Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
Amazing, everything seems to work now :-)
http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg


http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmgcan=2q=

On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote:

 On 29 December 2011 23:42, Ingo Ruhnke grum...@gmail.com wrote:
 On 29 December 2011 21:52, Josh Dye josh.jpeng...@gmail.com wrote:
 Yep, that fixed the colors, but while going through more levels,I found 
 another bug-
 http://img861.imageshack.us/img861/2433/screenshot20111229at124.jpg
 
 What output do you get from (latest from Git that includes Rmask/shift info):
 
 build/extra/image-info data/images/groundpieces/ground/snow/block2.png
 
 Have commited a potential fix.
 
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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr

Am 28.12.2011 um 00:26 schrieb Josh Dye:

My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e


This one does not even run here, as I've got an i386 system, while  
your build is x86_64:

-8---8---
$ Pingus.app/Contents/MacOS/pingus
dyld: unknown required load command 0x8022
Trace/BPT trap
$ file Pingus.app/Contents/bin/pingus
Pingus.app/Contents/bin/pingus: Mach-O 64-bit executable x86_64
-8---8---



On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:


Hi there,

Editing the pingus script file successfully changed the language.  
Thanks!


I tried it on my 32bit snow leopard system and it works - and I see  
what you mean about some graphics not working.


Here's what I got when I run on the Lion 64bit machine:

Spatz:Applications andymilne$ Pingus.app/Contents/MacOS/pingus
Welcome to Pingus 0.7.6!

userdir: /Users/andymilne/.pingus/
datadir: Pingus.app/Contents//data
language:English (en)
sound support:   enabled
music support:   enabled
fullscreen:  disabled

2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This  
application, or a library it uses, is using NSQuickDrawView, which  
has been deprecated. Apps should cease use of QuickDraw and move to  
Quartz.
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674:  
pointer being freed was not allocated

*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674:  
pointer being freed was not allocated

*** set a breakpoint in malloc_error_break to debug
pingus(664,0xac18e2c0) malloc: *** error for object 0x589674:  
pointer being freed was not allocated


The malloc error is repeated a few hundred times. Then finally at  
the bottom there's:

Bus error: 10

I googled a bit and I believe that QuickDraw support really has  
been removed in Lion. So, that's probably why it crashes.


Best regards,

Andy.





On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr jonas.ba...@web.de  
wrote:

Hi,

Am 27.12.2011 um 19:55 schrieb Andy Milne:


Thanks for the Mac port. But, sorry to report it has a couple of  
problems:
1. It crashes as soon as I click on the play checkbox of any level  
that I select.


Please try to start pingus in a terminal, maybe it reports some  
errors there.
To do so, cd to the folder containing Pingus.app (e.g. cd / 
Applications/Games/), then execute Pingus.app/Contents/MacOS/ 
pingus

Here I get the following output:
88
$ Pingus.app/Contents/MacOS/pingus
Welcome to Pingus 0.7.6!

userdir: /Users/jonas/.pingus/
datadir: Pingus.app/Contents//data
language:German (de)
sound support:   enabled
music support:   enabled
fullscreen:  disabled

2011-12-27 20:30:10.229 pingus[328:613] Warning once: This  
application, or a library it uses, is using NSQuickDrawView, which  
has been deprecated. Apps should cease use of QuickDraw and move to  
Quartz.

88


2. It defaults to German, which is ok, but the --language option  
does not work to change it.


Sorry, that's my fault. I just saw that the language was selected  
at compile time instead of run time. To fix it, open Pingus.app/ 
Contents/MacOS/pingus using a text editor and change the second  
line to lang=what you need.

Currently the line reads lang=de but it should be:
--88--
lang=`defaults read .GlobalPreferences AppleLanguages | tr -d  
[:space:] | cut -c2-3`

--88--
Apparently I missed to escape the back ticks, so this was executed  
while I build pingus already.
Another problem with this language detection is, that it only works  
with two-letter codes, so something like pt_BR won't be detect  
correctly.



Which version of OSX should it work with? I'm running 64bit 10.7.2

I build it on 32 bit intel, using 10.5 Leopard. Here I can play  
levels but some graphics are missing.


bye,
Jonas





On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com  
wrote:

On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
 Pingus 0.7.6 is out, not much changes to the core game, but 10  
brand

 new Xmas themed levels.

 * added new SVG icons for Pingus
 * added 10 new xmas themed levels
 * added ability to sort levelsets by priority

 Download: http://pingus.seul.org

Jonas Bähr jonas.ba...@web.de build a MacOSX port of it,  
available at:


http://pingus.googlecode.com/files/Pingus-0.7.6.dmg

--
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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
Well, I commited some new mac scripts to git; I'll update the wiki next- they 
are much cleaner than the current makefile method.  Once we get the GFX probs 
worked out, maybe you  could do the 32-bit build?

On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote:

 Am 28.12.2011 um 00:26 schrieb Josh Dye:
 My build seems to have the same GFX problems
 http://www.mediafire.com/?3ewihlbvrgrrn2e
 
 This one does not even run here, as I've got an i386 system, while your build 
 is x86_64:
 -8---8---
 $ Pingus.app/Contents/MacOS/pingus
 dyld: unknown required load command 0x8022
 Trace/BPT trap
 $ file Pingus.app/Contents/bin/pingus
 Pingus.app/Contents/bin/pingus: Mach-O 64-bit executable x86_64
 -8---8---
 
 
 On Dec 27, 2011, at 1:41 PM, Andy Milne wrote:
 
 Hi there,
 
 Editing the pingus script file successfully changed the language. Thanks!
 
 I tried it on my 32bit snow leopard system and it works - and I see what 
 you mean about some graphics not working.
 
 Here's what I got when I run on the Lion 64bit machine:
 
 Spatz:Applications andymilne$ Pingus.app/Contents/MacOS/pingus
 Welcome to Pingus 0.7.6!
 
 userdir: /Users/andymilne/.pingus/
 datadir: Pingus.app/Contents//data
 language:English (en)
 sound support:   enabled
 music support:   enabled
 fullscreen:  disabled
 
 2011-12-27 12:19:36.726 pingus[664:40b] Warning once: This application, or 
 a library it uses, is using NSQuickDrawView, which has been deprecated. 
 Apps should cease use of QuickDraw and move to Quartz.
 pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
 freed was not allocated
 *** set a breakpoint in malloc_error_break to debug
 pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
 freed was not allocated
 *** set a breakpoint in malloc_error_break to debug
 pingus(664,0xac18e2c0) malloc: *** error for object 0x589674: pointer being 
 freed was not allocated
 
 The malloc error is repeated a few hundred times. Then finally at the 
 bottom there's:
 Bus error: 10
 
 I googled a bit and I believe that QuickDraw support really has been 
 removed in Lion. So, that's probably why it crashes.
 
 Best regards,
 
 Andy.
 
 
 
 
 
 On Tue, Dec 27, 2011 at 11:32 AM, Jonas Bähr jonas.ba...@web.de wrote:
 Hi,
 
 Am 27.12.2011 um 19:55 schrieb Andy Milne:
 
 
 Thanks for the Mac port. But, sorry to report it has a couple of problems:
 1. It crashes as soon as I click on the play checkbox of any level that I 
 select.
 
 Please try to start pingus in a terminal, maybe it reports some errors 
 there.
 To do so, cd to the folder containing Pingus.app (e.g. cd 
 /Applications/Games/), then execute Pingus.app/Contents/MacOS/pingus
 Here I get the following output:
 88
 $ Pingus.app/Contents/MacOS/pingus
 Welcome to Pingus 0.7.6!
 
 userdir: /Users/jonas/.pingus/
 datadir: Pingus.app/Contents//data
 language:German (de)
 sound support:   enabled
 music support:   enabled
 fullscreen:  disabled
 
 2011-12-27 20:30:10.229 pingus[328:613] Warning once: This application, or 
 a library it uses, is using NSQuickDrawView, which has been deprecated. 
 Apps should cease use of QuickDraw and move to Quartz.
 88
 
 
 2. It defaults to German, which is ok, but the --language option does not 
 work to change it.
 
 Sorry, that's my fault. I just saw that the language was selected at 
 compile time instead of run time. To fix it, open 
 Pingus.app/Contents/MacOS/pingus using a text editor and change the 
 second line to lang=what you need.
 Currently the line reads lang=de but it should be:
 --88--
 lang=`defaults read .GlobalPreferences AppleLanguages | tr -d [:space:] | 
 cut -c2-3`
 --88--
 Apparently I missed to escape the back ticks, so this was executed while I 
 build pingus already.
 Another problem with this language detection is, that it only works with 
 two-letter codes, so something like pt_BR won't be detect correctly.
 
 
 Which version of OSX should it work with? I'm running 64bit 10.7.2
 
 I build it on 32 bit intel, using 10.5 Leopard. Here I can play levels 
 but some graphics are missing.
 
 bye,
 Jonas
 
 
 
 
 
 On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote:
 On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
  Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
  new Xmas themed levels.
 
  * added new SVG icons for Pingus
  * added 10 new xmas themed levels
  * added ability to sort levelsets by priority
 
  Download: http://pingus.seul.org
 
 Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at:
 
 http://pingus.googlecode.com/files/Pingus-0.7.6.dmg
 
 --
 Blog: http://grumbel.blogspot.com/
 JabberID: 

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Ingo Ruhnke
On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
 Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
 new Xmas themed levels.

 * added new SVG icons for Pingus
 * added 10 new xmas themed levels
 * added ability to sort levelsets by priority

 Download: http://pingus.seul.org

Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at:

http://pingus.googlecode.com/files/Pingus-0.7.6.dmg

-- 
Blog:     http://grumbel.blogspot.com/
JabberID: xmpp:grum...@jabber.org
ICQ:      59461927

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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Andy Milne
Thanks for the Mac port. But, sorry to report it has a couple of problems:
1. It crashes as soon as I click on the play checkbox of any level that I
select.
2. It defaults to German, which is ok, but the --language option does not
work to change it.

Which version of OSX should it work with? I'm running 64bit 10.7.2



On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com wrote:

 On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
  Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
  new Xmas themed levels.
 
  * added new SVG icons for Pingus
  * added 10 new xmas themed levels
  * added ability to sort levelsets by priority
 
  Download: http://pingus.seul.org

 Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available at:

 http://pingus.googlecode.com/files/Pingus-0.7.6.dmg

 --
 Blog: http://grumbel.blogspot.com/
 JabberID: xmpp:grum...@jabber.org
 ICQ:  59461927

 ___
 Pingus-Devel mailing list
 Pingus-Devel@nongnu.org
 https://lists.nongnu.org/mailman/listinfo/pingus-devel

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Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Jonas Bähr

Hi,

Am 27.12.2011 um 19:55 schrieb Andy Milne:

Thanks for the Mac port. But, sorry to report it has a couple of  
problems:
1. It crashes as soon as I click on the play checkbox of any level  
that I select.


Please try to start pingus in a terminal, maybe it reports some errors  
there.
To do so, cd to the folder containing Pingus.app (e.g. cd / 
Applications/Games/), then execute Pingus.app/Contents/MacOS/pingus

Here I get the following output:
88
$ Pingus.app/Contents/MacOS/pingus
Welcome to Pingus 0.7.6!

userdir: /Users/jonas/.pingus/
datadir: Pingus.app/Contents//data
language:German (de)
sound support:   enabled
music support:   enabled
fullscreen:  disabled

2011-12-27 20:30:10.229 pingus[328:613] Warning once: This  
application, or a library it uses, is using NSQuickDrawView, which has  
been deprecated. Apps should cease use of QuickDraw and move to Quartz.

88

2. It defaults to German, which is ok, but the --language option  
does not work to change it.


Sorry, that's my fault. I just saw that the language was selected at  
compile time instead of run time. To fix it, open Pingus.app/Contents/ 
MacOS/pingus using a text editor and change the second line to  
lang=what you need.

Currently the line reads lang=de but it should be:
--88--
lang=`defaults read .GlobalPreferences AppleLanguages | tr -d  
[:space:] | cut -c2-3`

--88--
Apparently I missed to escape the back ticks, so this was executed  
while I build pingus already.
Another problem with this language detection is, that it only works  
with two-letter codes, so something like pt_BR won't be detect  
correctly.



Which version of OSX should it work with? I'm running 64bit 10.7.2


I build it on 32 bit intel, using 10.5 Leopard. Here I can play  
levels but some graphics are missing.


bye,
Jonas





On Tue, Dec 27, 2011 at 5:33 AM, Ingo Ruhnke grum...@gmail.com  
wrote:

On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
 Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
 new Xmas themed levels.

 * added new SVG icons for Pingus
 * added 10 new xmas themed levels
 * added ability to sort levelsets by priority

 Download: http://pingus.seul.org

Jonas Bähr jonas.ba...@web.de build a MacOSX port of it, available  
at:


http://pingus.googlecode.com/files/Pingus-0.7.6.dmg

--
Blog: http://grumbel.blogspot.com/
JabberID: xmpp:grum...@jabber.org
ICQ:  59461927

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