I compile this package on my iMac Cor2Duo with 10.4.11, it also works
fine on my MacBook (10.5.2). Someone in IRC said this didn't work on
their 10.5.4, but since I still have 10.4.11 10.5.2 I can't confirm
this, I will post my results once I update...
I made a few level-sets from the playable directory; the levels I
didn't categorize from the playable directory, I put into a long
level-set called 'playable'
http://www.mediafire.com/?njbm9t3jvyz
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Well, I just updated my laptop to 10.5.4 and pingus runs fine..
Maybe it an issue with a QT update, or maybe his computers just
screwed... Anyway might as well update thee downloads page to
include my version, just remember to keep the current link up; the
current link is only 0..7, but
I just figured out what I missed, a little embarrassing, what I
overlooked that is. Anyway, I fixed it- will post back when i't
uploaded...
On Jul 8, 2008, at 2:49 PM, Josh Dye wrote:
Well, I just updated my laptop to 10.5.4 and pingus runs fine..
Maybe it an issue with a QT update
http://www.mediafire.com/download.php?bwny0wytayy
On Jul 8, 2008, at 9:34 PM, Josh Dye wrote:
I just figured out what I missed, a little embarrassing, what I
overlooked that is. Anyway, I fixed it- will post back when i't
uploaded...
On Jul 8, 2008, at 2:49 PM, Josh Dye wrote:
Well, I
It was a problem with jpg, tiff png being shared in sdl_image, but
I finally got it--
http://www.mediafire.com/?dx7nijz0cdq___
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It hasn't been up for more then half a day, and 338 downloads of the
Intel mac version!
http://www.apple.com/downloads/macosx/unix_open_source/pingus.html___
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The PPC build was done by the G4M forum, I am not making universal
builds; and I don't have access to a PPC mac any more. I can't
figure out the sound thing- SMC, ETR, STL Defendguin all work fine-
Every build of pingus on Mac has had bad sound.
A pop-up menu for resolution would be
I have a more attractive and mac-like launcher for pingus, will
upload tomorrow
http://www.mediafire.com/imageview.php?quickkey=jtzysdslje2thumb=4
http://www.mediafire.com/imageview.php?quickkey=bhil0ymmdojthumb=4
On Jul 18, 2008, at 2:40 PM, Josh Dye wrote:
The PPC build was done by the G4M
AFAICR, this level was in 0.4, I think I beet it once after I turned
on unlimited actions. I can't beet it now.
BTW-- is there any difference in aliens1-phil aliens2-phil
BTW2-- IMO aliens4-phil is interesting, but after you finish it
aliens5-phil through aliens7-phil are just annoying
On 28 November 2011 23:41, Josh Dye josh.jpeng...@gmail.com wrote:
Interesting, now it at least load the level, but many thing are not drawn;
here is a scrennie from Entering the pyramid
Judging from the screenshot it looks like indexed images with colorkey
are loaded as RGBA images
Well, I commited some new mac scripts to git; I'll update the wiki next- they
are much cleaner than the current makefile method. Once we get the GFX probs
worked out, maybe you could do the 32-bit build?
On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote:
Am 28.12.2011 um 00:26 schrieb Josh Dye
...@gmail.com wrote:
On 29 December 2011 21:52, Josh Dye josh.jpeng...@gmail.com wrote:
Yep, that fixed the colors, but while going through more levels,I found
another bug-
http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg
What output do you get from (latest from Git that includes
What OS version & GPU? Please run Pingus.app/contents/MacOS/pingus in terminal
and post the output...
On June 28, 2018 12:02:24 PM PDT, kemalislamoglu
wrote:
>Hi,
>
>I want to play pingus in my MacBook Pro i7. But, it gives an error
>while it was opening:
>
>"Pingus was unexpectedly cut off”
http://www.mediafire.com/folder/6ovxo0s6fft53/pingus_flac
(https://link.getmailspring.com/link/22de6803-1c87-460a-b28e-6c4230b7a...@getmailspring.com/0?redirect=http%3A%2F%2Fwww.mediafire.com%2Ffolder%2F6ovxo0s6fft53%2Fpingus_flac=cGluZ3VzLWRldmVsQG5vbmdudS5vcmc%3D)
On Sep 16 2020, at 5:52 am,
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