Just recently I noticed my wine games weren't outputting sound. After
some trouble-shooting (and remembering old issues I'd seen on this
list), I realized that starting them with pavucontrol on fixed the
sound, it would work just fine.
I refer to [1] and [2] where Colin says this would be due to
Dammit, forgot to include links!
[1] -
http://www.mail-archive.com/pulseaudio-discuss@mail.0pointer.de/msg06596.html
[2] - http://pulseaudio.org/wiki/LatencyControl
On Tue, 2010-11-30 at 09:39 +0800, Ng Oon-Ee wrote:
Just recently I noticed my wine games weren't outputting sound. After
some
I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let
me know what other things I can do to debug, would a log be helpful
(since the issue is pretty certainly the latency control), or should I
get a wine log instead. That would probably be a waste of time since
winealsa
On Mon, 2010-11-29 at 20:17 -0600, pl bossart wrote:
I'd rather not hardcode tsched=0 because I'm on a laptop =). Please let
me know what other things I can do to debug, would a log be helpful
(since the issue is pretty certainly the latency control), or should I
get a wine log instead.