Spoon image and tools, but the traditional database issues concerning
simultaneous access to the same resource apply and I don't think solving
them in the Spoon Class Browser is a top priority for Craig right now.
L
On 2/4/13 12:41 AM, Igor Stasenko wrote:
On 4 February 2013 01:23, Lawson
dare I mention Craig Latta's Spoon project which explicitly is meant to
solve this issue?
L
On 2/3/13 1:42 PM, Igor Stasenko wrote:
On 3 February 2013 20:53, Miguel Moquillon miguel.moquil...@gmail.com wrote:
Le 03/02/2013 19:27, Denis Kudriashov a écrit :
2013/2/3 Miguel Moquillon
On 12/13/12 1:58 AM, Igor Stasenko wrote:
On 13 December 2012 09:54, dimitris chloupis theki...@yahoo.co.uk wrote:
I was ready to disagree , but you do make a valid point.
Also going down the pharo route you dont offer games only a better language
but also a development enviroment and that is
On 9/2/12 6:32 PM, Igor Stasenko wrote:
Hi,
i was in a mood of making some overhauls..
so as result i refurbished a type system a bit..
removed all bogus C-like class names , e.g. NBUnsignedIntType ...
[...]
P.P.S. i would really like some help with testing what i did,
including writing some
Igor, have you been following Craig Latta's work with Naev/Spoon?
He's had to create some very interesting tools to track objects of
various kinds in the image.
L
On 9/1/12 6:31 PM, Igor Stasenko wrote:
my work image grown to 80Mb in size..
and i start growing suspicious about myself for
I get this using Pharo 1.4. Thing is, it was working a few weeks ago and
now not.
I was hoping to do a video on how to add simple ultra-fast assembler
methods using NB but still can't because the target is moving way too
fast. My usual strategy is to show how to load a package in a brief
I've been playing with NativeBoost so a lot of my development time has
been in Pharo. I was having problems with simple syntax so I decided to
fileout my class and test it in the latest squeak.
A problem: class AlphaImage doesn't exist in squeak, so the filein
process ended up defining my
OK, I'm such a noob here, that I'm not quite sure how to ask my question...
I have a dwell file -an array of values generated by a Mandelbrot Set
application, one per pixel, with arbitrary values between 1 and
xxx (currently less than 2 billion, and right now far less than
I'm to the point now where I want to try to call a library from
NativeBoost in its own thread. Has anyone tried this? are there are any
guidelines for threaded external libraries? Are there issues that would
make this more difficult?
Etc.
Basically, I've got a mandelbrot set lib I'm playing
Recently, I ran into this: http://maxima.sourceforge.net/
an interface/binding lib might be easier than writing your own from scratch.
L
On 8/1/12 3:03 PM, Clara Allende wrote:
Hi guys, after having exhausting four months of Physics lessons, I
decided that would be fun to write a program to
I'm getting an assertion failed error in NBFFICallout
The debugger is point to this line:
self assert: type loader notNil.
==AssertionFailure:AssertionFailed
^ type
when I run this code:
+++
myBytes := ByteArray new: 20.
(GMPfrWrapper new) test4: myBytes
Doh, as you point out, I renamed the parameter...
Thanks.
L
On 7/26/12 9:47 AM, Igor Stasenko wrote:
On 26 July 2012 18:22, Lawson English lengli...@cox.net wrote:
I'm getting an assertion failed error in NBFFICallout
The debugger is point to this line:
self assert: type loader
Still playing with Native Boost assembler.
This code instantly crashes Pharo 1.4 with NB installed:
TestAssem swapDoubFirst: 1.0 withSecond: 2.0.
TestAssemswapDoubFirst: r1 withSecond: r2
primitive: #primitiveNativeCall module: #NativeBoostPlugin
^ NBFFICallout cdecl: #( double (
embedding assembler in Pharo method using NativeBoost
Hooray!
L
test code:
fr1 := GMPfrWrapper new. create new GNU mpfr floating point number
fr1 prim_mpfr_prec_roundWithPrecision:4096 withRounding: 0. set to
4096 digits of precision
fr1 set_d: 1. set it to 1.0
perform
I was reviewing the Seaside book while refreshing my skills, and I
noticed this very strange, trivial, but fundamental bug/inconsistency:
http://www.youtube.com/watch?v=2RyREN00Nok (less than 2 minute demo).
The issue is hardly worth mentioning, except for totally new users, but
I DO
Has anyone looked at the design and capabilities of QuickDraw GX?
L
--
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the
(almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788Dfeature=view_all
On 5/28/12 12:14 AM, Igor Stasenko wrote:
Hi, there
i prepared new Metacello configuration of NativeBoost.
Here the list of changes:
Sounds good. I will modify my test of gmp bindings to use it.
BTW, for anyone interested, here is a way of creating batch bindings
to the gmplib big
http://openendedgroup.com/field/OverviewBanners2.html
--
Squeak from the very start (introduction to Squeak and Pharo Smalltalk for the
(almost) complete and compleate beginner).
https://www.youtube.com/playlist?list=PL6601A198DF14788Dfeature=view_all
On 5/14/12 8:06 PM, Lawson English wrote:
On 5/14/12 8:02 PM, Lawson English wrote:
OK, getting closer. However I'm still not quite getting what I expect:
f1 := GMPfWrapper new.
f2 := GMPfWrapper new.
f3 := GMPfWrapper new.
f1 set_ui: 50.
f2 set_ui: 50.
f3 set_ui:50.
(f3 +f2) asString == '1
I am trying to implement an asString method for gmp floats but I don't
quite see how.
Prototype for getting a string is:
Function: char * mpf_get_str (char *str, mp_exp_t *expptr, int base,
size_t n_digits, mpf_t op)
where mp_exp_t *expptr is just a pointer to a long, and size_t is just
So, thanks to Igor Stasenko, I've managed to learn how to (sorta) use
the new NativeBoost FFI (spock). We (he) implemented a binding to a few
of the gmplib functions. gmp is the GNU Multi-Precision Library.
Here is a simple benchmark of the Pharo factorial method vs the gmplib
mpz_fac_ui()
On 5/13/12 11:02 AM, Lawson English wrote:
[results]
Ack, I printed the times for the gmplib off by a factor of 10. However,
the ratio is still correct.
gmplib is at least 700x faster than the built-in factorial method for
10 factorial.
--
Squeak from the very start (introduction
[pharo-project list added back in]
On 5/13/12 1:34 PM, Nicolas Cellier wrote:
[10 primeSwingFactorial] timeToRun 3411 [10 factorial]
timeToRun 61219 So gmp is still 40x faster than a reasonably optimized
Smalltalk factorial... I think that's fair, because gmp is highly
optimized.
are there any examples of how to use Slang with native boost?
Also, what is the latest stable version that I should be using for my
videos?
Thanks.
Lawson
Squeak from the very start (introduction to Squeak and Pharo Smalltalk
for the (almost) complete and compleate beginner.
I obtained the NativeBoost VM for Mac OS X from:
http://code.google.com/p/nativeboost/downloads/list
and followed the instructions at:
http://code.google.com/p/nativeboost/wiki/Installation
However, when I evaluate: NBInstaller install.
I get MNU: receiver of project is nil
I'm pretty
Ah...
I misunderstood: http://www.youtube.com/watch?v=Bd6mz6F167sfeature=relmfu
for some reason I thought there was a built-in way of directly using
VMMaker slang instead of assembly language.
My bad.
L
On 5/10/12 11:03 AM, Igor Stasenko wrote:
you lost me..
what kind of slang you are
On 5/10/12 2:12 PM, Igor Stasenko wrote:
oops. i didn't meant to turn it into private conversation..
there are some bits which can be useful/interesting to others :)
-- Forwarded message --
From: Igor Stasenkosiguc...@gmail.com
Date: 10 May 2012 23:07
Subject: Re:
Here's a better version (better audio) of my meta howto video on how
to deconstruct doing something in a class/package (Connectors) when the
documentation isn't obvious:
http://www.youtube.com/watch?v=xC6jcLw25Golist=PL6601A198DF14788Dindex=65feature=plpp_video
Lawson
Is that true? There's no floating point or fixed point/fraction option
to specify coordinates?
L
http://www.chris-granger.com/2012/04/12/light-table---a-new-ide-concept/
L
On 4/13/12 1:01 PM, Sven Van Caekenberghe wrote:
This is really cool:
http://www.chris-granger.com/2012/04/12/light-table---a-new-ide-concept/
(And the prototype is HTML based)
Sven
It is unfortunate that none of the GSoC projects were about creating a
binding for WebKit...
L
On 4/1/12 5:40 AM, Hilaire Fernandes wrote:
[...]
We should have a way to track and document the changes we make in the
image.
Spoon will have a very fine-grained solution for this issue.
L
, the procedure below works without errors.
Lawson
On 3/23/12 9:49 AM, Lawson English wrote:
I procure the latest and greatest of each of the components:
NBCog, Pharo 1.4.image Pharo 1.4.changes etc
I procure the latest CofigurationOfNBOpenGL from:
MCHttpRepository
location: 'http
I'd like to see how fast a Mandelbrot Set algorithm could be implemented
in Squeak/Pharo by using NativeBoost to bypass the VM whenever possible.
Is that a worthwhile optimization, do you think?
Lawson
Was this done just for streamlining, or are there known bugs in the
implementation of Complex in Squeak?
L.
I procure the latest and greatest of each of the components:
NBCog, Pharo 1.4.image Pharo 1.4.changes etc
I procure the latest CofigurationOfNBOpenGL from:
MCHttpRepository
location: 'http://www.squeaksource.com/NBOpenGL'
user: ''
password: ''.
I run the following in a
On 3/23/12 10:40 AM, Pavel Krivanek wrote:
Hi,
it seems that we lost the Transcript item from the Tools menu :-)
-- Pavel
cmd-t still brings it up though.
Lawson
metahowto, parts 1 and 2, find all comments in all classes in squeak:
http://www.youtube.com/watch?v=rADmEwHcMDI
http://www.youtube.com/watch?v=VeSnbA_9Rds
assumes you have already watched the rest of the series.
Lawson
A binding to R would be relatively trivial, I think. A binding to
iGraph would be a bit more challenging and would allow for things like
using Connectors to directly create/define iGraph data structures and
use iGraph's API to modify their behavior.
Lawson
On 3/9/12 6:07 PM, Hernán Morales
-u.ac.jp/~alexg/rsruby/manual.pdf
L.
On 3/9/12 7:09 PM, Lawson English wrote:
A binding to R would be relatively trivial, I think. A binding to
iGraph would be a bit more challenging and would allow for things like
using Connectors to directly create/define iGraph data structures and
use
). I think R isn't comparable to what
iGraph could provide, every day more studies results are presented in
R and they are not necessarily described in network format. A
front-end to R could be another interesting project idea though.
Cheers,
Hernán
2012/3/9 Lawson English lengli...@cox.net
On 3/7/12 2:36 AM, Igor Stasenko wrote:
On 7 March 2012 08:36, Lawson Englishlengli...@cox.net wrote:
[...]
Igor, you're familiar with f-script?
http://www.fscript.org/
not really, why asking?
I know there's plenty of alternatives..
And how do you see f-script could help us?
It is
On 3/6/12 5:35 PM, Igor Stasenko wrote:
It is very long post, so i decided to put it on my blog.
http://computeradventures.wordpress.com/
i more or less realizing the scale of changes in order to achieve it,
but i also wonder why we do not pay attention to this aspect..
maybe i miss something,
A discussion in IRC prompted me to try several things.
In a nutshell, execute these two lines with two separate doits and you
get an error.
Select both lines and doit and you don't:
a := [^true].
a value.
I assume there is a valid reason for the difference in behavior, but it
DOES remind
On 3/2/12 12:47 AM, Marcus Denker wrote:
On Mar 2, 2012, at 4:25 AM, Lawson English wrote:
I was creating a new video tutorial to show how to find all comments in all
classes but I'm getting errors in both Squeak 4.3 and Pharo 1.3.
In Squeak 4.3, the error is: Key not found: Comment
I was creating a new video tutorial to show how to find all comments in
all classes but I'm getting errors in both Squeak 4.3 and Pharo 1.3.
In Squeak 4.3, the error is: Key not found: Comment
In Pharo 1.3, the error is: Improper store into indexable object.
the code is:
myNav :=
http://www.reddit.com/r/programming/comments/qcjo9/meta_howto_figuring_out_how_to_use_an
Squeak is often used as a prototyping system for graduate students and
professors, who are often notoriously bad at providing documentation.
This video shows one of an infinite number of possible ways of
On 3/1/12 12:29 AM, Guido Stepken wrote:
People like 1-klick Images ... Setup.exe ... No raw ZIP file, no
additional installation of unzip, no shell, no cd no .bat
If you want to really make people try software, make it as
comfortable, as possible for them. Even the 1-klick-Image of Pharo
http://vimeo.com/36579366
Lawson
For those that missed it, Craig has a new voice-over presentation of
Spoon. Please vote for the reddit entry:
http://www.reddit.com/r/programming/comments/q7772/spoon_a_new_way_of_dealing_with_programming/
L.
My videos on Croquet OpenGL discuss the first 6. In fact, that GUI
texture thing was done only using the techniques used in NeHe 6.
I'll go back and recreate the NeHe code for 2-6 using NBOpenGL as soon
as I get your updated code installed.
L
On 2/23/12 12:13 PM, Igor Stasenko wrote:
We
=PLD60480623B5B1382index=7feature=plpp_video
L.
On 2/23/12 9:42 AM, Stéphane Ducasse wrote:
On Feb 22, 2012, at 11:22 PM, Lawson English wrote:
Thanks for that code, Stéphane. I'll work up a video tutorial on it once Igor
gets his next configuration* set.
Excellent i was planning to do it but I'm
I was experimenting a little bit. What is the best way, using code, to
put an GLViewportMorph into a scrollpane? the things I have tried so far
seem to either crash Pharo or not work as I expect.
L.
On 2/23/12 1:09 PM, Igor Stasenko wrote:
I haven't seen this video before:
Thanks for that code, Stéphane. I'll work up a video tutorial on it once
Igor gets his next configuration* set.
L.
On 2/22/12 2:11 PM, Stéphane Ducasse wrote:
Igor coded with me one hour to show me step by step how to produce a rotating
pyramid in Pharo :)
Have fun (igor will update the
Have you looked at Spoon lately?
L.
On 2/21/12 2:48 PM, Mariano Martinez Peck wrote:
Hi guys. In my post about Moving contexts and debugger between images
http://marianopeck.wordpress.com/2012/01/19/moving-contexts-and-debuggers-between-images-with-fuel/
Francois recommend me to take a look
This tutorial only shows how to install Spoon on Mac OS X. Very
cumbersome currently, but Craig hopes to have it refined ASAP. I thought
people could start playing with it NOW, so that he can get feedback
immediately.
Installing Spoon (Squeak smalltalk extension) on Mac OS X:
Is that code even ready for consumption?
I was told that until there is a new ConfigurationOfNBOpenGL ready, to
not load the new packages.
L.
On 2/10/12 10:12 AM, Javier Pimás wrote:
I'm trying to create an OpenGL context on linux but glxChooseVisual
fails. Maybe there's someone there
When I do the following with the latest version of NBOpenGL, I get an
error: FrameBuffer status: unk error on the third (4th?) evaluation of
GLTTRenderingDemo new openInWorld.
This happens whether or not another OpenGL example is open.
The pattern repeats: 2-3 evaluations work and then the
That takes care of it, even for the case when several windows are open
at once:
GLTTRenderingDemo new openInWorld.
Smalltalk garbageCollect. Smalltalk garbageCollect.
GLTTRenderingDemo new openInWorld.
Smalltalk garbageCollect. Smalltalk garbageCollect.
GLTTRenderingDemo new openInWorld.
Dave, when I create new morph classes, I usually subclass PasteUpMorph.
If I need it in a window, I call #openInWindow on a new instance, though
I find that first putting it in a ScrollPane makes for more useful
behavior -usually. Regardless, the #step and #stepAt: calls work as
expected when
My understanding is that one of the design-specs of Lively Kernel Morph
was to allow easy porting of the original Smalltalk-based Morphs to LK.
To that end, they incorporate the OMeta parser with a built-in St to JS
translator.
L.
On 2/2/12 10:34 AM, Marcus Denker wrote:
On Feb 2, 2012, at
from the start.
L.
On 2/2/12 11:00 AM, Marcus Denker wrote:
On Feb 2, 2012, at 6:56 PM, Lawson English wrote:
My understanding is that one of the design-specs of Lively Kernel Morph was to
allow easy porting of the original Smalltalk-based Morphs to LK.
If they did that, they did a mistake
It seems to me that the most active place where development of Morphic
is taking place is in the context of Lively Kernel. Is anyone tracking
what the LK people are doing and seeing how it can be backported, or
used to create a new version, or integrated with the current version of
Morphic or
, to coordinate between the differing versions?
L
On 2/1/12 2:51 PM, Stéphane Ducasse wrote:
Hi lawson
may I ask you how this information is relevant to pharo?
Stef
On Feb 1, 2012, at 8:38 PM, Lawson English wrote:
It seems to me that the most active place where development of Morphic is
taking
On 1/31/12 9:03 AM, Igor Stasenko wrote:
On 31 January 2012 14:57, dimitris chloupistheki...@yahoo.co.uk wrote:
[...]
Is there any documentation anywhere even partial for NBOpenGL that I can use
? (google does not return anything )
since it is a direct binding to opengl, do not expect any
are only added to to the subset, and any bug-fixes are only
applied to the subset as well.
Anyone know of a better way to handle this?
L.
On 1/31/12 10:05 AM, Ben Coman wrote:
Lawson English wrote:
Latest squeak tutorial. Connectors how-to:
http://www.youtube.com/watch?v=H1LveflchAU
Latest squeak tutorial. Connectors how-to:
http://www.youtube.com/watch?v=H1LveflchAU
as an aside, it seems to me that Connectors should be ported back to
Pharo, because it can be very useful I am finding.
Lawson
in my Gui to OpenGL code, I'm doing a very naive procedure to copy the
World to an OpenGL at every #step. I know that there's many ways to
speed this up (I get only 10fps with a saturated core when I do it the
simplest way). Suggestsion on how to make the following more efficient?
THanks.
GL_SGI_color_matrix
GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_instanced_arrays
GL_ARB_depth_buffer_float GL_EXT_packed_float
GL_EXT_texture_shared_exponent
### Renderer created! (id = 0)
On 1/18/12 1:31 PM, Lawson English wrote:
sigh, I'm getting disk access constantly when my little GUI opengl
Doh, I never even tried to run it on Pharo. :-(
The croquet opengl package won't load or is it something specific to my
stuff?
L.
On 1/17/12 11:26 PM, Friedrich Dominicus wrote:
Lawson Englishlengli...@cox.net writes:
The latest video in the saga:
sigh, I'm getting disk access constantly when my little GUI opengl
thingie runs. The max FPS is 10ish.
Package is: OpenGL-Tutorial-LDE.32
in monticello repository:
'http://croquet-src-01.oit.duke.edu:8886/Contributions'
suggestions?
Thanks.
L.
The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY
BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.
People who want to promote squeak/pharo/seaside/etc to the world at
large should take note.
L.
On 1/14/12 12:20 PM, Igor Stasenko wrote:
, Lawson English wrote:
The latest video in the saga: http://www.youtube.com/watch?v=TsJmBwi9lDY
BTW, the video I mentioned a day or so ago now has 90 views, in only 3 days.
People who want to promote squeak/pharo/seaside/etc to the world at large
should take note.
L.
On 1/14/12 12:20 PM
On 1/15/12 6:44 PM, Jimmie Houchin wrote:
On 1/15/2012 6:55 AM, Gerry Weaver wrote:
Hi Andreas,
I am not comfortable with the idea to write parts of an application in
different languages.
Typically the disadvantages overweigh the advantages to do so as you
would have different languages and
Ironically, almost every newbie smalltalk programmer I know LIKES the
IDE and thinks it is better than anything out there.
BTW, if you want to see how smalltalk can be used as an embedded
language, like at f-script... whose IDE, which everyone who uses it,
loves, is very much a standard
Don't all eventually use #basicNew ?
On 1/15/12 11:39 AM, Igor Stasenko wrote:
just keep in mind that some classes do not instantiating using #new
A remote squeak image that is used to handle OpenGL calls (or other
external lib calls) and pass error codes back to the main IDE might be
useful for OpenGL (or other external lib) debugging. VM support could be
made so that error checking could be handled below the level of the
interpreter
Sounds good.
BTW, the trend of popularity continues. This latest video
http://www.youtube.com/watch?v=F5GHRaIwCS4 has had 45 views since I put
it up yesterday and the first video on that topic is now at 145 views
(my most popular video took 2 months to get that many views). Once you
get
There's bound to be a way. Perhaps an array of requests, followed by an
array of responses, that can be normalized in a cross-platform way?
The fact that the responses might be platform specific doesn't matter as
long as they are consistent within the platform, right?
You just need 2-way glue:
stable...
L.
On 1/13/12 10:29 AM, Lawson English wrote:
There's bound to be a way. Perhaps an array of requests, followed by
an array of responses, that can be normalized in a cross-platform way?
The fact that the responses might be platform specific doesn't matter
as long as they are consistent
[cross-posting this reply because it certainly seems relevant to both
Pharo and Squeak]
This seems to me to be roundabout, and will make sure that any Mac
version of OpenGL will be far slower than any Windows version.
What I'm not understanding is how the current OpenGL libs can render
[squeak dev added back in]
Even so, i think there's a very windows-centric thing going on that need
not exist. might be wrong of course.
L
On 1/11/12 11:01 AM, ncalexan wrote:
On Wed, Jan 11, 2012 at 9:34 AM, Lawson English-2 [via Smalltalk]
[hidden email] /user/SendEmail.jtp?type=nodenode
[pharo list added back in for real this time]
Would it be best to have a VM primitive that actually gives this info in
a cross-platform way since it is going to be more and more useful as
time goes on?
On 1/11/12 11:56 AM, Hans-Martin Mosner wrote:
Am 11.01.2012 19:18, schrieb Bert
On 1/11/12 3:54 PM, ncalexan wrote:
On Wed, Jan 11, 2012 at 2:40 PM, Igor Stasenko [via Smalltalk]
[hidden email] /user/SendEmail.jtp?type=nodenode=4287190i=0 wrote:
On 11 January 2012 20:10, Lawson English [hidden email] wrote:
[pharo list added back in for real this time]
Would
Igor, I haven't read through the documentation, but glancing at some
complaints about this issue, it is plausible that the system thinks
you're trying to run a remote OpenGL server.
http://lists.apple.com/archives/mac-opengl/2007/Dec/msg9.html
The relevant documentation is supposed to be
I've had problems installing NativeBoost on Squeak, but it worked
reasonably well installing on a Mac. However, TestRunner failed while
running the callback tests.
This may or may not have anything to do with trying to work with
NBOpenGL, which also installs fine on Pharo (but not squeak).
That happens anyway if you don't have the sources handy. However, the
bytecode compiler is so simple that reverse engineering of the code is
automatic. You just loose the local var names and everything is referred
to as t1, t2, t3, etc. Instance variable names are hardwired into the
This is a very poor attempt to do what Matt Fulmer did with OpenCobalt:
integrate overlapping Morphic windows with OpenGL.
The only advantage is that it doesn't require OpenCobalt.
https://www.youtube.com/watch?v=Ctm-Q39nd-k
The entire World is being rendered onto an OpenGL texture which is
Has anyone managed to get RFBServer working with the 4.2 final release?
Someone on #squeak irc had mouse issues with it, and when I installed
the latest version, I found that mouse events were not being passed back
to squeak at all from my VNC client.
This is obviously a show-stopper, but I
I get a pristine one-click image for 1.1 or 1.1.1 from the
pharo-project website and do:
Gofer new
squeaksource: 'MetacelloRepository';
package: 'ConfigurationOfSeaside';
load.
ConfigurationOfSeaside load.
an hour or so into the install, I get message:
Error: stream is already
In the Wikipedia entry on Smalltalk, there is this line in the history
section, 3rd paragraph, added roughly a year ago: ...Smalltalk-80
added [[metaclass]]es, to help maintain the everything is an object
(except private instance variables) paradigm by associating properties
and behavior with
Which existing Squeak and/or Pharo classes can handle this and how?
login xml-rpc command:
http://www.morphle.org:8502/pier/xmlRPClogincommandforSecondLife
output (needs extracting into relevant containers):
http://www.morphle.org:8502/pier/sampleoutputfromsecondlife
Thanks,
Lawson
On 10/4/10 6:24 AM, Sven Van Caekenberghe wrote:
[...]
There is still some technical work to do, but the most important thing is that
we need as much users as possible to shake out the bugs. The code has to prove
itself for others (with different encodings/languages/networks).
here's a
be.
Thanks to all that responded.
Lawson
On 9/8/10 7:30 AM, Lawson English wrote:
Has anyone tested the RFB server class in Squeak 4.1? I can't get it
to work in Mac OS X 10.6 or in at least variant of Linux.
Haven't tested it in Pharo.
Lawson
On 9/15/10 2:32 PM, Levente Uzonyi wrote:
On Wed, 15 Sep 2010, Lawson English wrote:
Someone pointed out to me a workaround for this issue. Apparently the
only way any client (including the Squeak RFBClient) will work with
the RFBServer in Squeak 4.1 is if you set the client to only accept
Has anyone tested the RFB server class in Squeak 4.1? I can't get it
to work in Mac OS X 10.6 or in at least variant of Linux.
Haven't tested it in Pharo.
Lawson
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Thanks.
Lawson
On 8/20/10 2:46 PM, Schwab,Wilhelm K wrote:
Rio was a thorn in my side for several (sub)releases, but it was apparently
because something was loading an old version of it?? You might try loading it
in Linux, as there was a bug that would prevent it loading on Windows at one
The Gallery addon for pier first requires that Rio be installed.
http://www.squeaksource.com/@7zePIlRlfoA0dT1I/VwzOlsoy
However, rio won't install due to errors:
FileMacOSXExectuive class as yet unclassified getenv:
getenv: varString
self getenv: 'HOME'
self getenv: 'ZYZZYX'
Welcome to the wonderful world of squeak:
(Robin Williams genii voice on)
Vast, Cosmic Programming Powers
poorlymaintainedlibraries
On 7/29/10 9:06 AM, Andrei Stebakov wrote:
I've been trying to find a library for Pharo/Squeak which would handle
GET/POST requests with the ability to
On 6/25/10 12:12 PM, laurent laffont wrote:
Hi,
I dream of a Pharo app. to create slides like this
http://slides.html5rocks.com http://slides.html5rocks.com/
How would you do it ?
Cheers,
Laurent Laffont
http://pharocasts.blogspot.com/
There's an HTML5 class for seaside. Never used it
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