Frank Barknecht wrote:
Hallo,
Objects like [delay] or [metro] produce these clock-delayed messages.
They register their clocks with Pd's main scheduler using
clock_new(...) and then order the scheduler to generate the
clock-delayed messages like the metro-bangs using clock_delay(). The
On 06/05/2007, at 20.10, Chris McCormick wrote:
3. At the end everyone will mail me their subpatch and we will
string all
of the pieces together, overlapping so that each piece is played
twice -
once together with the piece before, and once with the piece after
I don't suppose that the
what's the best and most cpu efficient way to clip a signal in an
analogue fashion, rather than getting nasty digital distortion?
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hard off wrote:
what's the best and most cpu efficient way to clip a signal in an
analogue fashion, rather than getting nasty digital distortion?
waveshaping
mfga.sdr
IOhannes
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On Tue, 2007-05-08 at 19:18 +0900, hard off wrote:
what's the best and most cpu efficient way to clip a signal in an
analogue fashion, rather than getting nasty digital distortion?
Have you tried waveshaping? I.e. use your signal as an index to a
function (usually stored in a table)? A good
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
I'm just starting out in PD but 99.9% of the time I can break
something down and figure out how it works or find something online,
but can someone explain to me how to use two gemheads to render a
pattern with just on geo. I
hard off wrote:
what's the best and most cpu efficient way to clip a signal in an
analogue fashion, rather than getting nasty digital distortion?
I quite like [expr~ tanh($v1)] - but it isn't especially cpu efficient.
To hear it in action, just about every sound in this has been
through
Try tanh function mapped to the range of about -5 +5 and a small signal input.
http://mathworld.wolfram.com/HyperbolicTangent.html
Here's a nice approximation with five multiplies
http://www.musicdsp.org/archive.php?classid=5#238
what's the best and most cpu efficient way to clip a signal in an
On 08/05/2007, at 9.19, IOhannes m zmoelnig wrote:
because they do not interface with the world outside.
I feel that i don't interface with the world inside. I would
greatly appreciate if someone would translate the scope of this
discussion into noobish.
I sense that it's not that hard to
On 08/05/2007, at 13.11, [EMAIL PROTECTED] wrote:
Here's a nice approximation with five multiplies
http://www.musicdsp.org/archive.php?classid=5#238
Indeed. I had to see it. For anyone interested: http://puredata.info/
Members/stffn/tanh-aprox.png/
Steffen wrote:
On 08/05/2007, at 9.19, IOhannes m zmoelnig wrote:
because they do not interface with the world outside.
I feel that i don't interface with the world inside. I would
greatly appreciate if someone would translate the scope of this
discussion into noobish.
sorry if i
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
unfortunately i am not very good at explaining things in simple words;
anyone else wants togive it a try?
Pd is nirvana, comport is the harsh reality.
Ciao
--
Frank Barknecht _ __footils.org_
On Tue, 2007-05-08 at 13:12 +0200, Steffen wrote:
On 08/05/2007, at 9.19, IOhannes m zmoelnig wrote:
because they do not interface with the world outside.
I feel that i don't interface with the world inside. I would
greatly appreciate if someone would translate the scope of this
Hallo,
[EMAIL PROTECTED] hat gesagt: // [EMAIL PROTECTED] wrote:
Try tanh function mapped to the range of about -5 +5 and a small signal input.
http://mathworld.wolfram.com/HyperbolicTangent.html
Here's a nice approximation with five multiplies
Hallo,
Frank Barknecht hat gesagt: // Frank Barknecht wrote:
Here's a nice approximation with five multiplies
http://www.musicdsp.org/archive.php?classid=5#238
That's a nice version! Attached is a comparision of both in Pd, looks
(and sounds) good.
Oh, and even it uses only four
Steffen wrote:
On 08/05/2007, at 9.19, IOhannes m zmoelnig wrote:
because they do not interface with the world outside.
I feel that i don't interface with the world inside. I would
greatly appreciate if someone would translate the scope of this
discussion into noobish.
hi,
think of
I have gotten Gem to compile sucesfully with font support using the xcode
project somewhat. I get 1125
warnings, mainly this is the location of the previous definition. My biggets
problem is that in my machine
I have the latest freetype under usr/local/lib and I also have the freetype
that
quick tanh looks good. i put in a dollar and my cpu gave me 96 cents change!
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. Acquistalo on line
Clicca qui: http://adv.email.it/cgi-bin/foclick.cgi?mid=6431d=20070508
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Use static linking for freetype and FTGL on OSX.
On 5/8/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
I have gotten Gem to compile sucesfully with font support using the xcode
project somewhat. I get 1125
warnings, mainly this is the location of the previous definition. My
biggets problem is
Hallo,
Matteo.sistisette hat gesagt: // Matteo.sistisette wrote:
2) Some kind of naming scheme should be specified in order to avoid
conflicts and interferences between table/send/receive/value/etc names in
different patches. For example, you may assign an ID to each participant,
and s/he
And they need to be sure that they are listening to the
previous person's
work as it really sounds.
But, isn't the idea of exquisite corpse, that you don't know what the
stuff before is?
Or on the contrary, you may decide to exploit interferences
between patches
as an extra source of
Hi all!
Maybe it's a stupid question but I was reading this
http://www.dspdimension.com/PDF/DftAPied.pdf and it confused me a bit.
Theoretically, if we have a sample rate at 1000Hz, the highest possible
pitch will be 500Hz. But is there an opposite limit? Is there a lowest
possible pitch for
Kyle Klipowicz wrote:
Hi listers~
I'm trying to use cyclone/counter to manipulate video. I know all
about making your own counters and such, but at this point I just want
something to play my videos with the methods included in the cyclone
counter, so why reinvent the wheel, right?
hello Frank,
i was testing pdx7 and I have some questions
i cant load the adsr envelopes saved with careGUI.is
possible?
something else
are you teacher of some musical institution?
composer?
I am looking for possibilities of people who can come
guests to give masterclass to the
hello Frank,
i was testing pdx7 and I have some questions
i cant load the adsr envelopes saved with careGUI.is
possible?
something else
are you teacher of some musical institution?
composer?
I am looking for possibilities of people who can come
guests to give masterclass to the
Ok, I will use the [min $1( message. I was too unobservant to notice
that the help patch used [min $1] instead! Thanks. It seems ridiculous
to keep this bug, since Max has probably fixed it. But I don't use
Max, so I don't know.
If I were to update the help patch, is it as simple as uploading it
dc is always the lowest possible frequency, no matter what sr you use.
the issue with nyquist frequency is, that if the frequency of a signal
is too high (sr/2), then it doesn't 'fit' into the sample-grid anymore.
the only 'limitation' for low frequencies is, that you cannot tell the
exact
I would like to move the brainstorming into another direction.
Hoping that you all like it.
What if:
1) we leave the idea of just creating 30 seconds, but everybody is
allowed to contribute to the whole time-interval (lets say 3-5 minutes)
of course everybody should create light or slim
I like this idea, but would rather it be pd-exquis #2, since it is a
bit more involved. Let's see how #1 goes, and then try Luigi's if we
can handle it!
~Kyle
On 5/8/07, Luigi Rensinghoff [EMAIL PROTECTED] wrote:
I would like to move the brainstorming into another direction.
Hoping that you
however ;-)
anyone started already ?
Am 08.05.2007 um 18:36 schrieb Kyle Klipowicz:
I like this idea, but would rather it be pd-exquis #2, since it is a
bit more involved. Let's see how #1 goes, and then try Luigi's if we
can handle it!
~Kyle
On 5/8/07, Luigi Rensinghoff [EMAIL
On 08/05/2007, at 14.36, Roman Haefeli wrote:
i think, i understood, what IOhannes explained,
I'm sorry i wasn't cleat about what i didn't understand. By this
discussion i mean to refer not only to IOhannes mail but the whole
thread.
Confusion Is Sex, they say. So i guess it's not
I'd also suggest that you are allowed to make modifications to the
included patch that is previous to your own. This could be another
source of fun!
Frank's abstraction idea is a good one too. We'd just have to be organized.
~Kyle
On 5/8/07, Steffen [EMAIL PROTECTED] wrote:
On 08/05/2007, at
what happens in a block cycle?
first all dsp computation is done, then all new messaging is handled:
usually 64 samples of digital (audio) signal are blocked together.
so lets say you have a line~ object that received a message [0, 1 10(
before the new block started. so that is executed
Hallo,
IOhannes m zmoelnig hat gesagt: // IOhannes m zmoelnig wrote:
so:
does krzysztof still maintain cyclone? (haven't heard from him since
some time)
can someone confirm the correct behaviour of [counter]?
it would be simple to fix (and even more so the help-patch)
Krzysztof didn't write
To anyone who has gotten pdp_glx to work on os x,
What did you have to install to get it going? I have run the latest auto-build
and although pdp_glx
object opens, when ever I try to get a window open I get the following error:
pdp_xdisplay_new: can't open display :0
pdp_glx: cant open
On Tue, 2007-05-08 at 18:37 +0200, Steffen wrote:
Marius also ends out with some explanation of the 'block' concept. I
think that what i don't really get.
I understand that decreasing the block size will possible requirer
more computation/logical time then there is real time enough to
Hallo!
quick tanh looks good. i put in a dollar and my cpu gave me 96 cents change!
I did not follow the whole thread, so maybe this was already said.
But I would also do the tanh interpolation with a wavetable.
You can simply once use this function to generate the wavetable and then
use it
Sorry about the last message, Gmail screwed up and send it while I was
typing
as I was saying, whenever I hit DIO it outputs the following:
--
audio I/O error history:
seconds agoerror type
21.98 unknown
21.98
so there is not an external for use a wii remote in pure data os x, and even
a pc?
this object is for max 4.6 http://www.iamas.ac.jp/~aka/max/#aka_wiiremote
and deals with the wii remote, this object comes with its source code
can it be converted into pd ?, how?
Hi folks
If you've got nothing better to do this evening, the band I'm touring
with is playing on the Tonight Show, and I'm using Pd for about 8 bars
of a mellotron flute sample. Not nearly as impressive as Bjork's rig,
but what the hey, it's Pd in the pop world:)
cheers
dafydd
--
You Go Dafydd!!
Dafydd Hughes [EMAIL PROTECTED] wrote:
Hi folks
If you've got nothing better to do this evening, the band I'm touring
with is playing on the Tonight Show, and I'm using Pd for about 8 bars
of a mellotron flute sample. Not nearly as impressive as Bjork's rig,
but
Hello-
I've used Pd-extended successfully on this computer before, but recently
whenever I start the program and begin processing, it returns this:
audio I/O error history:
seconds ago
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yeah...please don't use [$2$1( message boxes or anything like that
which aren't in 0.39
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Thanks. You know even though the pdp_glx help file cleary states:
pdp_glx ouputs video in a window using the openGL extension on an X11
window system.
I think there should be more of an obvious statement for dummies like
me. I can now start to play around with this thing. By the way is
For pdp_qt, try today's autobuild. I think it might work.
.hc
On May 8, 2007, at 7:47 PM, Nose Hair wrote:
Thanks. You know even though the pdp_glx help file cleary states:
pdp_glx ouputs video in a window using the openGL extension on an X11
window system.
I think there should be more
I already ported that code to Pd. I am pretty sure he folded the
changes into his code, so it should compile for Pd. It's also
included in Pd-0.40.2-extended test builds.
.hc
On May 8, 2007, at 2:21 PM, jhonet b wrote:
so there is not an external for use a wii remote in pure data os x,
Nice, congrats! Hopefully this ends up on youtube or elsewhere so I
can watch it. ;)
.hc
On May 8, 2007, at 4:14 PM, Dafydd Hughes wrote:
Hi folks
If you've got nothing better to do this evening, the band I'm touring
with is playing on the Tonight Show, and I'm using Pd for about 8 bars
Does freetype have to be statically linked? Will it work with
dynamic? Right now, the auto-build compiles with a dynamic freetype
lib, and I have a script that includes all the required dynamic libs.
.hc
On May 8, 2007, at 10:26 AM, chris clepper wrote:
Use static linking for freetype
It's just a matter of someone doing the work to get it building.
Unless CWiid is in Debian, this could be a fair amount of work. I'll
happily answer questions, etc. to help get it going.
.hc
On May 7, 2007, at 8:58 PM, patrick wrote:
attached is the wiimote compiled with 32 bits intel
Have you tried increasing your buffer time? This is my guess; though, if it
doesn't cause any problems after that maybe it's nothing to worry about?
Kevin
On 5/8/07, Greg Sabo [EMAIL PROTECTED] wrote:
Hello-
I've used Pd-extended successfully on this computer before, but recently
whenever I
I tested last nights auto-build and it still says gem is compiled
without font support. I will give tonight's build a shot and let you
know. BTW I think that a static lib pointing to the X11 freetype is
the way to go because if someone already has x11 installed they
don't have to
Hi Thomas (and list),
I have run into what appears to be a limitation with [pool], namely
that it crashes with something around ~780 characters loaded from a
file as values in a key.
I ran into this loading a particularly long list in Memento. I've
attached a patch and a file from which to load
It turns out that Mac OS X does not support sched_setscheduler(), so
they need to be surrounded by #ifdef __gnu_linux_, then everything
works.
sched_setscheduler.patch
Description: Binary data
I hope you don't mind, I checked in these changes to CVS.
.hc
On Apr 26, 2007, at 8:43 PM,
On Tue, May 08, 2007 at 09:12:15PM -0400, Hans-Christoph Steiner wrote:
It's just a matter of someone doing the work to get it building.
Unless CWiid is in Debian, this could be a fair amount of work. I'll
happily answer questions, etc. to help get it going.
CWiid is in Debian.
Actually, using Fink, I have scripted the build system to
automatically include any dynamic libs that are needed. This is
already working well for ogg, vorbis, speex, and now PDP stuff. I
see no reason why it shouldn't work for Gem too.
If you look in Pd.app/Contents/lib you can see
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