Re: Need to delay execution by 1 clk...

2003-12-03 Thread Kiran SB
Thanks for the response... TimedDelay just sends out a token after a specified delay (send (token, delay)). what I am looking at is to stop(delay) the execution by a clock and proceed. I could have used TimedDelay if I had to delay in a particular simulation. But I need to delay inside an actor

Re: Need to delay execution by 1 clk...

2003-12-03 Thread Edward A Lee
Hmm... Your problem statement is still ambiguous. If you want the delay to be a real-time delay, then you can set the synchronizeToRealTime parameter of the DEDirector. If what you need is the effect of a latch, then you want to combine the TimedDelay with the Previous actor (in the