Thomas Klausner wrote:
which wasn't
proof-read by any english speaking person yet, so if @you want to:
patches welcome ;-)
s/not longer dreadlocked/no longer dreadlocked/
Hi!
On Wed, Feb 20, 2008 at 11:52:09AM +0100, Aristotle Pagaltzis wrote:
* Thomas Klausner [EMAIL PROTECTED] [2008-02-19 09:25]:
While I was away last week (snowboarding..)
Do you ever do any actual work, Thomas? :-P
Yes, I do!
Here's proof: http://revdev.at (the very fresh (we finally
Hi!
On Mon, Feb 18, 2008 at 02:34:15PM -0800, Randy J. Ray wrote:
information. Just a little while ago, I checked the CPANTS site and noticed
I had a crapload of red marks, almost all of which are wrong (one of the two
dists doesn't have LICENSE sections in pod, or a LICENSE file). But I'm
Hi!
On Tue, Feb 19, 2008 at 09:23:38AM +0100, Thomas Klausner wrote:
While I was away last week (snowboarding..) CPANTS seems to have acquired
yet another bug. As soon as I have some free time (maybe tomorrow, but
at the latest this weekend during FOSDEM) I'll take a look.
It seems that
While I was away last week (snowboarding..) CPANTS seems to have acquired
yet another bug. As soon as I have some free time (maybe tomorrow, but
at the latest this weekend during FOSDEM) I'll take a look.
In the meantime: patches welcome :-) (and comit bits are easily
obtainable too..)
On Feb 18, 2008 5:34 PM, Randy J. Ray [EMAIL PROTECTED] wrote:
This, combined with the fact that most or all of the other red flags seem to
be centered around file issues, leads me to suspect that maybe whatever area
the distros are being un-tarred into is having disk issues?
If you look at
Randy J. Ray a écrit :
I've only taken a cursory look at the internals of the
Module::CPANTS::Analyze code, but I noticed that if there is neither
Build.PL or Makefile.PL, you can still trigger an executable build
file
flag-- line 101 of Module::CPANTS::Kwalitee::Files.pm uses the same
If you have already installed Module::CPANTS::Analyse, then you can
use the cpants_lint script to locally check the CPANTS metrics of
your distribution before uploading. This makes the game *much*
easier ;-)
Handy to know :-). In this case, however, I had just browsed the source code
on