I checked what you did and I think that you did the hardest part.
if you plug a VW like window spec and builder (which is not that complex
compared to what you did then you would have a really cool UIBuilder).
Stef
On Sep 9, 2009, at 12:13 AM, nullPointer wrote:
Ehm, my bad, I didn't
your windows spec are nearly there.
specMorph
^CLPanel new color: (Color r: 0.654 g: 0.678 b: 0.694);width:
250; height: 225; name: 'container'.
by transforming the previous into the following you get a spec that you can
then interpret
specMorph
What's the state of the UI builder for Pharo?
http://www.squeaksource.com/CLFramework.html
seems to be gone.
Thx
T.
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I´m continue working on that,but does not have sense publish versions if the
development is not ended. The people try use something than don´t works
good. I have the experience of try use a package of SqueakSource and don´t
works or works bad. I don´t want that sensation in the people. When the
On Apr 14, 2010, at 1:36 PM, nullPointer wrote:
I´m continue working on that,but does not have sense publish versions if the
development is not ended.
I think that this is a mistake but this is your choice. Incremental progress is
the only way.
You can ask feedback from people and just
I´m continue working on that,but does not have sense publish versions if
the development is not ended.
...
When the development be totally ended and exists a first version I update
the CLFramework project
To me this really looks like a step in the wrong direction
and I dont know what lead to
On Wed, Apr 14, 2010 at 1:42 PM, Stéphane Ducasse stephane.duca...@inria.fr
wrote:
On Apr 14, 2010, at 1:36 PM, nullPointer wrote:
I´m continue working on that,but does not have sense publish versions if
the
development is not ended.
I think that this is a mistake but this is your
Stéphane Ducasse skrev:
i published the CLFramework package
http://www.squeaksource.com/CLFramework.html
I´m continue working in it, but I have arrived at crossroads, where
i think
is best create my own set of widgets, from zero, or perhaps be more
ambitious and try use 3d... i
Thanks for probe and conseils :)
It might be nice with a tab of its own for an editor of a morphs
LayoutFrame, which could replace the current properties Anchors,
Position and Extent
Im not sure of understand correct way (my english is poor). Want you say a
button around the selected morph for
Exists some manual or tuto for explanation of use?
I see a tuto of Cincom Smalltalk, but im not sure of understand it :|
Stéphane Ducasse-2 wrote:
On Sep 7, 2009, at 2:37 PM, nullPointer wrote:
What do you mean?
That you use Announcements?
I use #triggerEvent: mechanism, but
On 08.09.2009 23:00, nullPointer wrote:
Thanks for probe and conseils :)
It might be nice with a tab of its own for an editor of a morphs
LayoutFrame, which could replace the current properties Anchors,
Position and Extent
Im not sure of understand correct way (my english is
Ehm, my bad, I didn't mean old values, I meant the current values of
the morph. Anchors and Style were the only ones, I believe.
ahhh now understand :) I believe is best in that case put the options as
toolbar action, above. of that way the change of styles and anchors work
with various
i published the CLFramework package
http://www.squeaksource.com/CLFramework.html
Excellent!
Is totally alpha version, not valid for serious apps.The set of
widgets of
Polymoprh adapteds to designer is limited, and don´t works with normal
mechanism as MorphicModel, else with events.
i published the CLFramework package
Nice!
First bug report:
In CLBuilderMainFormcreateNewView you send
#alert:text:title: to the current UI theme
but this message is not in the latest core image.
Bye
Torsten
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Better off doing UITheme builder alert: 'a message' title: 'Alert!'.
Regards, Gary
- Original Message -
From: Torsten Bergmann asta...@gmx.de
To: pharo-project@lists.gforge.inria.fr
Sent: Monday, September 07, 2009 12:45 PM
Subject: [Pharo-project] CLFramework-UIBuilder
i published
What do you mean?
That you use Announcements?
I use #triggerEvent: mechanism, but hided. I dont know of Announcements ;
what is the difference?
Basically the control when want launch a event (for example the click) call
the message #raiseOnClick:args:
where the first parameter is the sender
On Sep 7, 2009, at 2:37 PM, nullPointer wrote:
What do you mean?
That you use Announcements?
I use #triggerEvent: mechanism, but hided. I dont know of
Announcements ;
what is the difference?
with announcement you get an object around and not just a symbol.
For the future use
I don´t understand. The last dev image (10440) works for me in that point :(
.
Regards.
Torsten Bergmann wrote:
i published the CLFramework package
Nice!
First bug report:
In CLBuilderMainFormcreateNewView you send
#alert:text:title: to the current UI theme
but this message
i published the CLFramework package
http://www.squeaksource.com/CLFramework.html
Is totally alpha version, not valid for serious apps.The set of widgets of
Polymoprh adapteds to designer is limited, and don´t works with normal
mechanism as MorphicModel, else with events.
I´m continue working in
Heh.
With very little effort I created a window with a button, pushed the button,
and got a nice Hello World in the Transcript...
I always thought this was just what Squeak needed...regardless of the
windowing framework (Morphic, Native, etc...).
Take care,
Rob
On Sun, Sep 6, 2009 at 5:22 PM,
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