Neatt!
As soon as I have finish with my floor (somebody asked me what it was:
removing the wood layer, hooving the dust, putting wollrock, painting
with xylophene, reputting the wood)
I will really extract etoy :)
then gary fixes and check keith kernel extensions
Stef
On Oct 3,
Keith you should have a look at Assess or Assessment (I do not
remember) a complete rewrite of Sunit by andres valloud.
He presented it at esug and the point is really to be able to extend:
broken, benchmarks...
This is on my long todo. But it makes a lot of sense.
Stef
On Oct 3, 2008, at
Hi
in pharo10086 + ScriptLoader loadTools
I would like to know how to define a trait. I thought that traits
integration was in.
Stef
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At some point in the past, methods from traits were also shown in
italic. I added this to the old browser because it is the most
fundamental info (else you always override methods from traits when
changing a method in a class). I think we should add this back too.
Adrian
On Oct 4, 2008,
Hi Marcus,
issue: 186, I'm not sure why fullScreen.2.cs did not work? Can you
check SLICE-fullScreenRefactoring-mike.roberts.1 in the inbox.
thanks,
Mike
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I've update to 10086, but when I was going to publish some new changes
I have noticed differences between my image and the repository. e.g
BalloonMorph, MenuMorph, StandardScriptingSystem,
SystemProgressBarMorph all have their classVariables reversed.
This expected?
thanks,
Mike
On Sat, Oct 4,
Hello all,
As part of some catch-up work from a couple of weeks ago, I'm using my
1.8 GHz/500MB Ubuntu box and a remote desktop client to do some
configuration on a win2k3 VM running on a blade server on campus. By
many standards, I am using a pig-slow machine jumping through lots of
hoops to
On 04.10.2008, at 13:53, Michael Roberts wrote:
I've update to 10086, but when I was going to publish some new changes
I have noticed differences between my image and the repository. e.g
BalloonMorph, MenuMorph, StandardScriptingSystem,
SystemProgressBarMorph all have their classVariables
On 04.10.2008, at 13:37, Michael Roberts wrote:
Hi Marcus,
issue: 186, I'm not sure why fullScreen.2.cs did not work?
When I file it in and select Fullscreen on, I got a DNU. This
might have been caused by either the bytecode bug or that I just
filed on the .2, not .1 before.
No idea. The
ok, issue: 216.
thanks,
Mike
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I liked save and quit, not had a problem with Squeak not actually saving...
Still fewer menu options is good. Not seen many other applications with a
save+quit... perhaps if the X (aka close on host window) fed back to the
dialog, all would be good.
2c (or 10p in rip-off-Britain) :-)
Gary.
Quit and ask to save if things are changed is by far the most logical
and simple combination. On the other hand, as Antony pointed out, the
image seems to think there's been a change for almost any action, so
even if you've just pressed save, if you then quit you get asked to
save again!
Apparently I do not have it.
can you check the universe?
On Oct 4, 2008, at 4:49 PM, David Röthlisberger wrote:
I would like to know how to define a trait. I thought that traits
integration was in.
In the context-menu of a class don't you get the button 'new trait
template'? Then you
Excellent
I will continue the etoy curving and look at kernel extension.
Marcus it would be good if you could have a look at the traits fixes
Apparently adrian told me that I made a mistake :)
Also the enhancements proposed by gary and simon.
Issue: 218
Stef
Issue 80: 7130
Adrian this is available in the OB.
Stef
On Oct 4, 2008, at 12:31 PM, Adrian Lienhard wrote:
At some point in the past, methods from traits were also shown in
italic. I added this to the old browser because it is the most
fundamental info (else you always override methods from traits when
Hi,
We harvested something:
http://code.google.com/p/pharo/issues/detail?id=15
Instance variable names hould not be capitalized and should be
different from class variables names
The problem is that this
a) makes code unloadable that is already out there. not good.
and
Hi,
Maybe I need to make some thing clear
1) There will be mistakes.
When integrating bugfixes and enhancements, it is impossible to not
make mistakes.
The problem is that one can not check every single fix, this is just
not possible. And even
if it would be checked line-by-line and very
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