On Mittwoch 08 April 2009, Andreas Klöckner wrote:
> Host-side, everything should be transparent if you use
> http://documen.tician.de/pycuda/array.html#pycuda.gpuarray.GPUArray.bind_to
>_texref_ext to bind a GPUArray to the texture reference. Note: only
> single-channel textures are supported by this abstraction for now. For
> multi-D or other binding paths, just set up the texture as if it consisted
> of int2's instead of doubles.

Quick update: The host-side functionality is now conditioned on specifying an 
"allow_double_hack=True" keyword argument, to provide forward compatibility in 
case the texture units ever pick up real double precision support.

Andreas

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