On Mittwoch 03 März 2010, Fabrizio Milo aka misto wrote:
> Errata corrige:
> 
> Seems it can be simply None, but not 0
> 
> >    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
> >                 w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, None)
> 
> Fabrizio

The wiki is the 'official' version of the examples, so you are able to
fix this yourself. Please go ahead!

Thanks,
Andreas

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