On Mittwoch 08 April 2009, Andreas Klöckner wrote:
Host-side, everything should be transparent if you use
http://documen.tician.de/pycuda/array.html#pycuda.gpuarray.GPUArray.bind_to
_texref_ext to bind a GPUArray to the texture reference. Note: only
single-channel textures are supported by this
Hi all,
Another piece of niceness just landed in PyCUDA git: Semi-transparent support
for double-precision textures. This code papers over the complications and
differences between floats and doubles as far as texturing is concerned.
Here's how you use it.
Device-side:
8