nov 2, 2006, at 4:16 AM, alexandre r. decoupigny wrote:You might be interested in [mapping/polar] which will convert yourx,y coords to polar coords (angle, radius).  You could use the angle for the panning location, and the radius for some kind of distancealgorithm with reverb or

Re: [PD] Re: multi-speaker panning.. problamtic maths

2006-11-06 Thread Frank Barknecht
Hallo, alexandre r. decoupigny hat gesagt: // alexandre r. decoupigny wrote: first of all there was a light problem in frank's solution.. it did resolve triggering problem, but that also created a new issue: since the y value was stored in a [f] object and was triggered from an anything bang

Re: [PD] Re: multi-speaker panning.. problamtic maths

2006-10-26 Thread Charles Henry
I made this mistake again last thursday - I computed sound amplitude of some kind of omnidirectional source as being r^-2 where r is the distance. However, I believe that it's energy that should be r^-2, therefore amplitude should be r^-1. That's assuming ideal 3-D dispersion (no ceilings and no

Re: [PD] Re: multi-speaker panning.. problamtic maths

2006-10-25 Thread Mathieu Bouchard
On Wed, 25 Oct 2006, alexandre r. decoupigny wrote: first i dont know what the r is in the following: However, I believe that it's energy that should be r^-2, therefore amplitude should be r^-1. That's assuming ideal 3-D dispersion (no ceilings and no walls). Is that right? r is for radius,