Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread Ingo Ruhnke
Hans de Goede [EMAIL PROTECTED] writes: Yes, that's what I'm doing. Grumble shouldn't be dead AFAIK just not active on Pingus anymore. If need be he should be reachable. I kicked gettext out for a reason, And that reason was if I may ask? Because its inflexible, unportable and quite limited

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread Ingo Ruhnke
[This mail is a repost, since first one seems to have disappeared somewhere] Hans de Goede [EMAIL PROTECTED] writes: Yes, that's what I'm doing. Grumble shouldn't be dead AFAIK just not active on Pingus anymore. If need be he should be reachable. I kicked gettext out for a reason, And that

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread David Philippi
Am Sonntag 20 August 2006 18:23 schrieb Ingo Ruhnke: Because its inflexible, unportable and quite limited in its API, ie. no proper way to browse which languages are available, no proper way to extent dictonaries (custom levels might provide their own .po), At least that's not true. You can

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread Ingo Ruhnke
David Philippi [EMAIL PROTECTED] writes: At least that's not true. You can add new textdomains on demand. I'm more involved with Wesnoth those days which does this. Each user campaign may come x with their own set of .mo files. They only need a textdomain declaration which is then added by

Re: [Pingus-Devel] Clanlib 0.8 has been released

2006-08-20 Thread David Philippi
Am Sonntag 20 August 2006 22:13 schrieb Ingo Ruhnke: Still requires compiling the .po files, something I prefer to avoid, since it makes testing new translation a hell of a lot harder then necessary. I'm not sure wheter this is really a problem. Tools like poEdit compile them for you so it's