On Mittwoch 03 März 2010, Fabrizio Milo aka misto wrote: > Errata corrige: > > Seems it can be simply None, but not 0 > > > glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, > > w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, None) > > Fabrizio
The wiki is the 'official' version of the examples, so you are able to fix this yourself. Please go ahead! Thanks, Andreas
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