Re: [pulseaudio-discuss] [ANNOUNCE] New Version Naming Scheme

2010-11-29 Thread Colin Guthrie
'Twas brillig, and David Henningsson at 29/11/10 08:04 did gyre and gimble: On 2010-11-28 16:31, Colin Guthrie wrote: Hi All, As you know I've been angling for some kind of solid way forward with version numbers for a while so this email is basically a description of what has been done about

Re: [pulseaudio-discuss] [ANNOUNCE] New Version Naming Scheme

2010-11-29 Thread Colin Guthrie
'Twas brillig, and Colin Guthrie at 28/11/10 15:31 did gyre and gimble: Whenever the next commit is made to master, it will be tagged as $(($MAJOR+1)).0-dev. This allows the correct version number to be represented in builds made from the git tree. Likewise, when a commit is pushed to

[pulseaudio-discuss] Latency control for wine ALSA emulation?

2010-11-29 Thread Ng Oon-Ee
Just recently I noticed my wine games weren't outputting sound. After some trouble-shooting (and remembering old issues I'd seen on this list), I realized that starting them with pavucontrol on fixed the sound, it would work just fine. I refer to [1] and [2] where Colin says this would be due to

Re: [pulseaudio-discuss] Latency control for wine ALSA emulation?

2010-11-29 Thread Ng Oon-Ee
Dammit, forgot to include links! [1] - http://www.mail-archive.com/pulseaudio-discuss@mail.0pointer.de/msg06596.html [2] - http://pulseaudio.org/wiki/LatencyControl On Tue, 2010-11-30 at 09:39 +0800, Ng Oon-Ee wrote: Just recently I noticed my wine games weren't outputting sound. After some

Re: [pulseaudio-discuss] Supporting hardware resampling

2010-11-29 Thread pl bossart
Specifically, there is a dedicated DSP on board that can resample, multiplex and output audio.  The ALSA driver actually uses this DSP, but Pulse Audio is stuck resampling and muxing in user land before passing data to the ALSA driver.  I've been browsing around source and documentation, and

Re: [pulseaudio-discuss] Latency control for wine ALSA emulation?

2010-11-29 Thread pl bossart
I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let me know what other things I can do to debug, would a log be helpful (since the issue is pretty certainly the latency control), or should I get a wine log instead. That would probably be a waste of time since winealsa

Re: [pulseaudio-discuss] Latency control for wine ALSA emulation?

2010-11-29 Thread Ng Oon-Ee
On Mon, 2010-11-29 at 20:17 -0600, pl bossart wrote: I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let me know what other things I can do to debug, would a log be helpful (since the issue is pretty certainly the latency control), or should I get a wine log instead.

Re: [pulseaudio-discuss] Supporting hardware resampling

2010-11-29 Thread Wade Brown
Pierre, Default PulseAudio behavior is to mix in software. If you wanted to mix in hardware, you could highjack the passthrough work I've been doing for AC3. Essentially one device for sw mix, and a number of hw devices with no processing in PulseAudio. Still fairly hairy stuff at this point

[pulseaudio-discuss] bug #874 Changing volume to 0% breaks channel balance is a real bug?

2010-11-29 Thread Rui.Chen
Hi, I find a bug from buglist, it said: Pulseaudio breaks per-channel volume config when restoring volume from 0%. Does it a bug? How can we improve this issue? any suggestions? thanks. Best regards, Chen Rui, Software Engineer Tieto, Device RD Chengdu, China