I compile on Karmic amd64 with the attached script, which goes alongside
setup.py and is run with ./ads-compile.sh. I'm using boost 1.38, which
seems to work fine for the limited stuff I've done so far. Also, I use
virtualenv to avoid polluting my system Python install.
-Andrew
John Zbesko
On Dienstag 12 Januar 2010, Dan Piponi wrote:
I'm having trouble figuring out how to make a 4 channel 1D texture for
use with tex1D.
I can easily make a 2D 4 channel texture, from an MxNx4 numpy 3D
array, using make_multichannel_2d_array and bind_array_to_texref. The
third axis of the array
On Freitag 15 Januar 2010, John Zbesko wrote:
KeyError: '_driver'
http://is.gd/6kvv9
HTH,
Andreas
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Thank you for your response. I followed the advice in a previous reply
and removed boost 1.40 and installed 1.38.
I then followed the instructions on the link below- for distribute- and
the pycuda package compiled and installed!
On Fri, 2010-01-15 at 20:00 +0100, Andreas Klöckner wrote:
On
Andreas,
On Fri, Jan 15, 2010 at 10:58 AM, Andreas Klöckner
li...@informa.tiker.net wrote:
On Dienstag 12 Januar 2010, Dan Piponi wrote:
I'm having trouble figuring out how to make a 4 channel 1D texture for
use with tex1D.
Do you really want tex1D and not tex1Dfetch?
Yes. I have tex1Dfetch
Hi!
First, let me apologize for e-mailing Andreas -- I only found the
mailing list after spelunking around (doesn't seem to be on the wiki!).
I'm debugging some long-running apps that dump lots of good info to the
console.
Then, I need to debug some little tiny piece of