[Pingus-Devel] MacOS X Intel

2008-07-06 Thread Josh Dye
I compile this package on my iMac Cor2Duo with 10.4.11, it also works  
fine on my MacBook (10.5.2).  Someone in IRC said this didn't work on  
their 10.5.4, but since I still have 10.4.11  10.5.2 I can't confirm  
this, I will post my results once I update...



http://www.mediafire.com/?myzilfyzj4d

Please note that though the finder may say this is universal, the  
pingus executable is Intel only, so when this gets added to the   
download page- keep the current link up



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[Pingus-Devel] New levelsets

2008-07-07 Thread Josh Dye
I made a few level-sets from the playable directory; the levels I  
didn't categorize from the playable directory, I put into a long  
level-set called 'playable'


http://www.mediafire.com/?njbm9t3jvyz

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Re: [Pingus-Devel] MacOS X Intel

2008-07-08 Thread Josh Dye

Well, I just updated my laptop to 10.5.4 and pingus runs fine..

Maybe it an issue with a QT update, or maybe his computers just  
screwed...  Anyway might as well update thee downloads page to  
include my version, just remember to keep the current link up; the  
current link is only 0..7, but it's PPC.



My Intel version of 0.7.2 stable http://www.mediafire.com/?2tj3sfxx9y5


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Re: [Pingus-Devel] MacOS X Intel

2008-07-08 Thread Josh Dye
I just figured out what I missed, a little embarrassing, what I  
overlooked that is.  Anyway, I fixed it- will post back when i't  
uploaded...


On Jul 8, 2008, at 2:49 PM, Josh Dye wrote:


Well, I just updated my laptop to 10.5.4 and pingus runs fine..

Maybe it an issue with a QT update, or maybe his computers just  
screwed...  Anyway might as well update thee downloads page to  
include my version, just remember to keep the current link up; the  
current link is only 0..7, but it's PPC.



My Intel version of 0.7.2 stable http://www.mediafire.com/?2tj3sfxx9y5




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Re: [Pingus-Devel] MacOS X Intel

2008-07-09 Thread Josh Dye

http://www.mediafire.com/download.php?bwny0wytayy


On Jul 8, 2008, at 9:34 PM, Josh Dye wrote:

I just figured out what I missed, a little embarrassing, what I  
overlooked that is.  Anyway, I fixed it- will post back when i't  
uploaded...


On Jul 8, 2008, at 2:49 PM, Josh Dye wrote:


Well, I just updated my laptop to 10.5.4 and pingus runs fine..

Maybe it an issue with a QT update, or maybe his computers just  
screwed...  Anyway might as well update thee downloads page to  
include my version, just remember to keep the current link up; the  
current link is only 0..7, but it's PPC.



My Intel version of 0.7.2 stable http://www.mediafire.com/? 
2tj3sfxx9y5







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[Pingus-Devel] OSX-- finally got it right

2008-07-11 Thread Josh Dye
It was a problem with jpg, tiff  png being shared in sdl_image, but  
I finally got it--


http://www.mediafire.com/?dx7nijz0cdq___
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[Pingus-Devel] Apple has Pingus!

2008-07-12 Thread Josh Dye
It hasn't been up for  more then half a day, and 338 downloads of the  
Intel mac version!


http://www.apple.com/downloads/macosx/unix_open_source/pingus.html___
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Re: [Pingus-Devel] Apple has Pingus!

2008-07-18 Thread Josh Dye
The PPC build was done by the G4M forum,  I am not making universal  
builds; and I don't have access to a PPC mac any more.  I can't  
figure out the sound thing- SMC, ETR, STL  Defendguin all work fine-  
Every build of pingus on Mac has had bad sound.


A pop-up menu for resolution would be ideal, but I don't know if I  
can do it, the current launcher was made kinda quickly with  
applescript.  It doesn't really matter who host the file, since  
MediaFire hosting is  free; I just like the fact that Media-Fire has  
a downloader has a download counter.



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Re: [Pingus-Devel] Apple has Pingus!

2008-07-18 Thread Josh Dye
I have a more attractive and mac-like launcher for pingus, will  
upload tomorrow


http://www.mediafire.com/imageview.php?quickkey=jtzysdslje2thumb=4
http://www.mediafire.com/imageview.php?quickkey=bhil0ymmdojthumb=4

On Jul 18, 2008, at 2:40 PM, Josh Dye wrote:

The PPC build was done by the G4M forum,  I am not making universal  
builds; and I don't have access to a PPC mac any more.  I can't  
figure out the sound thing- SMC, ETR, STL  Defendguin all work  
fine- Every build of pingus on Mac has had bad sound.


A pop-up menu for resolution would be ideal, but I don't know if I  
can do it, the current launcher was made kinda quickly with  
applescript.  It doesn't really matter who host the file, since  
MediaFire hosting is  free; I just like the fact that Media-Fire  
has a downloader has a download counter.




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[Pingus-Devel] Re: Contents of Pingus-Devel digest...

2009-07-31 Thread Josh Dye
AFAICR, this level was in 0.4, I think I beet it once after I turned  
on unlimited actions.  I can't beet it now.

BTW-- is there any difference in aliens1-phil  aliens2-phil

BTW2-- IMO aliens4-phil is interesting, but after you finish it  
aliens5-phil through aliens7-phil are just annoying



On Jul 31, 2009, at 9:00 AM, pingus-devel-requ...@nongnu.org wrote:


Re: Contents of Pingus-Devel digest..




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Re: [Pingus-Devel] MacOS X Compiling

2011-11-29 Thread Josh Dye
 On 28 November 2011 23:41, Josh Dye josh.jpeng...@gmail.com wrote:
 Interesting, now it at least load the level, but many thing are not drawn; 
 here is a scrennie from Entering the pyramid
 
 Judging from the screenshot it looks like indexed images with colorkey
 are loaded as RGBA images or maybe RGB with colorkey, which Pingus
 currently doesn't handle. Guess I have to write some code to fix that.
They do seem to load in the editor, I tried to us ImageMagik to convert all the 
PNGs to 16-depth; that silenced the error, but they still didn't load.  So I 
redownloaded the images from GIT; and took a screenie of the same level in the 
editor
http://www.mediafire.com/?ko1f37g2rjgy5ak
 
 Please add me as a member on GoogleCode, so I can create a wiki page there
 josh.jpeng...@gmail.com
 
 Done.
Thans :-)
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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
Well, I commited some new mac scripts to git; I'll update the wiki next- they 
are much cleaner than the current makefile method.  Once we get the GFX probs 
worked out, maybe you  could do the 32-bit build?

On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote:

 Am 28.12.2011 um 00:26 schrieb Josh Dye:
 My build seems to have the same GFX problems
 http://www.mediafire.com/?3ewihlbvrgrrn2e
 
 This one does not even run here, as I've got an i386 system, while your build 
 is x86_64:
 -8---8---
 $ Pingus.app/Contents/MacOS/pingus
 dyld: unknown required load command 0x8022
 Trace/BPT trap
 $ file Pingus.app/Contents/bin/pingus
 Pingus.app/Contents/bin/pingus: Mach-O 64-bit executable x86_64
 -8---8---
 
 
 On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:
 
 Hi there,
 
 Editing the pingus script file successfully changed the language. Thanks!
 
 I tried it on my 32bit snow leopard system and it works - and I see what 
 you mean about some graphics not working.
 
 Here's what I got when I run on the Lion 64bit machine:
 
 Spatz:Applications andymilne$ Pingus.app/Contents/MacOS/pingus
 Welcome to Pingus 0.7.6!
 
 userdir: /Users/andymilne/.pingus/
 datadir: Pingus.app/Contents//data
 language:English (en)
 sound support:   enabled
 music support:   enabled
 fullscreen:  disabled
 
 2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or 
 a library it uses, is using NSQuickDrawView, which has been deprecated. 
 Apps should cease use of QuickDraw and move to Quartz.
 pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
 freed was not allocated
 *** set a breakpoint in malloc_error_break to debug
 pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
 freed was not allocated
 *** set a breakpoint in malloc_error_break to debug
 pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
 freed was not allocated
 
 The malloc error is repeated a few hundred times. Then finally at the 
 bottom there's:
 Bus error: 10
 
 I googled a bit and I believe that QuickDraw support really has been 
 removed in Lion. So, that's probably why it crashes.
 
 Best regards,
 
 Andy.
 
 
 
 
 
 On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr jonas.ba...@web.de wrote:
 Hi,
 
 Am 27.12.2011 um 19:55 schrieb Andy Milne:
 
 
 Thanks for the Mac port. But, sorry to report it has a couple of problems:
 1. It crashes as soon as I click on the play checkbox of any level that I 
 select.
 
 Please try to start pingus in a terminal, maybe it reports some errors 
 there.
 To do so, cd to the folder containing Pingus.app (e.g. cd 
 /Applications/Games/), then execute Pingus.app/Contents/MacOS/pingus
 Here I get the following output:
 88
 $ Pingus.app/Contents/MacOS/pingus
 Welcome to Pingus 0.7.6!
 
 userdir: /Users/jonas/.pingus/
 datadir: Pingus.app/Contents//data
 language:German (de)
 sound support:   enabled
 music support:   enabled
 fullscreen:  disabled
 
 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or 
 a library it uses, is using NSQuickDrawView, which has been deprecated. 
 Apps should cease use of QuickDraw and move to Quartz.
 88
 
 
 2. It defaults to German, which is ok, but the --language option does not 
 work to change it.
 
 Sorry, that's my fault. I just saw that the language was selected at 
 compile time instead of run time. To fix it, open 
 Pingus.app/Contents/MacOS/pingus using a text editor and change the 
 second line to lang=what you need.
 Currently the line reads lang=de but it should be:
 --88--
 lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | 
 cut -c2-3`
 --88--
 Apparently I missed to escape the back ticks, so this was executed while I 
 build pingus already.
 Another problem with this language detection is, that it only works with 
 two-letter codes, so something like pt_BR won't be detect correctly.
 
 
 Which version of OSX should it work with? I'm running 64bit 10.7.2
 
 I build it on 32 bit intel, using 10.5 Leopard. Here I can play levels 
 but some graphics are missing.
 
 bye,
 Jonas
 
 
 
 
 
 On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote:
 On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
  Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
  new Xmas themed levels.
 
  * added new SVG icons for Pingus
  * added 10 new xmas themed levels
  * added ability to sort levelsets by priority
 
  Download: http://pingus.seul.org
 
 Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at:
 
 http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
 
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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
Amazing, everything seems to work now :-)
http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg


http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmgcan=2q=

On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote:

 On 29 December 2011 23:42, Ingo Ruhnke grum...@gmail.com wrote:
 On 29 December 2011 21:52, Josh Dye josh.jpeng...@gmail.com wrote:
 Yep, that fixed the colors, but while going through more levels,I found 
 another bug-
 http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg
 
 What output do you get from (latest from Git that includes Rmask/shift info):
 
 build/extra/image-info data/images/groundpieces/ground/snow/block2.png
 
 Have commited a potential fix.
 
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Re: [Pingus-Devel] It doesn't work with Mac OS

2018-06-29 Thread Josh Dye
What OS version & GPU?  Please run Pingus.app/contents/MacOS/pingus in terminal 
and post the output...

On June 28, 2018 12:02:24 PM PDT, kemalislamoglu  
wrote:
>Hi, 
>
>I want to play pingus in my MacBook Pro i7. But, it gives an error
>while it was opening:
>
>"Pingus was unexpectedly cut off”
>
>Then, program can not open.
>
>Do you have any suggestion to solve this problem?
>
>Best Regards
>
>Kemal Islamoğlu
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Re: [Pingus-Devel] Soundtrack

2020-09-17 Thread Josh Dye
http://www.mediafire.com/folder/6ovxo0s6fft53/pingus_flac 
(https://link.getmailspring.com/link/22de6803-1c87-460a-b28e-6c4230b7a...@getmailspring.com/0?redirect=http%3A%2F%2Fwww.mediafire.com%2Ffolder%2F6ovxo0s6fft53%2Fpingus_flac=cGluZ3VzLWRldmVsQG5vbmdudS5vcmc%3D)

On Sep 16 2020, at 5:52 am, Luan Martins  wrote:
> HI, my name is Luan. I'm from Brazil. I Played Pingus a long time ago when I 
> was a child (when I was 10, today i'm 21). Well, i really like the soundtrack 
> of this game and i'd like to get this songs to download and listen. How can i 
> get it?
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