Thanks for the response...
TimedDelay just sends out a token after a specified delay (send (token, delay)).
what I am looking at is to stop(delay) the execution by a clock and proceed.
I could have used TimedDelay if I had to delay in a particular simulation.
But I need to delay inside an actor
Hmm... Your problem statement is still ambiguous.
If you want the delay to be a real-time delay, then you can set
the synchronizeToRealTime parameter of the DEDirector.
If what you need is the effect of a latch, then you want
to combine the TimedDelay with the Previous actor (in the